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Learn about Game Development Kits with ARkit and Spritekit!

  • Development
  • Dec 27, 2024
SynopsisLearn about Game Development Kits with ARkit and Spritekit!,...
Learn about Game Development Kits with ARkit and Spritekit!  No.1

Learn about Game Development Kits with ARkit and Spritekit!, available at $19.99, has an average rating of 4.33, with 303 lectures, based on 3 reviews, and has 72 subscribers.

You will learn about Build 2D games in SpriteKit. Create AR Games with ARKit Navigate Xcodes interface. Organize your project and animate sprites Code in Swift. Plan, design, and develop games from scratch. This course is ideal for individuals who are Anyone who wants to learn to use SpriteKit or Anyone who wants to learn game development. or This course is targeted towards complete beginners. or Complete beginners who want to learn to code or Beginners who want to be iOS developers or If youre an experienced coder, you can use this course to learn AR or Mobile developers who want an introduction to Swift 4 and Xcode 9 It is particularly useful for Anyone who wants to learn to use SpriteKit or Anyone who wants to learn game development. or This course is targeted towards complete beginners. or Complete beginners who want to learn to code or Beginners who want to be iOS developers or If youre an experienced coder, you can use this course to learn AR or Mobile developers who want an introduction to Swift 4 and Xcode 9.

Enroll now: Learn about Game Development Kits with ARkit and Spritekit!

Summary

Title: Learn about Game Development Kits with ARkit and Spritekit!

Price: $19.99

Average Rating: 4.33

Number of Lectures: 303

Number of Published Lectures: 303

Number of Curriculum Items: 303

Number of Published Curriculum Objects: 303

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build 2D games in SpriteKit.
  • Create AR Games with ARKit
  • Navigate Xcodes interface.
  • Organize your project and animate sprites
  • Code in Swift.
  • Plan, design, and develop games from scratch.
  • Who Should Attend

  • Anyone who wants to learn to use SpriteKit
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
  • Complete beginners who want to learn to code
  • Beginners who want to be iOS developers
  • If youre an experienced coder, you can use this course to learn AR
  • Mobile developers who want an introduction to Swift 4 and Xcode 9
  • Target Audiences

  • Anyone who wants to learn to use SpriteKit
  • Anyone who wants to learn game development.
  • This course is targeted towards complete beginners.
  • Complete beginners who want to learn to code
  • Beginners who want to be iOS developers
  • If youre an experienced coder, you can use this course to learn AR
  • Mobile developers who want an introduction to Swift 4 and Xcode 9
  • “I am learning the basics of SpriteKit and XCode. Great teacher.” – James M, Mammoth student

    We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.

    Why SpriteKit?

    SpriteKit is the framework for making 2D games for Apple products. It’s ?free??! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It’s a ?fun?? interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!

    To give a game functionality, you add code to your game’s objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. 

    Anyone can use SpriteKit. 

    In this course, you learn how to make simple 2D games using Apple’s SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make ?both the code and the design ??for the games from scratch. 

    Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. 

    Don’t worry if you’ve never coded before. We ?start simple?? and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit’s interface.

    Why Should I Learn Xcode?

    Xcode is Apple’s ?FREE ??software for app development. Xcode is ?so convenient to use. We love it, and you will, too! 

    Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is ?the programming language to learn if you want to make apps for Apple products.

    Is this course for me?

    Even if you’re not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

    Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

    By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.

    Let’s get started!

    Also, now included in this course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!

    Enroll now to join the Mammoth community!

    Course Curriculum

    Chapter 1: Introduction to Xcode

    Lecture 1: Downloading and Installing Xcode

    Lecture 2: Exploring XCodes Interface

    Chapter 2: Xcode Fundamentals

    Lecture 1: Intro and Demo

    Lecture 2: General Interface

    Lecture 3: Files System

    Lecture 4: ViewController

    Lecture 5: Storyboard File

    Lecture 6: Connecting Outlets and Actions

    Lecture 7: Running an Application

    Lecture 8: Debugging an Application

    Lecture 9: Source Code and Art Assets

    Chapter 3: Introduction to ARKit

    Lecture 1: Introduction to ARkit

    Lecture 2: Talking About the View Controller and Scenes

    Lecture 3: Talking about Scenes and Object Properties

    Lecture 4: Moving Around the Scene

    Lecture 5: Adding Primitives to your scene

    Lecture 6: Adding Primitives to your Scenes

    Lecture 7: Adding Primitives to your Scenes (contd)

    Lecture 8: Adding Nodes and Primitives Programmatically

    Lecture 9: Adding other Primitives

    Chapter 4: Intro to SpriteKit

    Lecture 1: Intro and Demo

    Lecture 2: Learning Goals

    Lecture 3: Intro to SpriteKit Interface

    Lecture 4: Intro to SKView

    Lecture 5: Intro to SKScene

    Lecture 6: Intro to SKNode

    Lecture 7: Accessing Nodes via Swift File

    Lecture 8: Node Section Wrap up

    Lecture 9: Intro to SKActions

    Lecture 10: Attaching Actions to Nodes Through Code

    Lecture 11: Intro to Physics Bodies

    Lecture 12: Modifying Physics Body Attributes Through Code

    Lecture 13: Fixing Contact Collision Problem with Physics Bodies

    Lecture 14: Intro to Field Nodes

    Chapter 5: Breakout Game Tutorial

    Lecture 1: Intro and Demo

    Lecture 2: Learning Goals

    Lecture 3: Setting up the Main Game Scene

    Lecture 4: Initializing Scene Variables and Creating a Boundary

    Lecture 5: Implementing Player Movement and Brick Removal

    Lecture 6: Implementing Game Over Logic

    Lecture 7: Fixing Collision Issues

    Lecture 8: Summary

    Chapter 6: Pong Clone Tutorial

    Lecture 1: Intro and Demo

    Lecture 2: Learning Goals

    Lecture 3: Building Scene in sks File

    Lecture 4: Finishing Set up in GameScene.swift

    Lecture 5: Implementing Player and Opponent Movement

    Lecture 6: Adding a Scoring System

    Lecture 7: Fixing Slow Moving Collision Issues

    Lecture 8: Summary

    Lecture 9: Bonus – Modded Paddle Collision

    Chapter 7: Space Invaders

    Lecture 1: Intro and Demo

    Lecture 2: Learning Goals

    Lecture 3: Setting up the Scene

    Lecture 4: Finishing Set up in Swift File

    Lecture 5: Implementing Player and Alien Movement

    Lecture 6: Spawning and Firing Bullets

    Lecture 7: Implementing Bullet Contact

    Lecture 8: Implementing End Game Logic

    Lecture 9: Pixelart Scene Setup

    Lecture 10: Pixelart UFO

    Lecture 11: Pixelart Spacecraft

    Lecture 12: Pixelart Resize and Exporting

    Lecture 13: Space Background

    Lecture 14: Adding Textures and Summary

    Lecture 15: Bonus Features

    Chapter 8: Source Code

    Lecture 1: Intro to SpriteKit

    Lecture 2: Breakout Clone Tutorial

    Lecture 3: Pong Clone Tutorial

    Lecture 4: Space Invaders Clone Tutorial

    Chapter 9: Sketch

    Lecture 1: Course Intro and Sketch Tools

    Lecture 2: Sketch Files – Sketch Tools

    Lecture 3: Sketch Basics and Online Resources

    Lecture 4: Plug-ins and Desigining your First Mobile app

    Lecture 5: Your First Mobile App Continued

    Lecture 6: Sketch Files – Your First Mobile App

    Lecture 7: Shortcuts and Extra tips

    Lecture 8: Sketch Files – Shortcuts by Mammoth Interactive

    Chapter 10: Learn to Code in HTML

    Lecture 1: Intro to HTML

    Lecture 2: Writing our first HTML

    Lecture 3: Intro to Lists and Comments

    Lecture 4: Nested Lists

    Lecture 5: Loading Images

    Lecture 6: Loading Images in Lists

    Lecture 7: Links

    Lecture 8: Images as Link

    Lecture 9: Mailto Link

    Lecture 10: Div Element

    Chapter 11: Learn to Code in CSS

    Lecture 1: Introduction

    Instructors

  • Learn about Game Development Kits with ARkit and Spritekit!  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Learn about Game Development Kits with ARkit and Spritekit!  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
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  • Frequently Asked Questions

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