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Learn To Code By Making a 2D Platformer in Unity

  • Development
  • Apr 25, 2025
SynopsisLearn To Code By Making a 2D Platformer in Unity, available a...
Learn To Code By Making a 2D Platformer in Unity  No.1

Learn To Code By Making a 2D Platformer in Unity, available at $69.99, has an average rating of 4.75, with 84 lectures, based on 2587 reviews, and has 8861 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. This course is ideal for individuals who are Competent and confident with using a computer. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or Anyone who wants to make their own 2D game. or People interested in working in the game design industy. or Please who want to create and publish their own games. It is particularly useful for Competent and confident with using a computer. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or Anyone who wants to make their own 2D game. or People interested in working in the game design industy. or Please who want to create and publish their own games.

Enroll now: Learn To Code By Making a 2D Platformer in Unity

Summary

Title: Learn To Code By Making a 2D Platformer in Unity

Price: $69.99

Average Rating: 4.75

Number of Lectures: 84

Number of Published Lectures: 84

Number of Curriculum Items: 84

Number of Published Curriculum Objects: 84

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 2D development in Unity.
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Who Should Attend

  • Competent and confident with using a computer.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • Anyone who wants to make their own 2D game.
  • People interested in working in the game design industy.
  • Please who want to create and publish their own games.
  • Target Audiences

  • Competent and confident with using a computer.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • Anyone who wants to make their own 2D game.
  • People interested in working in the game design industy.
  • Please who want to create and publish their own games.
  • Note: a newer version of this course is now available under the title ‘Learn To Code By Making a 2D Platformer in Unity & C#’. This new course features a complete overhaul and uses the latest version of Unity as well as using updated methods to make learning & developing easier than ever!

    Learn how to create your very own platformer game using Unity3D, an industry-standard program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to create such game elements as:

  • A character to control

  • Collectibles such as coins, extra lives & extra health

  • Different types of enemies to combat

  • Dangers such as Spikes, Saws & moving platforms

  • User Interface with interactive menus

  • Multiple levels and a level select screen

  • A unique and challenging boss battle


  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Downloading & Installing Unity

    Lecture 3: Unity Workspace Overview

    Chapter 2: The First Level

    Lecture 1: Importing Spritesheets/Artwork

    Lecture 2: Creating Our First Level & Platforms

    Lecture 3: Creating & Using Prefabs

    Chapter 3: The Player

    Lecture 1: Creating the Player

    Lecture 2: Creating Your First Script

    Lecture 3: Moving The Player

    Lecture 4: Making The Player Jump

    Lecture 5: Finding The Ground

    Lecture 6: Animating the Player / Creating animations for the player

    Lecture 7: Setting up The Animation Controller

    Lecture 8: Controlling Animations with Code

    Lecture 9: Flipping The Player

    Chapter 4: The Camera

    Lecture 1: Basic Camera Control

    Lecture 2: Moving the Camera with Code

    Lecture 3: Using Lerp to smoothly position the camera

    Lecture 4: Fixing On Screen Lines

    Lecture 5: Stop Player Sticking To Walls

    Chapter 5: Dying & Respawning

    Lecture 1: Creating a Kill Plane

    Lecture 2: Making Checkpoints

    Lecture 3: Respawning at Checkpoint

    Lecture 4: Controlling Respawns with a Level Manager

    Lecture 5: Delaying Respawn with Co-Routines

    Chapter 6: Level Pieces

    Lecture 1: Creating Spike Trap

    Lecture 2: Particle Effects

    Lecture 3: Removing Game Objects

    Lecture 4: Moving Platforms

    Lecture 5: Sticking Player to Platform

    Lecture 6: Creating a Moving Danger

    Lecture 7: Using Sorting Layers

    Lecture 8: Collectibles

    Chapter 7: User Interface (UI)

    Lecture 1: Creating a UI & Tracking Coins

    Lecture 2: Adding Health to UI

    Lecture 3: Tracking Player Health

    Lecture 4: Applying Health To Our UI Using Switch Statements

    Chapter 8: Making Enemies

    Lecture 1: Creating & Animating Our First Enemy

    Lecture 2: Controlling Spider & Hurting The Player

    Lecture 3: Creating A Patrolling Enemy

    Lecture 4: Destroying Enemies

    Lecture 5: Bouncing On Enemies

    Lecture 6: Modifying Enemy Stomp

    Lecture 7: Make Enemies & Items Respawn

    Lecture 8: Using Arrays to Store Objects

    Lecture 9: Using For Loops to Reset Objects

    Lecture 10: Resetting Spider Specifics

    Chapter 9: Player Systems

    Lecture 1: Getting Knocked Back by Enemies

    Lecture 2: Becoming Invincible on Knockback

    Lecture 3: Adding a Lives System

    Lecture 4: Picking Up Extra Lives

    Lecture 5: Creating a Game Over Screen

    Lecture 6: Creating a Health Pickup

    Lecture 7: Bonus Life For Coins

    Chapter 10: Sound

    Lecture 1: Adding Sound Effects To Our Player

    Lecture 2: Adding Sound Effects For Coins

    Lecture 3: Adding Music

    Lecture 4: Changing Music In-Game

    Chapter 11: Background

    Lecture 1: Adding Static & Scrolling Background

    Chapter 12: Improving Gameplay

    Lecture 1: Adding Circle Colliders To Stop Player & Enemies Getting Stuck

    Lecture 2: Controlling Player Speed On Platforms

    Chapter 13: More Levels

    Lecture 1: Setting Up New Levels

    Lecture 2: Creating A Level Exit Point

    Lecture 3: Animating Level Exit

    Lecture 4: Smooth Level Transitions

    Lecture 5: Carrying Values Between Levels Using PlayerPrefs

    Lecture 6: Creating A Level Select Area

    Lecture 7: More Level Doors – Adding Text To In-Game Objects

    Lecture 8: Locking & Unlocking Levels

    Chapter 14: Menus

    Lecture 1: Creating a Main Menu

    Lecture 2: Adding Code To The Menu

    Lecture 3: Adding Menu to Game Over Screen

    Lecture 4: Creating a Pause Menu

    Lecture 5: Finishing Pause Menu

    Lecture 6: Paused TimeScale Fix

    Lecture 7: Creating Custom Input For Pause Button

    Chapter 15: Boss Battle

    Lecture 1: Creating Boss Level & Boss Character

    Lecture 2: Creating Boss Battle Script

    Lecture 3: Boss Battle Phases & Damaging The Boss

    Lecture 4: Winning The Battle

    Lecture 5: Resetting Boss On Respawn

    Chapter 16: Finishing The Game

    Lecture 1: Building Standalone Game

    Chapter 17: BONUS CONTENT

    Lecture 1: BONUS – Fixing Multiple Deaths Bug

    Instructors

  • Learn To Code By Making a 2D Platformer in Unity  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 9 votes
  • 2 stars: 20 votes
  • 3 stars: 117 votes
  • 4 stars: 709 votes
  • 5 stars: 1732 votes
  • Frequently Asked Questions

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