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Create Polish a Hyper Casual Mobile Game in Unity with me

  • Development
  • Jan 04, 2025
SynopsisCreate & Polish a Hyper Casual Mobile Game in Unity with...
Create Polish a Hyper Casual Mobile Game in Unity with me  No.1

Create & Polish a Hyper Casual Mobile Game in Unity with me, available at $79.99, has an average rating of 4.59, with 82 lectures, based on 58 reviews, and has 457 subscribers.

You will learn about Learn how to write Clean Code Learn the Mobile Game Creation Process Learn how to Polish a 2D Game Learn how to Code Independent Reusable Systems This course is ideal for individuals who are Anyone who wants to Start Making Mobile Games or Avid Developers eager to Learn how to Polish their Game or Hyper Casual / Hybrid Casual Game Developers or Mobile Game Devs in General It is particularly useful for Anyone who wants to Start Making Mobile Games or Avid Developers eager to Learn how to Polish their Game or Hyper Casual / Hybrid Casual Game Developers or Mobile Game Devs in General.

Enroll now: Create & Polish a Hyper Casual Mobile Game in Unity with me

Summary

Title: Create & Polish a Hyper Casual Mobile Game in Unity with me

Price: $79.99

Average Rating: 4.59

Number of Lectures: 82

Number of Published Lectures: 82

Number of Curriculum Items: 82

Number of Published Curriculum Objects: 82

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to write Clean Code
  • Learn the Mobile Game Creation Process
  • Learn how to Polish a 2D Game
  • Learn how to Code Independent Reusable Systems
  • Who Should Attend

  • Anyone who wants to Start Making Mobile Games
  • Avid Developers eager to Learn how to Polish their Game
  • Hyper Casual / Hybrid Casual Game Developers
  • Mobile Game Devs in General
  • Target Audiences

  • Anyone who wants to Start Making Mobile Games
  • Avid Developers eager to Learn how to Polish their Game
  • Hyper Casual / Hybrid Casual Game Developers
  • Mobile Game Devs in General
  • Hey there !

    If you’re watching this video, it means that you are interested in the Interactive part of the course, and want to be part of it.

    If not, you can still take the course & Learn by being a spectator.

    And that’s okay ! Because you and me, are going to make an Amazing Game.

    We are first going to create the Suika Game, also know as the Watermelon Game.

    It’s basically a Merge Game, similar to 2048, but with Kawaiifruits !

    This is not your usual type of course. I wanted this one to be kind of like a LiveStream, so that you can “Enter in my head” and Learn about the thought processof an Professional Game Developer.

    This means that you will learn how to Organize your ideas, create an MVP(Most Viable Product) of your game, and Improve on it.

    It also means that we will have Bugs! And I’ll show you how to Track These Down.

    You will learn about Good OOP Practices(Object Oriented Programming), how, and when to use them.

    We will also tackle a very important part of Game Dev, POLISH.

    I’ll show you how you can turn a simple 2D Game into an Addictive, Highly Satisfying Hyper Casual Game.

    Wait, I did not talk about the interactive part of the course yet, did I ?

    Well, anytime you have an idea to improve the game, you can Leave a Reviewwith the feature you want, and I’ll try and Implement it!

    It can be anything reasonably possible of course, from Expanding the game map, Adding more fruits, Adding themes, More effectsor whatever you can imagine.

    So if you feel like this is something for you, Enroll Now, and Let’s Do This!

    Course Curriculum

    Chapter 1: Main Gameplay

    Lecture 1: Project Setup

    Lecture 2: The Game Plan

    Lecture 3: Spawning the First Fruits

    Lecture 4: The Spawn Line

    Lecture 5: The Falling Fruit Line

    Lecture 6: Better Fruit Spawning

    Lecture 7: Adding a Spawn Delay

    Chapter 2: Advanced Steps

    Lecture 1: The First Animation

    Lecture 2: Adding More Fruits

    Chapter 3: The Merge Mechanic

    Lecture 1: Detecting Collisions

    Lecture 2: Better Collision Detection

    Lecture 3: Merging Fruits

    Lecture 4: Improvements & Bug Fixes

    Lecture 5: Adding More Fruits

    Lecture 6: Controlled Fruit Spawning

    Lecture 7: Next Fruit Hint

    Chapter 4: Making Art

    Lecture 1: Drawing the First Fruit

    Lecture 2: Drawing More Fruits

    Lecture 3: Even More Fruits

    Chapter 5: More Features

    Lecture 1: Configuring the New Fruits

    Lecture 2: Next Fruit Hint (Image Version)

    Lecture 3: A Good Coding Practice

    Lecture 4: Detecting Gameover

    Lecture 5: Gameover Timer

    Chapter 6: The Core Loop

    Lecture 1: UI & Buttons

    Lecture 2: The UI & Game Manager

    Lecture 3: Our First Singleton

    Lecture 4: Adding a Merge Delay

    Lecture 5: Closing the Core Loop

    Chapter 7: Improvements

    Lecture 1: Merge Particles

    Lecture 2: Fruit Prefab Variants

    Lecture 3: Score UI

    Lecture 4: Score Manager

    Lecture 5: Adding a Best Score

    Lecture 6: Merge Push Effect

    Lecture 7: Adding Sounds

    Chapter 8: The Settings Panel

    Lecture 1: The Settings Panel / Popup

    Lecture 2: Open & Close the Settings Panel

    Lecture 3: Reset Progress Setting

    Lecture 4: Push Force Setting

    Lecture 5: SFX Toggle Setting

    Lecture 6: Project Files

    Chapter 9: More Improvements

    Lecture 1: Fixing the Walls

    Lecture 2: Hiding the Deadline (Part 1)

    Lecture 3: Hiding the Deadline (Part 2)

    Chapter 10: The Skin Shop

    Lecture 1: The Plan

    Lecture 2: Using Scriptable Objects for Skin Data

    Lecture 3: Adding a Skin

    Lecture 4: Drawing The Shop Layout

    Lecture 5: Building the Shop in Unity

    Lecture 6: The Skin Button Prefab

    Lecture 7: Procedural Skin Buttons

    Lecture 8: Selecting a Skin

    Lecture 9: Purchase Button Visibility

    Lecture 10: Switching Skins

    Lecture 11: Unlocking Skins

    Lecture 12: Saving our Data

    Lecture 13: The Skin Label

    Lecture 14: Open / Close the Shop

    Lecture 15: Planning the Next Steps

    Chapter 11: Coins – Cash – Money

    Lecture 1: The Coin Manager

    Lecture 2: Adding Coin Texts

    Lecture 3: Earning Coins

    Chapter 12: Students Ideas

    Lecture 1: Adding Multiple Merge Sounds

    Lecture 2: Blast Powerup (Part 1)

    Lecture 3: Blast Powerup (Part 2)

    Lecture 4: Animating the Eyes

    Chapter 13: The Level Map

    Lecture 1: Planning & Art

    Lecture 2: Creating the Map

    Lecture 3: Adding the Level Buttons

    Lecture 4: Creating Some Levels

    Lecture 5: Dynamic Level Buttons

    Lecture 6: Spawning the Level

    Chapter 14: The Leaderboard

    Lecture 1: Authenticate the Player

    Lecture 2: Creating the Leaderboard

    Lecture 3: Sending Score to Leaderboard

    Lecture 4: Fetching Scores

    Lecture 5: Changing Player Name

    Lecture 6: Leaderboard Member Container UI

    Lecture 7: Leaderboard Management

    Lecture 8: Graphics Improvement

    Chapter 15: Bonus Section

    Lecture 1: Bonus Lecture

    Instructors

  • Create Polish a Hyper Casual Mobile Game in Unity with me  No.2
    Tabsil Makes Games
    Unity Mobile Game Developer
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 3 votes
  • 3 stars: 2 votes
  • 4 stars: 12 votes
  • 5 stars: 39 votes
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