HOME > Development > Game Development In Unity 3D Tutorial

Game Development In Unity 3D Tutorial

  • Development
  • Apr 22, 2025
SynopsisGame Development In Unity 3D Tutorial, available at $19.99, h...
Game Development In Unity 3D Tutorial  No.1

Game Development In Unity 3D Tutorial, available at $19.99, has an average rating of 3.61, with 65 lectures, based on 9 reviews, and has 1026 subscribers.

You will learn about Take Your Game Development Skills With Unity 3D To The Next Level Learn The Skills To Create Engaging And Realistic Games Learn How Unity 3D Can Shorten The Development Process This course is ideal for individuals who are Game Developers or Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine It is particularly useful for Game Developers or Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine.

Enroll now: Game Development In Unity 3D Tutorial

Summary

Title: Game Development In Unity 3D Tutorial

Price: $19.99

Average Rating: 3.61

Number of Lectures: 65

Number of Published Lectures: 64

Number of Curriculum Items: 65

Number of Published Curriculum Objects: 64

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Take Your Game Development Skills With Unity 3D To The Next Level
  • Learn The Skills To Create Engaging And Realistic Games
  • Learn How Unity 3D Can Shorten The Development Process
  • Who Should Attend

  • Game Developers
  • Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine
  • Target Audiences

  • Game Developers
  • Any One Wishing To Learn How To Create Games Using The Powerful Unity 3D Engine
  • In this Advanced Unity 3D Game Development training course, Infinite Skills teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial.

    You start the training with a quick review of the basics of Unity 4. The course then jumps right into advanced, Multi-player Network Gaming. He shows you how to implement not only Internet based Network Gaming, but also LAN based using .NET Sockets. You will create a network chat system, learn how to skin Avatars, synchronize pickups and drops, and then you will move on to the Social API. Robert covers specific iOS Game Center features such as the Leaderboard and Achievements, as well as in-app purchasing. To complete this Unity 3D video tutorial, Robert covers using a batch mode Unity game as a stand alone server, and as an alternative, third party solutions Photon and Smart Fox.

    By the time you have completed this advanced Unity 3D tutorial you will have an in-depth understanding of advanced Unity 4 features. You will understand network gaming and how to implement it, as well as how to integrate social gaming and in-app purchasing to your project. This Unity 4 video training includes Working Files, allowing you to follow along with the author throughout the lessons.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Important – Working Files – Download These First

    Lecture 2: 0101 Welcome to Unity 4

    Lecture 3: 0102 What You Should Expect From The Video

    Lecture 4: 0103 What You Need For This Series

    Chapter 2: The Basics – Examining Coconut Hut Single Player

    Lecture 1: 0201 Windows Versus Tabbed Views

    Lecture 2: 0202 Window Extras

    Lecture 3: 0203 Unity Pro Views

    Lecture 4: 0204 Creating Custom Layouts

    Lecture 5: 0205 Rotating

    Lecture 6: 0206 Snapping

    Lecture 7: 0207 Parenting

    Chapter 3: Internet Based Multi-Player Network Gaming

    Lecture 1: 0301 Testing On The Unity Master Server

    Lecture 2: 0302 Running Your Own Master Server

    Lecture 3: 0303 Using PHP To Manage A Master Server

    Lecture 4: 0304 Hosting A Game And Registering With Your Master Server – Part 1

    Lecture 5: 0305 Hosting A Game And Registering With Your Master Server – Part 2

    Lecture 6: 0306 Joining A Hosted Game

    Chapter 4: LAN Based Multi-Player Network Gaming

    Lecture 1: 0401 .NET Sockets

    Lecture 2: 0402 Implementing Master Server Semantics

    Lecture 3: 0403 Hosting A Game And Registering With The LAN

    Lecture 4: 0404 Joining A LAN-Hosted Game

    Lecture 5: 0405 Issues With NAT And Multi-Player Network Gaming

    Lecture 6: 0406 Issues With LAN And Multi-Player Network Gaming

    Chapter 5: General Multi-Player Network Design Decisions

    Lecture 1: 0502 Who Owns The Physics

    Lecture 2: 0503 Who Owns The Status

    Lecture 3: 0504 How To Deal With Compromises And Imperfections

    Chapter 6: Basic Communication Between Players

    Lecture 1: 0601 Entering Chat Messages

    Lecture 2: 0602 Sending Chat Messages

    Lecture 3: 0603 Displaying Chat Messages

    Lecture 4: 0604 Aging Off And Fading Out Chat Messages

    Lecture 5: 0605 Network Traffic Logging And Debugging

    Chapter 7: Main Character Avatar

    Lecture 1: 0701 Network Instantiation – Part 1

    Lecture 2: 0702 Network Instantiation – Part 2

    Lecture 3: 0703 Changing The Avatar Skin – Part 1

    Lecture 4: 0704 Changing The Avatar Skin – Part 2

    Lecture 5: 0705 Changing The Avatar Skin – Part 3

    Lecture 6: 0706 Changing The Avatar Mesh – Part 1

    Lecture 7: 0707 Changing The Avatar Mesh – Part 2

    Lecture 8: 0708 Synchronizing Animation – Part 1

    Lecture 9: 0709 Synchronizing Animation – Part 2

    Chapter 8: Pickups And Drops

    Lecture 1: 0801 Network Instantiation – Part 1

    Lecture 2: 0802 Network Instantiation – Part 2

    Lecture 3: 0803 Synchronizing Pickup

    Lecture 4: 0804 Synchronizing Drop

    Lecture 5: 0805 Synchronizing Explosions – Part 1

    Lecture 6: 0806 Synchronizing Explosions – Part 2

    Lecture 7: 0807 Synchronizing Health And Scoring – Part 1

    Lecture 8: 0808 Synchronizing Health And Scoring – Part 2

    Chapter 9: The Social API

    Lecture 1: 0901 Profiles – Part 1

    Lecture 2: 0902 Profiles – Part 2

    Lecture 3: 0903 Achievements

    Lecture 4: 0904 Score

    Lecture 5: 0905 Leaderboard

    Lecture 6: 0906 iOS Game-Center Extras

    Chapter 10: 10. Native Code Plug-Ins

    Lecture 1: 1001 Plug-In Architecture

    Lecture 2: 1002 Desktop And Mobile Plug-In Comparison – Part 1

    Lecture 3: 1003 Desktop And Mobile Plug-In Comparison – Part 2

    Lecture 4: 1004 In App Purchase – Items Or Credits

    Lecture 5: 1005 In App Purchase For iOS

    Chapter 11: Server Based Games

    Lecture 1: 1101 Using A Unity Instance – Part 1

    Lecture 2: 1102 Using A Unity Instance – Part 2

    Lecture 3: 1103 Using Photon

    Lecture 4: 1104 Using Smart Fox

    Chapter 12: Wrap-Up

    Lecture 1: 1201 Final Thoughts

    Instructors

  • Game Development In Unity 3D Tutorial  No.2
    Infinite Skills
    High Quality Training
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 3 votes
  • 4 stars: 3 votes
  • 5 stars: 2 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!