HOME > Personal Development > Finish It! Motivation Processes For Video Game Development

Finish It! Motivation Processes For Video Game Development

SynopsisFinish It! Motivation & Processes For Video Game Developm...
Finish It! Motivation Processes For Video Game Development  No.1

Finish It! Motivation & Processes For Video Game Development, available at $94.99, has an average rating of 4.65, with 69 lectures, based on 1269 reviews, and has 19129 subscribers.

You will learn about Specific strategies for finishing your technical and creative projects. Methods for identifying why you are getting blocked on your project and what to do about it. The What-Why-Who-How-When process for professionally completing projects. Agile development processes for planning, scheduling and completing tasks. This course is ideal for individuals who are Anyone who could use some help and support to stay focused, motivated and productive while working on their project. It is particularly useful for Anyone who could use some help and support to stay focused, motivated and productive while working on their project.

Enroll now: Finish It! Motivation & Processes For Video Game Development

Summary

Title: Finish It! Motivation & Processes For Video Game Development

Price: $94.99

Average Rating: 4.65

Number of Lectures: 69

Number of Published Lectures: 69

Number of Curriculum Items: 69

Number of Published Curriculum Objects: 69

Original Price: $84.99

Quality Status: approved

Status: Live

What You Will Learn

  • Specific strategies for finishing your technical and creative projects.
  • Methods for identifying why you are getting blocked on your project and what to do about it.
  • The What-Why-Who-How-When process for professionally completing projects.
  • Agile development processes for planning, scheduling and completing tasks.
  • Who Should Attend

  • Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
  • Target Audiences

  • Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
  • If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).

    We often use the word “motivation” to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation – it requires systems, strategies, tools and planning

    In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.

    We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:

  • The Very Next Thing tecnhique

  • The Clear Your Cache technique

  • Your own personal approach to Finding Flow

  • The Work-Or-Dont-Work philosophy

  • The Work Breakdown Structure technique

  • The Accountability Buddy approach

  • And many more techniques for success

  • The goal of this course is very simple: Get you to Finish your project.

    Some examples of projects that our students are working to finish are:

  • Video game project

  • App development project

  • Portfolio building project

  • Online course / study project

  • Looking for specific technical content? Check out our comprehensive range of game development courses.

    The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.

    The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.

    You might be working solo on your project, but you don’t have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    We hope you allow us to contribute to the completion of your project! 

    Come join us now, you won’t be disappointed!

    Course Curriculum

    Chapter 1: Your High Level Vision

    Lecture 1: Section 1 Introduction

    Lecture 2: Course Workbook

    Lecture 3: What Is Your Project?

    Lecture 4: Not A Waste Of Time

    Lecture 5: Why This Project?

    Lecture 6: Your Powerful Why

    Lecture 7: Should. Want. Have To.

    Lecture 8: Sharing And Asking Questions

    Lecture 9: Role Models

    Lecture 10: How Will You Finish?

    Lecture 11: Changes And Gaps

    Lecture 12: The Toughest Question

    Lecture 13: Intention Vs. Commitment

    Lecture 14: Ballpark Milestones

    Lecture 15: Note On The Workbook

    Chapter 2: Getting Unblocked

    Lecture 1: Section 2 Introduction

    Lecture 2: Why We Procrastinate

    Lecture 3: Clear Your Cache

    Lecture 4: Honest Assessment

    Lecture 5: Procrastination Pattern

    Lecture 6: VNT Technique

    Lecture 7: 1 Minute Reminder #1

    Lecture 8: The 4-Letter Word

    Lecture 9: Why Am I Blocked?

    Lecture 10: Who Can You Ask

    Lecture 11: Killing Distractions

    Lecture 12: Your Workflow

    Lecture 13: Work Or Dont Work

    Lecture 14: Finding Flow

    Lecture 15: Being Specific

    Lecture 16: Setting Good Objectives

    Chapter 3: Building Momentum

    Lecture 1: Section 3 Introduction

    Lecture 2: Work Breakdown Structure

    Lecture 3: Single Most Important

    Lecture 4: What Is Agile

    Lecture 5: User Stories

    Lecture 6: Skin In The Game

    Lecture 7: Accountability Buddy

    Lecture 8: Inputs Not Outputs

    Lecture 9: Change Your Environment

    Lecture 10: Make The Commitment

    Chapter 4: Building Habits

    Lecture 1: Section 4 Introduction

    Lecture 2: Your MVP

    Lecture 3: Create Your Backlog

    Lecture 4: Event-Based Milestones

    Lecture 5: Committing To Inputs

    Lecture 6: Sharing Is Caring

    Lecture 7: Who To Share With

    Lecture 8: How To Share Projects

    Lecture 9: Negative Feedback

    Lecture 10: Iterate Not Zig Zag

    Lecture 11: Dealing With Scope Creep

    Lecture 12: Analysis Paralysis

    Lecture 13: Being Concrete

    Chapter 5: Getting Results

    Lecture 1: Section 5 Introduction

    Lecture 2: A Quick Note

    Lecture 3: What If We Ask What If

    Lecture 4: The Four Whys

    Lecture 5: Left Side / Right Side

    Lecture 6: Marathon Not Sprint

    Lecture 7: Manage Your Physiology

    Lecture 8: Marketing Your Product

    Lecture 9: When To Stop

    Chapter 6: Continuous Improvement

    Lecture 1: Section 6 Introduction

    Lecture 2: Using Your Workbook

    Lecture 3: More To Come!

    Lecture 4: Being Driven

    Lecture 5: State Of Work

    Chapter 7: Continuing Your GameDev Journey

    Lecture 1: BONUS LECTURE

    Instructors

  • Finish It! Motivation Processes For Video Game Development  No.2
    Rick Davidson
    Helped More Than 1 Million Students To Create & Grow
  • Finish It! Motivation Processes For Video Game Development  No.3
    GameDev.tv Team
    Learn to Make and Sell Games
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 7 votes
  • 3 stars: 55 votes
  • 4 stars: 335 votes
  • 5 stars: 868 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!