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Computer and Video Game Theory for Independent Developers_1

  • Development
  • Nov 28, 2024
SynopsisComputer and Video Game Theory for Independent Developers, av...
Computer and Video Game Theory for Independent Developers_1  No.1

Computer and Video Game Theory for Independent Developers, available at $19.99, has an average rating of 4.1, with 68 lectures, 8 quizzes, based on 12 reviews, and has 51 subscribers.

You will learn about A clearer idea of the direction you need to go, in order to make a game. Important things to research when designing your games. Some of the pitfalls to avoid when making a game. An idea of the mindset you need to make your game work the way you want it to. This course is ideal for individuals who are Anyone interested in learning to create video games, from beginners to those already in the business. It is particularly useful for Anyone interested in learning to create video games, from beginners to those already in the business.

Enroll now: Computer and Video Game Theory for Independent Developers

Summary

Title: Computer and Video Game Theory for Independent Developers

Price: $19.99

Average Rating: 4.1

Number of Lectures: 68

Number of Quizzes: 8

Number of Published Lectures: 68

Number of Published Quizzes: 8

Number of Curriculum Items: 79

Number of Published Curriculum Objects: 79

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • A clearer idea of the direction you need to go, in order to make a game.
  • Important things to research when designing your games.
  • Some of the pitfalls to avoid when making a game.
  • An idea of the mindset you need to make your game work the way you want it to.
  • Who Should Attend

  • Anyone interested in learning to create video games, from beginners to those already in the business.
  • Target Audiences

  • Anyone interested in learning to create video games, from beginners to those already in the business.
  • During this course you will learn all about the skills and mindset needed to develop computer games as an indie or hobbiest game maker. We will cover such topics as:

  • Coming up with a good idea for your game.

  • Some BIG questions to ask yourself to ensure your game will work how you want it to work.

  • Learn a little about the psychology of your gamers so they keep playing.

  • Thinking differently so your games run efficiently on the devices they are designed for.

  • The hardware your games will run on, taking advantage of their features and avoiding their limitations.

  • A little about the importance of maths with examples showing why.

  • Everything you need to make your own “Fruit Slice” game, including the pseudo code, mechanics and maths.

  • Everything you need to make your own “Mazes” and randomly generated maps/levels, including pseudo code and a simple algorithm.

  • Artificial Intelligence in video games, and how to make your own simple Neural Network to improve realism and engage players.

  • Finishing and testing your games, and what to do next.

  • Hopefully you will come away full of ideas and with the ability to plan your games better, whether you are a beginner or already working in the industry.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Whats it all about?

    Lecture 2: Introduction

    Chapter 2: Ideas

    Lecture 1: Ideas

    Lecture 2: Keep an Ideas log

    Chapter 3: Game Concepts

    Lecture 1: Game Concepts

    Lecture 2: Game Concepts – Remakes

    Lecture 3: Game Concepts – Existing Genres

    Lecture 4: Game Concepts – New Game Types

    Chapter 4: Big Questions

    Lecture 1: Big Questions

    Lecture 2: Big Questions – Who?

    Lecture 3: Big Questions – What?

    Lecture 4: Big Questions – Why?

    Lecture 5: Big Questions – How?

    Chapter 5: Psychology

    Lecture 1: Psychology

    Lecture 2: Psychology – The Aim

    Lecture 3: Psychology – If You Build It

    Lecture 4: Psychology – Another Golden Goose

    Lecture 5: Psychology – Where Will It All End?

    Lecture 6: Psychology – Your Mission, Should You Choose To Accept It

    Lecture 7: Psychology – The First Few Minutes

    Lecture 8: Psychology – The Human Element

    Chapter 6: Thinking Differently

    Lecture 1: Think Differently

    Lecture 2: Think Differently – Think of a Dishwasher

    Lecture 3: Think Differently – Computing Power

    Lecture 4: Think Differently – Pick a Card

    Lecture 5: Think Differently – Pick a Card, Human

    Lecture 6: Think Differently – Pick a Card, Computer

    Chapter 7: Interactive Devices

    Lecture 1: Interactive Devices

    Lecture 2: Interactive Devices – Need Input

    Lecture 3: Interactive Devices – Ghost in the Machine

    Lecture 4: Interactive Devices – Ghosts

    Lecture 5: Interactive Devices – Masks

    Lecture 6: Interactive Devices – Ghosts and Masks Fix

    Lecture 7: Interactive Devices – Touchy Touchy

    Lecture 8: Interactive Devices – Resistive Touchscreens

    Lecture 9: Interactive Devices – Capacitive Touchscreens

    Lecture 10: Interactive Devices – Optical Touchscreens

    Lecture 11: Interactive Devices – Touchscreen Conclusion

    Lecture 12: Interactive Devices – The Motion Notion

    Lecture 13: Interactive Devices – Virtual Reality

    Lecture 14: Interactive Devices – Camera Based Motion

    Chapter 8: The Formula

    Lecture 1: The Formula

    Lecture 2: The Formula – Example 1, Travelling to the 3rd Dimension

    Lecture 3: The Formula – Example 2, When Worlds Collide

    Lecture 4: The Formula – Conclusion

    Chapter 9: Make Your Own: Fruit Slice Game

    Lecture 1: Fruit Slice – The Game Concept

    Lecture 2: Fruit Slice – Hidden Rules

    Lecture 3: Fruit Slice – Flying Gravity Fruit

    Lecture 4: Fruit Slice – Slicing With a Finger

    Lecture 5: Fruit Slice – Slicing the Fruit

    Lecture 6: Fruit Slice – What Next?

    Chapter 10: Make Your Own: Mazes

    Lecture 1: Mazes – An Introduction to Generated Levels/Maps

    Lecture 2: Mazes – What You Will Learn About Amazing Mazes

    Lecture 3: Mazes – A World of Walls and Algorithms

    Lecture 4: Mazes – The Theory and How It Works

    Lecture 5: Mazes – Demo Mazes to Show Our Theory in Action

    Lecture 6: Mazes – Important Notes

    Lecture 7: Mazes – A Real Game Using These Methods

    Chapter 11: Artificial Intelligence

    Lecture 1: A.I. – An Introduction

    Lecture 2: A.I. – Examples in Games

    Lecture 3: A.I. – Data is King

    Lecture 4: A.I. – Making a Brain!

    Lecture 5: A.I. – A Real Game World Example

    Lecture 6: Artificial Intelligence is everywhere – but is that a good thing?

    Chapter 12: Got Game?

    Lecture 1: Got Game? – Youre Not Finished

    Lecture 2: Got Game? – Test, Test and Test Some More

    Lecture 3: Got Game? – The X Factor

    Chapter 13: Recap

    Lecture 1: Recap

    Instructors

  • Computer and Video Game Theory for Independent Developers_1  No.2
    Neil King
    Programmer and digital creator
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  • Frequently Asked Questions

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