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3DS Max Tutorial. Learn The Art of Modelling and Animation

  • DESIGN
  • Nov 19, 2024
Synopsis3DS Max Tutorial. Learn The Art of Modelling and Animation, a...
3DS Max Tutorial. Learn The Art of Modelling and Animation  No.1

3DS Max Tutorial. Learn The Art of Modelling and Animation, available at $79.99, has an average rating of 4.35, with 152 lectures, based on 564 reviews, and has 8667 subscribers.

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Summary

Title: 3DS Max Tutorial. Learn The Art of Modelling and Animation

Price: $79.99

Average Rating: 4.35

Number of Lectures: 152

Number of Published Lectures: 152

Number of Curriculum Items: 152

Number of Published Curriculum Objects: 152

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

Who Should Attend

Target Audiences

In this computer based 3DS Max Animation & 3DS Max Modeling Tutorials course in 3ds Max 2013, InfiniteSkills introduces you to this modeling, animation and rendering package from Autodesk. Designed for the beginner, you do not have to have any prior experience using 3ds Max to get the most out of these video 3DS Max Animation & 3DS Max Modeling Tutorials.

Starting with a tour of the course, the interface shows you where the tools you are going to use are located, and how to activate them. The core of 3ds Max is interacting with objects; you will learn to name them, move them, rotate them, extrude them, and work with them in your models. You will learn about materials and mapping, lighting, and how to operate cameras within 3ds Max. Finally, Steve teaches you to animate, render and add special F/X to your models.

Using projects, you will learn by applying techniques directly to models you will work with throughout the training course. By the completion of this software tutorial, you will be fully capable of creating, animating and rendering your own 3d models. Extensive working files are included to allow you to work alongside the author as he teaches you to use Autodesk 3ds Max 2013.

Take this 3DS Max Animation & 3DS Max Modeling Tutorials course and become 3DS Max expert.

* Note: While is course is mainly compatible with versions of 3DS Max 2011,2012 and 2013 some of the working files will only be accessible in 3DS Max 2013

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Course Curriculum

Chapter 1: 01. Introduction

Lecture 1: Working Files – Download These First

Lecture 2: 0101 Welcome

Lecture 3: 0102 An Overview On 3ds Max

Lecture 4: 0103 Configuring 3ds Max For This Title

Lecture 5: 0104 About The Working Files

Chapter 2: 02. Getting Started

Lecture 1: 0201 The Production Process

Lecture 2: 0202 Traditional Art Concepts And Principles

Lecture 3: 0203 Using Reference Material

Lecture 4: 0204 Understanding 3D Space

Lecture 5: 0205 Improve Your Production Workflow

Lecture 6: 0206 The Help System

Chapter 3: 03. Interface Essentials

Lecture 1: 0301 The Interface

Lecture 2: 0302 Navigating The Viewports

Lecture 3: 0303 Setting Up How Things Are Measured

Lecture 4: 0304 Customizing The User Interface To Fit Your Work Style

Lecture 5: 0305 Useful Right Click Mouse Commands

Chapter 4: 04. Working With Files

Lecture 1: 0401 Starting From Scratch – The New And Reset Commands

Lecture 2: 0402 Opening, Importing And Merging Files

Lecture 3: 0403 Saving And Exporting Files

Lecture 4: 0404 Using Hold And Fetch

Lecture 5: 0405 The Summary Info And Object Properties

Chapter 5: 05. Working With Objects

Lecture 1: 0501 Selection Techniques

Lecture 2: 0502 Naming Objects

Lecture 3: 0503 Transformation Gizmo

Lecture 4: 0504 Moving Objects

Lecture 5: 0505 Rotating Objects

Lecture 6: 0506 Scaling Objects

Lecture 7: 0507 Coordinate Systems

Lecture 8: 0508 Introduction to Pivot Points

Lecture 9: 0509 Hiding and Freezing Object

Lecture 10: 0510 Cloning

Lecture 11: 0511 Grouping Objects

Chapter 6: 06. Creating Off The Shelf Geometry

Lecture 1: 0601 Creating Standard 3D Primitives – Part 1

Lecture 2: 0602 Creating Standard 3D Primitives – Part 2

Lecture 3: 0603 Creating Extended Primitive Objects

Lecture 4: 0604 Important Considerations When Drawing Lines

Lecture 5: 0605 Creating 2D Shapes

Lecture 6: 0606 Nesting Creating 2D Shapes

Lecture 7: 0607 Creating Architectural Objects – Part 1

Lecture 8: 0608 Creating Architectural Objects – Part 2

Lecture 9: 0609 Using Grids When Modeling

Lecture 10: 0610 Creating A Pencil Using Primitives

Chapter 7: 07. Specific Modeling Techniques

Lecture 1: 0701 Extruding Objects

Lecture 2: 0702 Lathing Objects

Lecture 3: 0703 Lofting Objects

Lecture 4: 0704 Boolean and ProBoolean Commands

Lecture 5: 0705 Box Modeling Techniques – Part 1

Lecture 6: 0706 Box Modeling Techniques – Part 2

Lecture 7: 0707 Project: Create Telescope – Part 1

Lecture 8: 0708 Project: Create Telescope – Part 2

Lecture 9: 0709 Paint Deformation

Lecture 10: 0710 Surface Normals

Chapter 8: 08. Project: Constructing A Room Using Multiple Modeling Techniques

Lecture 1: 0801 Creating The Bowling Pin And Ball

Lecture 2: 0802 Creating The Alley And Gutters

Lecture 3: 0803 Creating The Floor And Back Wall

Lecture 4: 0804 Creating The Alley Backboard

Lecture 5: 0805 Creating The Scoreboard

Lecture 6: 0806 Creating The Ball Return

Chapter 9: 09. Working at the Sub Object Level

Lecture 1: 0901 Sub Object Types

Lecture 2: 0902 Sub Object Selection

Lecture 3: 0903 Adding A Modifier Vs. Converting Down To Edit

Lecture 4: 0904 Moving, Rotating, And Scaling At The Sub Object Level

Lecture 5: 0905 2D Sub Object Modeling Commands

Lecture 6: 0906 3D Sub Object Modeling Commands – Part 1

Lecture 7: 0907 3D Sub Object Modeling Commands – Part 2

Lecture 8: 0908 Ignore Backfacing

Lecture 9: 0909 Using Soft Selection

Chapter 10: 10. Working With Modifiers

Lecture 1: 1001 Using The Modifier Stack

Lecture 2: 1002 Things To Know About The Stack

Lecture 3: 1003 Importance Of Modifier Order

Lecture 4: 1004 Applying Modifiers In The Middle Of The Stack

Lecture 5: 1005 How To Collapse The Modifier Stack

Lecture 6: 1006 Copying And Pasting Modifiers

Lecture 7: 1007 Freeform Deformation Modifiers

Lecture 8: 1008 Flex Modifier

Lecture 9: 1009 Hair And Fur Modifier

Lecture 10: 1010 The Noise Modifier

Lecture 11: 1011 Modifiers That Add And Reduce Geometry

Lecture 12: 1012 Adding Modifiers At The Sub Object Level

Chapter 11: 11. Materials And Mapping

Lecture 1: 1101 Building Materials – It Is More Than Just A Color!

Lecture 2: 1102 Slate Vs. Compact Material Editor

Lecture 3: 1103 The Material Editor Interface

Lecture 4: 1104 Controlling Main Body Color

Lecture 5: 1105 Adding And Controlling Shine

Lecture 6: 1106 Adjusting Transparency

Lecture 7: 1107 Using Self Illumination

Lecture 8: 1108 Applying Materials

Lecture 9: 1109 Retrieving A Material From A Scene

Lecture 10: 1110 Designing A Complex Material

Instructors

  • 3DS Max Tutorial. Learn The Art of Modelling and Animation  No.2
    Infinite Skills
    High Quality Training
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 19 votes
  • 3 stars: 49 votes
  • 4 stars: 179 votes
  • 5 stars: 312 votes
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