Artificial Intelligence for kids
- Development
- Mar 13, 2025

Artificial Intelligence for kids, available at $64.99, has an average rating of 4.28, with 65 lectures, 22 quizzes, based on 117 reviews, and has 387 subscribers.
You will learn about Define and understand the meaning of AI and machine learning and explore their applications Explore the different types and techniques in AI Explore Machine Learning and how it works Differentiate between various Machine Learning types Implement different Machine Learning Algorithms Develop Machine Learning programs in various areas. This course is ideal for individuals who are Passionate kids who are interested in learning AI or kids and beginners who want to learn more about AI or Anyone new to AI who doesnt know where to start It is particularly useful for Passionate kids who are interested in learning AI or kids and beginners who want to learn more about AI or Anyone new to AI who doesnt know where to start.
Enroll now: Artificial Intelligence for kids
Summary
Title: Artificial Intelligence for kids
Price: $64.99
Average Rating: 4.28
Number of Lectures: 65
Number of Quizzes: 22
Number of Published Lectures: 65
Number of Published Quizzes: 22
Number of Curriculum Items: 87
Number of Published Curriculum Objects: 87
Number of Practice Tests: 1
Number of Published Practice Tests: 1
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
What is Artificial Intelligence? How does it impact our daily life? How to create Machine Learning models?. In this course, we will answer all of those questions and many more while teaching you how to implement simple ML models for the real world using Scratch!
Through this course you will develop your skills and knowledge in the following areas:
The concept of Artificial Intelligence, when and how it started.
The different types and techniques in AI
Explore Machine Learning and how it works
Differentiate between different Machine Learning types
Explore Machine Learning Algorithms
Develop Machine Learning programs in various areas
Build a variety of AI systems and models.
how Machine learning can be used to make software and machines more intelligent.
Differentiate between supervised learning and unsupervised learning
Differentiate between Classification and Regression
How chatbots are created
Detailed course outline:
Introduction to AI
– Overview on history and Fields of AI:
– Explore AI activities and games
– Programming and AI
– What is programming
– Create and code a shooting game
Artificial Intelligence Applications
– Explore different AI applications
– Explore different AI branches
– Create and code an advanced shooting game
Introduction to Machine Learning
– Overview of Machine Learning
– Explore Ai game that uses Machine Learning
– Differentiating between Machine Learning models
– develop a smart game using machine learning algorithms with Scratch
Introduction to supervised learning
– Overview of supervised learning
– Explore an AI game that uses a supervised learning algorithm
– Differentiating between classification and regression
– create a smart classroom project using scratch
Introduction to Classification
– taking a look into Classification applications
– Explore AI activity that uses classification
– Learn about confidence threshold
– Project: create a model that can differentiate between Cats, Dogs and Ducks
Text Classification
– Overview of Text classification
– Explore how chatbots are created
– learn about Sentiment Analysis
– Project: create a chatbot
checkpoint
– summary of previous classes
– Take a mid-course quiz
– Project: sort different vegetables and fruits in the fridge based on their category
Introduction to datasets and regression
– What is data
– What is regression
– Explore a regression activity
Introduction to decision trees
– Overview of decision trees
– Explore decision trees applications
– Project: create a Tic Tac Toe game using the decision trees algorithm
– Inspect the Decision tree structure
– what is Pruning and why do we need it while applying decision trees
– Project: create a Pac-Man game using decision trees
AI activities
– Interact with different AI activities ( Music, Pac-Man, POGO,.)
AI Applications and Course Summary
– Summary of the course
– Explore advanced ai applications
– End-of-course assessment
– Develop an advanced AI chatbot
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: AI Activity
Lecture 3: AI and Programming
Lecture 4: What is programming
Lecture 5: Class Project: Shooting game part 1
Lecture 6: Conclusion
Chapter 2: Artificial Intelligence
Lecture 1: AI applications
Lecture 2: Artificial Intelligence Branches
Lecture 3: Class Project: Shooting game part 2
Lecture 4: Conclusion
Chapter 3: Machine Learning
Lecture 1: Introduction to Machine Learning
Lecture 2: What is Machine Learning
Lecture 3: AI Activity-2
Lecture 4: Types of Machine Learning
Lecture 5: How to create a project in ML for kids
Lecture 6: Class Project: Rock Paper Scissors
Lecture 7: Conclusion
Chapter 4: Supervised Learning
Lecture 1: Introduction to Supervised learning
Lecture 2: What is Supervised Learning?
Lecture 3: AI Activity: Thing Translator
Lecture 4: Activity Explanation
Lecture 5: Classification vs Regression
Lecture 6: Class Project: Smart Classroom
Lecture 7: conclusion
Chapter 5: Classification
Lecture 1: Introduction to Classification
Lecture 2: Classification Applications
Lecture 3: AI Activity: Hand Track
Lecture 4: Activity Explanation
Lecture 5: Confidence Threshold
Lecture 6: Class Project: Cat, Dog and Duck
Lecture 7: Conclusion
Chapter 6: Chatbots
Lecture 1: Text Classification
Lecture 2: Activity: Mitsuku
Lecture 3: Sentiment Analysis
Lecture 4: Class Project: Chatbots
Lecture 5: Conclusion
Chapter 7: Checkpoint!
Lecture 1: Summary of Previous Classes
Lecture 2: Mid Course Project
Chapter 8: Datasets and Regression
Lecture 1: Introduction to datasets and regression
Lecture 2: What is Data?
Lecture 3: Regression
Lecture 4: Activity: Regression
Lecture 5: Conclusion
Chapter 9: Decision Trees
Lecture 1: Introduction to Decision Trees
Lecture 2: Whats a Decision tree?
Lecture 3: Decision Trees Applications
Lecture 4: Activity: Akinator
Lecture 5: Class Project: Tic Tac Toe
Lecture 6: Conclusion
Chapter 10: Decision Trees Continued
Lecture 1: Decision Tree Structure
Lecture 2: Activity: Decision Trees
Lecture 3: Pruning
Lecture 4: Class Project: Pac Man
Lecture 5: Conclusion
Chapter 11: AI Activities
Lecture 1: Introduction to AI activities
Lecture 2: Activity: AI Music
Lecture 3: Activity: POGO Kids!
Lecture 4: Activity: PacMan
Lecture 5: Project: Open Project
Lecture 6: Conclusion
Chapter 12: AI Applications and Course Summary
Lecture 1: Introduction
Lecture 2: Summary
Lecture 3: AI Applications
Lecture 4: Final Project: AI Chatbot
Lecture 5: Course Conclusion
Instructors

Fun Robotics Academy
Robotics and coding academy
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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