2D Archery Game In Unity 3D
- Development
- Dec 13, 2024

2D Archery Game In Unity 3D, available at $39.99, has an average rating of 4.3, with 15 lectures, based on 23 reviews, and has 331 subscribers.
You will learn about Basic work with Illustrator and Photoshop and Setting bow and arrow in Illustrator and Photoshop Setting sprites (slice and rename) in Unity 3D Working with LineRenderer component and set its parameters Creating a bowstring and change it with arrow position Creating an arrow and set it for Move and Fire Release the arrow Rotate the bow Set the sounds (Drawing, High Fire, Low Fire, and Fizzle) This course is ideal for individuals who are A beginner to intermediate Unity user or A unity user who would like to gain a better understanding of Unitys Sprite, LineRenderer, physics, and etc. or Anyone who is interested in wanting to build a 2D archery game in Unity or A beginning Unity user who wants to know more about editor scripting It is particularly useful for A beginner to intermediate Unity user or A unity user who would like to gain a better understanding of Unitys Sprite, LineRenderer, physics, and etc. or Anyone who is interested in wanting to build a 2D archery game in Unity or A beginning Unity user who wants to know more about editor scripting.
Enroll now: 2D Archery Game In Unity 3D
Summary
Title: 2D Archery Game In Unity 3D
Price: $39.99
Average Rating: 4.3
Number of Lectures: 15
Number of Published Lectures: 15
Number of Curriculum Items: 15
Number of Published Curriculum Objects: 15
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
One of the most popular game styles, especially among mobile games are archery games. Using Unity game engine’s features, you can easily design and simulate such games.
In this course, you will learn how to use Unity game engine to design 2D Archery games.
This chapter (Chapter 01) includes topics like preparation of bow and arrow in some software like Illustrator, Photoshop, and Unity3d; defining zones, regions, and auxiliary points; simulating bowstring movement; creating arrows; calculating arrow position; shooting a bow; and arrow drop in the game environment.
Course Curriculum
Chapter 1: CH01 – SE01 – Setting bow and arrow in Illustrator, Photoshop and Unity3d
Lecture 1: Quick Preview
Lecture 2: LE01 – Preparation of sprites in Illustrator and Photoshop
Lecture 3: LE02 – Preparation of sprites in Unity3d
Lecture 4: LE03 – Defining zones, regions and required points
Chapter 2: CH01 – SE02 – Creating and scripting bowstring
Lecture 1: LE04 – Creating a Bowstring
Chapter 3: CH01 – SE03 – Calculating arrow position and creating arrow from a prefab
Lecture 1: LE05 – Calculating arrow position – part 01
Lecture 2: LE06 – Calculating arrow position – part 02
Lecture 3: LE07 – Creating an arrow
Lecture 4: LE08 – Arrow movement
Chapter 4: CH01 – SE04 – Shooting the bow and releasing the arrow
Lecture 1: LE09 – Shooting the bow – part 01
Lecture 2: LE10 – Shooting the bow – part 02
Lecture 3: LE11 – Releasing the arrow
Chapter 5: CH02 – SE01 – Rotate The Bow
Lecture 1: LE01 – Rotate the bow
Chapter 6: CH02 – SE02 – Set the Sounds
Lecture 1: LE02 – Set the sounds – part 01
Lecture 2: LE03 – Set the sounds – part 02
Instructors

Seyyed Hamed Mahmoudzadeh
I love teaching
Rating Distribution
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