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Code a cricket game- Learn Python programming through sports

  • Development
  • Dec 05, 2024
SynopsisCode a cricket game: Learn Python programming through sports,...
Code a cricket game- Learn Python programming through sports  No.1

Code a cricket game: Learn Python programming through sports, available at $39.99, has an average rating of 4.55, with 27 lectures, based on 69 reviews, and has 5325 subscribers.

You will learn about Get introduced to all fundamental Python concepts in a practical way Master the basics of Python by making a fun cricket simulation game See Python concepts at work through relatable sports-focused examples Acquire the pre-requisite Python skills to move on to Machine Learning, Data Science, Sports analysis etc.. Learn to program through engaging subject matter and work through scenarios that you can picture in real life – while having fun This course is ideal for individuals who are Sports-fans who want to learn python programming or Beginner Python programmers who are struggling with motivation in other courses or Anyone who wants to consider a career as a sports data analyst and wants a place to start or Beginner programmers who want to learn Python while working on a practical cricket-related project It is particularly useful for Sports-fans who want to learn python programming or Beginner Python programmers who are struggling with motivation in other courses or Anyone who wants to consider a career as a sports data analyst and wants a place to start or Beginner programmers who want to learn Python while working on a practical cricket-related project.

Enroll now: Code a cricket game: Learn Python programming through sports

Summary

Title: Code a cricket game: Learn Python programming through sports

Price: $39.99

Average Rating: 4.55

Number of Lectures: 27

Number of Published Lectures: 27

Number of Curriculum Items: 27

Number of Published Curriculum Objects: 27

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Get introduced to all fundamental Python concepts in a practical way
  • Master the basics of Python by making a fun cricket simulation game
  • See Python concepts at work through relatable sports-focused examples
  • Acquire the pre-requisite Python skills to move on to Machine Learning, Data Science, Sports analysis etc..
  • Learn to program through engaging subject matter and work through scenarios that you can picture in real life – while having fun
  • Who Should Attend

  • Sports-fans who want to learn python programming
  • Beginner Python programmers who are struggling with motivation in other courses
  • Anyone who wants to consider a career as a sports data analyst and wants a place to start
  • Beginner programmers who want to learn Python while working on a practical cricket-related project
  • Target Audiences

  • Sports-fans who want to learn python programming
  • Beginner Python programmers who are struggling with motivation in other courses
  • Anyone who wants to consider a career as a sports data analyst and wants a place to start
  • Beginner programmers who want to learn Python while working on a practical cricket-related project
  • Hey cricket fans,

    Learn to code with this beginner Python programming course featuring 100% cricket-related examples and projects.

    By the end of this course, you will have made a fully working cricket game simulator – even if you are new to programming.

    So, whether you want to change careers and become a super savvy sports data analyst or, just try to predict the results of your team every week – learning Python is where it all begins.

    Check out this course and learn a new high-income skill while tackling a super-interesting cricket project.

    As a sports fan, even if you’ve tried to learn to program before, but lost interest because of the boring examples – give this course a go – you’ll be pleasantly surprised.

    And, obviously, if you aspire to become a sports data analyst, but need to learn Python basics first – then this is definitely the course for you. You will learn programming using relevant sports examples as opposed to rehashed unrelatable exercises.

    This course is very practical. I’m going to teach you a lot of different concepts right from the start, and you will immediately see how they work in a practice – in real scenarios – because you are programming something from lesson one. Then, we will keep on using and building on these concepts throughout our projects until you become really familiar with them.

    Many other courses take 10-20 videos to go through some of the concepts I introduce in lesson one – and you would be sitting there wondering when you’re going to get to actually program something. With this course, you won’t ever feel that.

    This course is based on a very successful learning strategy that many experienced programmers encourage, which is to find a project that you enjoy doing, and then learn the concepts you need to complete that project. Then do another project and, learn what you need, and build your knowledge, and so on.

    Learn what you love, love what you do

    So, if you are ready to invest some time in learning Python – why not enjoy it? It’s a lot easier to learn to program when you’re engaged in the subject matter and working through scenarios that you can picture in real life – and while having fun. So, are you ready to kick-off? I know, I am….

    Course Curriculum

    Chapter 1: Inside the Dressing Room

    Lecture 1: Introduction: Team talk

    Lecture 2: Kit up: Install Python and PyCharm on your computer

    Lecture 3: Get Ready: Open up PyCharm for the first time

    Chapter 2: First Innings

    Lecture 1: Taking guard: showing intent with print statements

    Lecture 2: Checking out the pitch: introducing variables

    Lecture 3: All set: variables at play

    Lecture 4: Whos the bowler going to be? Working with user input

    Lecture 5: Facing the first ball: getting off the mark

    Lecture 6: Getting our eye in: playing out the over with for loops

    Lecture 7: Keeping the scoreboard ticking: adding in the for loops

    Lecture 8: To pull or not to pull: introducing if statements and getting our first wicket

    Lecture 9: Howzat: lets keep track of our wickets

    Chapter 3: The interval

    Lecture 1: Making space for the rest of the team: learning about lists

    Lecture 2: There is no I in team: introducing our team

    Lecture 3: Moving through the batting line-up

    Lecture 4: Playing out the innings

    Lecture 5: Changing ends

    Lecture 6: Preparing for the second innings: introducing while loops and booleans

    Chapter 4: Second innings

    Lecture 1: Adding in a scorecard: introducing functions

    Lecture 2: Score keeping by the book: introducing dictionaries

    Lecture 3: Scorekeeping to an art

    Lecture 4: What is the target?

    Lecture 5: Bowling figures

    Lecture 6: Getting ready for the run chase

    Lecture 7: Lets start the run chase

    Lecture 8: So who won?

    Chapter 5: Final team talk

    Lecture 1: Where to next?

    Instructors

  • Code a cricket game- Learn Python programming through sports  No.2
    Ahmad Lala
    Copywriter by day, coding ninja by night.
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 5 votes
  • 3 stars: 7 votes
  • 4 stars: 24 votes
  • 5 stars: 30 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!