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Pathfinding in Unity

  • Development
  • Dec 03, 2024
SynopsisPathfinding in Unity, available at $69.99, has an average rat...
Pathfinding in Unity  No.1

Pathfinding in Unity, available at $69.99, has an average rating of 4.7, with 38 lectures, based on 410 reviews, and has 4057 subscribers.

You will learn about Understand the fundamentals of graph search algorithms Implement your own basic version of A* This course is ideal for individuals who are intermediate Unity developers with good working knowledge of C# or anyone who wants to implement graph search algorithms in Unity It is particularly useful for intermediate Unity developers with good working knowledge of C# or anyone who wants to implement graph search algorithms in Unity.

Enroll now: Pathfinding in Unity

Summary

Title: Pathfinding in Unity

Price: $69.99

Average Rating: 4.7

Number of Lectures: 38

Number of Published Lectures: 38

Number of Curriculum Items: 38

Number of Published Curriculum Objects: 38

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the fundamentals of graph search algorithms
  • Implement your own basic version of A*
  • Who Should Attend

  • intermediate Unity developers with good working knowledge of C#
  • anyone who wants to implement graph search algorithms in Unity
  • Target Audiences

  • intermediate Unity developers with good working knowledge of C#
  • anyone who wants to implement graph search algorithms in Unity
  • Description

    This course?is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining).?

    Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.

    Pathfinding and search algorithms are a core component of game development. ?If you want to level up your skills, enroll today and?dive into implementing your own version of A* search!

    Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding.

    All concepts are presented with?easy-to-understand visuals!?

    Some other bonus features?of those course:

  • learn to use text files or texture maps to drive level data in Unity
  • learn how to implement a priority queue (binary heap) in C#
  • learn to structure a small project using the MVC(Model View Controller) design pattern
  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome

    Lecture 2: Prerequisites and Course How-To

    Lecture 3: Naming Conventions

    Chapter 2: Constructing a Maze

    Lecture 1: Nodes and Graphs

    Lecture 2: The Node class

    Lecture 3: The MapData class

    Lecture 4: The Graph class

    Lecture 5: Neighbor Nodes

    Lecture 6: NodeView

    Lecture 7: GraphView

    Lecture 8: Text Mapdata Part 1

    Lecture 9: Text MapData Part 2

    Lecture 10: Resources

    Lecture 11: Image Mapdata

    Lecture 12: Update: Script Execution Order

    Chapter 3: Pathfinding Algorithms

    Lecture 1: Pathfinding Basics

    Lecture 2: The Pathfinder class

    Lecture 3: Search Part 1

    Lecture 4: Search Part 2

    Lecture 5: Node Arrows

    Lecture 6: Path Nodes

    Lecture 7: Breadth First Search

    Lecture 8: Dijkstras Algorithm

    Lecture 9: Node Distance

    Lecture 10: Dijkstras Search

    Lecture 11: Priority Queue Part 1

    Lecture 12: Priority Queue Part 2

    Lecture 13: Priority Queue Part 3

    Lecture 14: Terrain Cost Part 1

    Lecture 15: Terrain Cost Part 2

    Lecture 16: Greedy Best-First Search

    Lecture 17: A* Search

    Lecture 18: Code Comments

    Chapter 4: Updates

    Lecture 1: Search Routine Updates

    Lecture 2: Refactored Project

    Lecture 3: Case Study: Monument Valley Prototype

    Chapter 5: Bonus

    Lecture 1: Credits and Acknowledgments

    Lecture 2: Bonus lecture

    Instructors

  • Pathfinding in Unity  No.2
    Wilmer Lin
    Technical Artist and Game Developer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 2 votes
  • 3 stars: 14 votes
  • 4 stars: 92 votes
  • 5 stars: 301 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!