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How to Create a 3D Survival Game in Godot 4 with GDScript

  • Development
  • Jan 01, 2025
SynopsisHow to Create a 3D Survival Game in Godot 4 with GDScript, av...
How to Create a 3D Survival Game in Godot 4 with GDScript  No.1

How to Create a 3D Survival Game in Godot 4 with GDScript, available at $54.99, has an average rating of 4.75, with 47 lectures, based on 191 reviews, and has 2667 subscribers.

You will learn about Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More! Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques Better File Hierarchy Using Plugins in Godot Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games This course is ideal for individuals who are Game developers who want to learn more sophisticated and clean systems architecture and game systems or Beginners who want to start their game development journey with a strong foundation It is particularly useful for Game developers who want to learn more sophisticated and clean systems architecture and game systems or Beginners who want to start their game development journey with a strong foundation.

Enroll now: How to Create a 3D Survival Game in Godot 4 with GDScript

Summary

Title: How to Create a 3D Survival Game in Godot 4 with GDScript

Price: $54.99

Average Rating: 4.75

Number of Lectures: 47

Number of Published Lectures: 47

Number of Curriculum Items: 47

Number of Published Curriculum Objects: 47

Original Price: $109.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master Godot Game Development: Learn 2D, 3D, AI, Physics, Animations, Audio and Much More!
  • Robust Systems Architecture in Godot: Global Communication, Controllers, Configs, Custom Resources
  • Clean Gameplay Systems in GDScript: Managers, Multithreading, Composition, Inheritance, Viewports
  • Overcome Common Game Development Obstacles Easily, Using: Raycasting, Physics Layers, UI Layers, Rendering Techniques
  • Better File Hierarchy
  • Using Plugins in Godot
  • Overall Creating Clean, Scalable and Flexible Systems as an Extremely Solid Base for Bigger Games
  • Who Should Attend

  • Game developers who want to learn more sophisticated and clean systems architecture and game systems
  • Beginners who want to start their game development journey with a strong foundation
  • Target Audiences

  • Game developers who want to learn more sophisticated and clean systems architecture and game systems
  • Beginners who want to start their game development journey with a strong foundation
  • Welcome to our comprehensive course on creating a captivating 3D first-person survival game using the Godot Engine 4 and GDScript programming language. Embark on an exciting journey where you’ll dive deep into game development, mastering essential skills to craft immersive gameplay experiences.

    Throughout this course, you’ll be equipped with the knowledge and tools needed to bring your game ideas to life. Learn the fundamentals of game design as you build a first-person survival game from scratch, complete with intricate mechanics such as item gathering, crafting, hunting, cooking, and building.

    One of the core focuses of this course is on establishing a solid systems architecture. You’ll delve into creating a well-structured project file hierarchy and develop high-quality, flexible, and scalable game systems with clean and efficient code. By the end, you’ll possess the skills to create games that are not only engaging but also easily maintainable and expandable.

    Here’s a glimpse of what we’ll cover:

  • Implementing a first-person controller

  • Mastering raycasts for precise object detection and interaction

  • Adding immersion with sound effects and animations

  • Enhancing visual effects with particles and tweens

  • Implementing a state machine AI for enemy behavior

  • Establishing a global event system for efficient communication between game elements

  • Designing robust inventory and item equipping systems

  • Implementing a dynamic day and night cycle for realistic gameplay

  • Enhancing visual aesthetics with a water shader and custom lighting effects

  • Utilizing plugins for added functionality and multithreading for improved performance

  • Creating custom resources

  • By the end of this course, you’ll have the skills and confidence to create your own 3D first-person survival game, ready to share with the world. Join us on this thrilling adventure and turn your game development dreams into reality!

    Course Curriculum

    Chapter 1: Lets Get Started

    Lecture 1: Setting Up The Project

    Lecture 2: Player Character

    Lecture 3: Interactable Items

    Lecture 4: HUD, Events and Bulletins

    Lecture 5: Scene Hierarchy And Stages

    Chapter 2: Items

    Lecture 1: Item Resources

    Lecture 2: Inventory Manager

    Lecture 3: Player Menu 1 – UI

    Lecture 4: Player Menu 2 – Items

    Lecture 5: Player Menu 3 – Item Descriptions

    Lecture 6: Crafting 1 – Pre-configurations

    Lecture 7: Crafting 2 – Creating New Items

    Lecture 8: Hotbar

    Lecture 9: Item Equipping

    Lecture 10: Axe Swinging

    Chapter 3: Gameplay

    Lecture 1: Woodchopping

    Lecture 2: First Person Weapons Rendering Problem

    Lecture 3: Player Energy

    Lecture 4: Player Health

    Lecture 5: Eating

    Lecture 6: Coal Mining

    Lecture 7: Peaceful Animal

    Lecture 8: Animal Fleeing

    Lecture 9: Hostile Animal

    Lecture 10: Building

    Lecture 11: Campfire

    Lecture 12: Cooking 1 – Pre-configurations

    Lecture 13: Cooking 2 – UI

    Lecture 14: Cooking 3 – Logic of Cooking

    Lecture 15: Adding All Items

    Lecture 16: Populating The Island

    Chapter 4: Finalization

    Lecture 1: Water Shader

    Lecture 2: Music

    Lecture 3: SFX 1 – System Sounds

    Lecture 4: SFX 2 – Dynamic Spatial Sounds

    Lecture 5: SFX 3 – Static Spatial Sounds

    Lecture 6: Day And Night Cycle

    Lecture 7: Sleeping

    Lecture 8: Main Menu

    Lecture 9: Pause Menu

    Lecture 10: Threaded Stage Loading

    Lecture 11: Settings

    Lecture 12: Saving And Loading Settings

    Lecture 13: Ending The Game And Credits

    Lecture 14: Fixes

    Lecture 15: Polish

    Lecture 16: Recap

    Instructors

  • How to Create a 3D Survival Game in Godot 4 with GDScript  No.2
    Eerik Hirvonen
    Game Developer
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 0 votes
  • 3 stars: 9 votes
  • 4 stars: 24 votes
  • 5 stars: 155 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!