HOME > Development > Create eLearning Courses with Articulate Storyline 360

Create eLearning Courses with Articulate Storyline 360

  • Development
  • May 12, 2025
SynopsisCreate eLearning Courses with Articulate Storyline 360, avail...
Create eLearning Courses with Articulate Storyline 360  No.1

Create eLearning Courses with Articulate Storyline 360, available at $89.99, has an average rating of 4.66, with 169 lectures, based on 4417 reviews, and has 17531 subscribers.

You will learn about Ability to create engaging eLearning courses Create instructional eLearning interactions This course is ideal for individuals who are eLearning Developers or Instructional Designers or Course Creators It is particularly useful for eLearning Developers or Instructional Designers or Course Creators.

Enroll now: Create eLearning Courses with Articulate Storyline 360

Summary

Title: Create eLearning Courses with Articulate Storyline 360

Price: $89.99

Average Rating: 4.66

Number of Lectures: 169

Number of Published Lectures: 169

Number of Curriculum Items: 169

Number of Published Curriculum Objects: 169

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Ability to create engaging eLearning courses
  • Create instructional eLearning interactions
  • Who Should Attend

  • eLearning Developers
  • Instructional Designers
  • Course Creators
  • Target Audiences

  • eLearning Developers
  • Instructional Designers
  • Course Creators
  • Learn to build highly interactive online and mobile courses with Articulate Storyline 360that can be delivered through any learning management system or website. It’s simple enough for beginners, but yet powerful enough for experts.

    In this course, you will learn to master the skills of creating engaging online training with Articulate Storyline 360. We will cover everything from A-Zlearn how to start a course, create your own content within Storyline, import content from PowerPoint and then make the content interactive and engaging by using variables, triggers, and conditionals, We then learn how to publish to a Learning Management System (LMS), mobile device, or website.

    This course also has “Storyline In Action” sections where you focus just on 1 single learning interaction like a drag and drop, game, simulations and more. These in-action sections are designed to have you think through from start to finish everything you need for this single interaction. This includes designing the game logo, laying out the interaction in the most efficient way, adding variables and triggers to make the interaction come to life.

    This course already has 12+ hours of content and Jeff is building more. Once more content is created, he will release it to this course at no extra cost.

    With Jeff as your Sensei, you will become a certified Ninja of Storyline in no time!

    Course Curriculum

    Chapter 1: Course Introduction

    Lecture 1: Course Introduction

    Chapter 2: Introduction to Storyline 360

    Lecture 1: Module Introduction

    Lecture 2: Sample Files

    Lecture 3: Quick Start With Storyline

    Lecture 4: Saving a New Project

    Lecture 5: Overview of Storylines UI

    Lecture 6: Exploring Articulate 360

    Lecture 7: Adjusting the Storyline Size

    Lecture 8: Dock-able Panels

    Lecture 9: Story, Scene and Slide View

    Chapter 3: Creating Basic Page Layouts

    Lecture 1: Module Introduction

    Lecture 2: Using Basic Text

    Lecture 3: Default Text Size & Bullet Formatting

    Lecture 4: Working with Images

    Lecture 5: Using Shapes for Design

    Lecture 6: Using Basic Shapes

    Lecture 7: Grouping Content Together

    Lecture 8: Styling Pages with Layers

    Lecture 9: Using Storyline Characters

    Lecture 10: Working with Object States and Poses

    Lecture 11: Exploring Remaining Default Objects

    Lecture 12: Module Conclusion

    Chapter 4: Working with External Media

    Lecture 1: Module Introduction

    Lecture 2: Working With Content Library Images

    Lecture 3: Using Illustrations, Icons and Video From the Content Library

    Lecture 4: Using External Audio

    Lecture 5: Adding Audio Cue Points

    Lecture 6: Adding Video to Our Project

    Lecture 7: Using Captions and Other Accessibility Features

    Lecture 8: Module Conclusion

    Chapter 5: Animating Your Pages

    Lecture 1: Module Introduction

    Lecture 2: Transitioning Between Pages

    Lecture 3: Using the Timeline to Animate

    Lecture 4: Using Entrance & Exit Animations

    Lecture 5: Adding Basic Motion Paths

    Lecture 6: Exploring Different Types of Motion Paths

    Lecture 7: Using Different Triggers for Motion Paths

    Lecture 8: Working with Multiple Motion Paths

    Lecture 9: Module Conclusion

    Chapter 6: Creating Quizzes

    Lecture 1: Module Introduction

    Lecture 2: Using a True/False Questions

    Lecture 3: Adding Multiple Choice Questions

    Lecture 4: Using Multiple Response Questions

    Lecture 5: Fill the Blank Questions

    Lecture 6: Essay Questions

    Lecture 7: Creating a Results Page

    Lecture 8: Hot Spot Questions

    Lecture 9: Freeform Questions

    Lecture 10: Freeform Drag & Drop Questions

    Lecture 11: Module Conclusion

    Chapter 7: Making Your Content Interactive

    Lecture 1: Module Introduction

    Lecture 2: Adding and Removing Triggers

    Lecture 3: Building a Tab Interaction

    Lecture 4: Exploring Various Actions

    Lecture 5: Diving Deep Into When a Trigger Happens

    Lecture 6: Visually Setting Up Drag and Drop

    Lecture 7: Drag Over Custom Triggers

    Lecture 8: Dropped On Triggers

    Lecture 9: Module Conclusion

    Chapter 8: Using Conditions and Variables to Enhance Your Interactivity

    Lecture 1: Module Introduction

    Lecture 2: Introduction to Variables

    Lecture 3: Text, Number and True/False Variables

    Lecture 4: Adjusting Variable Values

    Lecture 5: Using a Conditional

    Lecture 6: Using Several Conditions

    Lecture 7: Creating a Dial

    Lecture 8: Adding a Slider

    Lecture 9: Updating Images with the Dial

    Lecture 10: Module Conclusion

    Chapter 9: Adjusting the Course Player

    Lecture 1: Module Introduction

    Lecture 2: Adjusting the Player Buttons

    Lecture 3: Creating a Custom Player Button

    Lecture 4: Adjusting the Seekbar and Page Level Visibility

    Lecture 5: Adjusting the Menu

    Lecture 6: Changing the Color and Effects of the Player

    Lecture 7: Adjusting the Default Labels and Player Settings

    Lecture 8: Resources and Glossary Sections

    Lecture 9: Translation Workflow

    Lecture 10: Module Conclusion

    Chapter 10: Publishing Your Course

    Lecture 1: Module Introduction

    Lecture 2: Articulate Review

    Lecture 3: Publishing to SCORM

    Lecture 4: Testing Your Course on SCORM Cloud

    Lecture 5: Updating Your Project Later

    Lecture 6: Publishing to xAPI/cmi5

    Lecture 7: Storyline in Action Sections

    Lecture 8: Module Conclusion

    Chapter 11: Storyline in Action: Drag and Drop

    Lecture 1: Exploring the Drag and Drop Interaction

    Lecture 2: Exploring the Image Files

    Instructors

  • Create eLearning Courses with Articulate Storyline 360  No.2
    Jeff Batt
    Founder at Learning Dojo
  • Rating Distribution

  • 1 stars: 23 votes
  • 2 stars: 33 votes
  • 3 stars: 354 votes
  • 4 stars: 1490 votes
  • 5 stars: 2517 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!