HOME > Development > Design Patterns In Objective C iOS Programming for Projects

Design Patterns In Objective C iOS Programming for Projects

  • Development
  • Dec 26, 2024
SynopsisDesign Patterns In Objective C iOS Programming for Projects,...
Design Patterns In Objective C iOS Programming for Projects  No.1

Design Patterns In Objective C iOS Programming for Projects, available at $49.99, has an average rating of 3.38, with 100 lectures, 15 quizzes, based on 4 reviews, and has 74 subscribers.

You will learn about 23 Objective C design patterns described in Gang of Four ( GOF ) book Objective C design patterns implementation understanding Objective-C source code of each design pattern 57 Quiz questions related to all 23 design patterns Focus to make a thought process to design Learn to visualize the problem scenario and solution in OO 20 Design Problems for better thought process This course is ideal for individuals who are Students or Software Developers/Engineers or Software Designers or Software/Solution Architects or Technical Managers It is particularly useful for Students or Software Developers/Engineers or Software Designers or Software/Solution Architects or Technical Managers.

Enroll now: Design Patterns In Objective C iOS Programming for Projects

Summary

Title: Design Patterns In Objective C iOS Programming for Projects

Price: $49.99

Average Rating: 3.38

Number of Lectures: 100

Number of Quizzes: 15

Number of Published Lectures: 90

Number of Published Quizzes: 14

Number of Curriculum Items: 115

Number of Published Curriculum Objects: 104

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • 23 Objective C design patterns described in Gang of Four ( GOF ) book
  • Objective C design patterns implementation understanding
  • Objective-C source code of each design pattern
  • 57 Quiz questions related to all 23 design patterns
  • Focus to make a thought process to design
  • Learn to visualize the problem scenario and solution in OO
  • 20 Design Problems for better thought process
  • Who Should Attend

  • Students
  • Software Developers/Engineers
  • Software Designers
  • Software/Solution Architects
  • Technical Managers
  • Target Audiences

  • Students
  • Software Developers/Engineers
  • Software Designers
  • Software/Solution Architects
  • Technical Managers
  • This “Design Patterns In Objective-C” course covers all 23 Gang of Four ( GOF ) design patterns with Objective-C code implementation.

    Why learn Design Patterns

  • Industry requires great software designers

  • Demand for Software Design Skill is high

  • For flexible and extensible software design

  • To enhance the Object Oriented Software design skill

  • To Develop/Understand the design of software product

  • Moving up in Technical ladder by having great tech skill

  • Well prepared for interview

  • Design and architecture of any software/solution provides the base and makes it flexible, extensible for future requirements. A good designed software/solution makes it easy to understand and maintain. Design patterns are known as best practices to design software for problems which are repeated in nature. 

    This “Design Patterns In Objective-C” tutorial gives you understanding of all 23 design patterns described in Gang Of Four book – “Design Patterns: Elements of Reusable Object-Oriented Software”, by Gamma, Helm, Johnson and Vlissides. Here is the list of all design patterns covered :

    Creational Design Patterns : Abstract Factory, Builder, Factory Method, Prototype, Singleton

    Structural Design Patterns : Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy

    Behavioral Design Patterns : Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor

    Here is the course content-

  • Introduction to Design Patterns

  • Creational Design Patterns

  • Structural Design Patterns

  • Behavioral Design Patterns

  • Each design pattern is explained in a simple way with intent, problem, solution and structure. Also the information of participants, collaboration, consequences and code implementation are explained for each one. The design pattern structure or example implementation of Objective-C source code are explained to understand how it will be implemented in Object Oriented language Objective-C. 

    The course also provides Objective-C source code of each design pattern to understand it in better way. This helps in applying the variation on implementation to see how it can resolve some other implementation bottleneck. There are 57 quiz questions Creational, Structural and Behavioral design patterns to check your understanding. 

    This “Learn Design Patterns In Objective-C” online course on udemy will help to understand the best practices for design and apply them to do the better design of software/solution in Objective-C. It will also help you to prepare well for design patterns interview questions.

    It will be good to have the Gang Of Four book – “Design Patterns: Elements of Reusable Object-Oriented Software”, by Gamma, Helm, Johnson and Vlissides as a reference book for this course. 

    Design Patterns In Objective-C free source code implementation is available in pdf to download.

    So what are you waiting for, click on Buybutton to enroll now and start learning.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction to Design Patterns Using Objective C

    Lecture 2: Software Design Patterns Reference

    Chapter 2: Design Patterns

    Lecture 1: What are Design Patterns?

    Lecture 2: History of Design Patterns

    Lecture 3: Why Study Design Patterns?

    Lecture 4: Describing Design Patterns

    Lecture 5: The Catalog of Design Patterns

    Lecture 6: Classification of Design Patterns

    Chapter 3: Creational Design Patterns

    Lecture 1: Abstract Factory Design Pattern

    Lecture 2: Abstract Factory Design Pattern In Objective C

    Lecture 3: Design Problem – 1

    Lecture 4: Builder Design Pattern

    Lecture 5: Builder Design Pattern In Objective C

    Lecture 6: Design Problem – 2

    Lecture 7: Factory Method Design Pattern

    Lecture 8: Factory Method Design Pattern In Objective C

    Lecture 9: Design Problem – 3

    Lecture 10: Prototype Design Pattern

    Lecture 11: Prototype Design Pattern In Objective C

    Lecture 12: Design Problem – 4

    Lecture 13: Singleton Design Pattern

    Lecture 14: Singleton Design Pattern In Objective C

    Lecture 15: Design Problem – 5

    Lecture 16: Creational Patterns Source

    Lecture 17: Your Review Matters!

    Chapter 4: Structural Patterns

    Lecture 1: Adapter

    Lecture 2: Explanation of Adapter Structure Source

    Lecture 3: Design Problem – 6

    Lecture 4: Bridge

    Lecture 5: Explanation of Bridge Structure Source

    Lecture 6: Design Problem – 7

    Lecture 7: Composite

    Lecture 8: Explanation of Composite Structure Source

    Lecture 9: Design Problem – 8

    Lecture 10: Decorator

    Lecture 11: Explanation of Decorator Structure Source

    Lecture 12: Design Problem – 9

    Lecture 13: Facade

    Lecture 14: Explanation of Facade Structure Source

    Lecture 15: Design Problem – 10

    Lecture 16: Flyweight

    Lecture 17: Explanation of Flyweight Structure Source

    Lecture 18: Design Problem – 11

    Lecture 19: Proxy

    Lecture 20: Explanation of Proxy Structure Source

    Lecture 21: Design Problem – 12

    Lecture 22: Structural Patterns Source

    Chapter 5: Behavioral Patterns

    Lecture 1: Chain of Responsibility

    Lecture 2: Explanation of Chain of Responsibility Structure Source

    Lecture 3: Design Problem – 13

    Lecture 4: Command

    Lecture 5: Explanation of Command Structure Source

    Lecture 6: Design Problem – 14

    Lecture 7: Interpreter

    Lecture 8: Explanation of Interpreter Structure Source

    Lecture 9: Iterator

    Lecture 10: Explanation of Iterator Structure Source

    Lecture 11: Mediator

    Lecture 12: Explanation of Mediator Structure Source

    Lecture 13: Design Problem – 17

    Lecture 14: Memento

    Lecture 15: Explanation of Memento Structure Source

    Lecture 16: Design Problem – 18

    Lecture 17: Observer

    Lecture 18: Explanation of Observer Structure Source

    Lecture 19: Design Problem – 19

    Lecture 20: State

    Lecture 21: Explanation of State Structure Source

    Lecture 22: Strategy

    Lecture 23: Explanation of Strategy Structure Source

    Lecture 24: Design Problem – 21

    Lecture 25: Template Method

    Lecture 26: Explanation of Template Method Structure Source

    Lecture 27: Design Problem – 22

    Lecture 28: Visitor

    Lecture 29: Explanation of Visitor Structure Source

    Lecture 30: Design Problem – 23

    Lecture 31: Behavioral Patterns Source

    Chapter 6: Case Study of SysMan – System Management Product

    Lecture 1: Introduction

    Lecture 2: SysMan Introduction

    Instructors

  • Design Patterns In Objective C iOS Programming for Projects  No.2
    Suresh Kumar Srivastava
    Founder, CourseGalaxy, Author of C In Depth
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 0 votes
  • 4 stars: 0 votes
  • 5 stars: 2 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!