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Learn To Create A Roguelike Game In Unity

  • Development
  • Dec 19, 2024
SynopsisLearn To Create A Roguelike Game In Unity, available at $94.9...
Learn To Create A Roguelike Game In Unity  No.1

Learn To Create A Roguelike Game In Unity, available at $94.99, has an average rating of 4.71, with 124 lectures, based on 1192 reviews, and has 7874 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.

Enroll now: Learn To Create A Roguelike Game In Unity

Summary

Title: Learn To Create A Roguelike Game In Unity

Price: $94.99

Average Rating: 4.71

Number of Lectures: 124

Number of Published Lectures: 124

Number of Curriculum Items: 124

Number of Published Curriculum Objects: 124

Original Price: $189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 2D development in Unity.
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Who Should Attend

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Learn how to create and program your very own Roguelike Dungeon Crawling game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such game elements as:

  • Full top-down character movement with Dashing

  • Generating Procedural Levels

  • Full Weapon Collection & Switching System

  • Enemies with different movement and firing patterns

  • Multiple Characters & Character Switching

  • Shooting System

  • Complete Health System

  • Creating tile-based maps in Unity

  • Shop system

  • In-Game Maps

  • Boss Battles

  • And more!

  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Setup

    Lecture 1: The Unity Layout

    Lecture 2: Project Setup

    Lecture 3: Setting Up Spritesheet

    Chapter 3: Controlling The Player

    Lecture 1: Creating The Player

    Lecture 2: Intro to Scripting

    Lecture 3: Moving the Player

    Lecture 4: Hitting Solid Objects

    Lecture 5: Aiming The Gun

    Lecture 6: Switching Directions

    Lecture 7: Animating The Player

    Lecture 8: Limiting Player Movement

    Chapter 4: Shooting

    Lecture 1: Making Bullets

    Lecture 2: Shooting Bullets

    Lecture 3: Auto-Firing Bullets

    Lecture 4: Bullet Impact Effects

    Chapter 5: Making Enemies

    Lecture 1: Creating & Moving Enemy

    Lecture 2: CHALLENGE – ANIMATE THE ENEMY

    Lecture 3: Damaging Enemies

    Lecture 4: Death Splatters

    Lecture 5: CHALLENGE – ENEMY HURT EFFECTS

    Lecture 6: Making Enemies Fire

    Lecture 7: Enemy Bullets

    Lecture 8: Collision Layers

    Lecture 9: Shooting While In Range

    Chapter 6: Health & Damage

    Lecture 1: Player Health System

    Lecture 2: Setting Up Healthbar UI

    Lecture 3: Improving Healthbar appearance

    Lecture 4: Showing Death Screen

    Lecture 5: Adding Temporary Invincibility

    Lecture 6: Adding Static Dangers

    Chapter 7: Dashing & Smashing

    Lecture 1: Dashing

    Lecture 2: Animating The Dash

    Lecture 3: CHALLENGE – MAKE THE PLAYER INVINCIBLE WHILE DASHING

    Lecture 4: Breaking Boxes

    Lecture 5: Adding Broken Pieces

    Lecture 6: Moving Broken Pieces

    Chapter 8: Pickups

    Lecture 1: Assigning Sprite Layers

    Lecture 2: Automatically Assigning Sort Order

    Lecture 3: Creating Health Pickups

    Lecture 4: Dropping Items Randomly

    Chapter 9: Audio

    Lecture 1: Adding Music

    Lecture 2: Adding Sound Effects

    Lecture 3: CHALLENGE – ASSIGN SOUND EFFECTS

    Lecture 4: Fixing Object Interactions

    Chapter 10: Making Rooms

    Lecture 1: Making Rooms with Tilemaps

    Lecture 2: Making Tiles Solid

    Lecture 3: Setting up Multiple Rooms

    Lecture 4: Creating the Camera Controller

    Lecture 5: Entering Rooms

    Lecture 6: Making Doors

    Lecture 7: Clearing A Room

    Lecture 8: CHALLENGE – MAKE A SIMPLE LEVEL SEQUENCE

    Chapter 11: Level Flow

    Lecture 1: Completing A Level

    Lecture 2: Adding A Delay To Level Ending

    Lecture 3: Stopping Player Moving At Level End

    Lecture 4: Fading In & Out Of Levels

    Chapter 12: Menus

    Lecture 1: Creating Title Screen

    Lecture 2: Creating Victory Screen

    Lecture 3: Updating Death Screen

    Lecture 4: Adding A Pause Menu

    Lecture 5: Building Your Game

    Chapter 13: Generating Procedural Levels

    Lecture 1: Understanding Level Generation

    Lecture 2: Creating The Start Room

    Lecture 3: Moving The Generator

    Lecture 4: Generating More Rooms

    Lecture 5: Stopping Rooms Overlapping

    Lecture 6: Tracking Generated Rooms

    Lecture 7: Setting up Outlines for Connecting Rooms

    Lecture 8: Serializing Classes

    Lecture 9: Generate Room Outlines

    Lecture 10: Creating Outline Tilemaps

    Lecture 11: Creating Room Centers

    Lecture 12: Setting Outline Doors

    Lecture 13: Adding Centers to Generation

    Lecture 14: Making Generator Playable

    Chapter 14: More Enemies

    Lecture 1: Setting Up Different Enemies

    Lecture 2: Running Away Enemy

    Lecture 3: Wandering Enemy

    Lecture 4: Patrolling Enemy

    Lecture 5: CHALLENGE – MAKE MORE ROOM CENTERS WITH NEW ENEMIES

    Chapter 15: Money System

    Lecture 1: Adding Coin Tracking

    Lecture 2: Collecting Coins

    Lecture 3: CHALLENGE – ADD COINS TO UI

    Lecture 4: Making Coins Drop

    Instructors

  • Learn To Create A Roguelike Game In Unity  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 15 votes
  • 3 stars: 71 votes
  • 4 stars: 316 votes
  • 5 stars: 783 votes
  • Frequently Asked Questions

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