Unity3D Made Simple- Master Fundamentals Quickly
- Development
- Apr 25, 2025

Unity3D Made Simple: Master Fundamentals Quickly, available at $19.99, has an average rating of 4.45, with 30 lectures, based on 14 reviews, and has 1036 subscribers.
You will learn about Put together an entire level for a game Get around the Unity interface with ease Understand how to create scripts within the engine to bring the world to life Create basic animations Create very basic AI This course is ideal for individuals who are This course is meant for beginners to the Unity3D Engine and/or game development or All other learning levels are welcome, but they may not be able to get as much from the course as beginners. It is particularly useful for This course is meant for beginners to the Unity3D Engine and/or game development or All other learning levels are welcome, but they may not be able to get as much from the course as beginners.
Enroll now: Unity3D Made Simple: Master Fundamentals Quickly
Summary
Title: Unity3D Made Simple: Master Fundamentals Quickly
Price: $19.99
Average Rating: 4.45
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Free Trial: If you are unsure whether or not to get the course, feel free to try it out! All lectures that are free to try should have a “Preview” button next to them. Check it out!
Note: This course was made using Unity 5.2. Any version of Unity 5 is compatible with this course. Also, all scripting is 100% done from scratch.
What is the course about?
This course is all about learning game development using the Unity3D Game Engine. We will be covering topics that go all the way from installing the engine, to making a character move in world, to creating very simple AI.
C# experience is recommended, but not required as I explain absolutely everything about what I’m doing and why I’m doing it. Although this course is mostly programming, I also take the time to go through the interface, set up basic animations in Mecanim (Unity’s animation system), and use most of the commonly used windows within the interface.
There are always multiple ways to do things in game development. Because I want you to keep an open mind as to the possibilities Unity brings you, when I’m doing something that may feel repetitive, I always go about it a different way. This way you will end up getting more familiar with the engine.
Although this course is the perfect foundation to start as a Unity Developer, all learning levels should benefit from this course one way or another because of the different ways in which I approach situations. That being said, this course is meant for beginner level students.
What’s included in the course?
How is the course structured?
This course is divided into 3 sections.
The first section is all about learning your way through the engine. In this section, I show you where to go to install the engine, go through the commonly used windows in the interface, and talk about terminology Unity Developers use on a day-to-day basis.
The second section is about creating the player’s and all the enemies’ behaviors in game. There are a total of 3 enemies (robots, laser fences, and security cameras).
The third section is about finalizing the environment by adding sounds and a few other things that bring the environment to life. In this section, we’ll also be making a build of the application for use by the end user.
What should you expect by the end of the course?
By the end of the course, you will be armed with the knowledge necessary to feel confident/comfortable when using the engine for your own projects. Learning new things within the engine should be very easy at this point.
If you have any questions or concerns, feel free to contact me and I’ll be happy to reply as soon as possible.
Note:All videos where recorded in 1080p. In order to take advantage of this level of quality, make sure you have 1080p as the selected quality in the video player
Course Curriculum
Chapter 1: Introduction To Unity3D
Lecture 1: Resources
Lecture 2: Course Overview
Lecture 3: Downloading/Installing Unity
Lecture 4: Interface Overview
Lecture 5: Setting Up Project
Lecture 6: Game Objects, Components, Prefabs & Scripting
Chapter 2: Character & Enemies
Lecture 1: Character: Animations
Lecture 2: Character: Movement (Part 1)
Lecture 3: Character: Movement (Part 2)
Lecture 4: Character: Camera
Lecture 5: Enemies: Patrol (Part 1)
Lecture 6: Enemies: Patrol (Part 2)
Lecture 7: Enemies: Animations (Part 1)
Lecture 8: Enemies: Animations (Part 2)
Lecture 9: Enemies: Detect Player (Part 1)
Lecture 10: Enemies: Detect Player (Part 2)
Lecture 11: Enemies: Environmental Enemies (Part 1)
Lecture 12: Enemies: Environmental Enemies (Part 2)
Lecture 13: Character: Distracting Enemies
Lecture 14: Enemies: Shoot Sequence (Part 1)
Lecture 15: Enemies: Shoot Sequence (Part 2)
Lecture 16: Character: Death
Chapter 3: World
Lecture 1: Doors
Lecture 2: Terminals
Lecture 3: Exit Elevator (Part 1)
Lecture 4: Exit Elevator (Part 2)
Lecture 5: Key Card
Lecture 6: Sounds (Part 1)
Lecture 7: Sounds (Part 2)
Lecture 8: Building Standalone Application
Instructors

Jose Mayi
Professional Unity3D/Web Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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