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Design Patterns With C# (Real World Samples)

  • Development
  • Nov 24, 2024
SynopsisDesign Patterns With C# (Real World Samples , available at $3...
Design Patterns With C# (Real World Samples)  No.1

Design Patterns With C# (Real World Samples), available at $39.99, has an average rating of 3.75, with 61 lectures, 1 quizzes, based on 24 reviews, and has 219 subscribers.

You will learn about Software Development Problem Solving Creating the base of a project New styles on writing code Working with anti pattern codes – Converting back to known solutions This course is ideal for individuals who are Software developers or Computer Teachers or Students who are interested in software It is particularly useful for Software developers or Computer Teachers or Students who are interested in software.

Enroll now: Design Patterns With C# (Real World Samples)

Summary

Title: Design Patterns With C# (Real World Samples)

Price: $39.99

Average Rating: 3.75

Number of Lectures: 61

Number of Quizzes: 1

Number of Published Lectures: 61

Number of Published Quizzes: 1

Number of Curriculum Items: 62

Number of Published Curriculum Objects: 62

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Software Development
  • Problem Solving
  • Creating the base of a project
  • New styles on writing code
  • Working with anti pattern codes – Converting back to known solutions
  • Who Should Attend

  • Software developers
  • Computer Teachers
  • Students who are interested in software
  • Target Audiences

  • Software developers
  • Computer Teachers
  • Students who are interested in software
  • When we work on software projects, sometimes the things can be start to be weird. Some codes might?be written again. Duplicated code blocks and copy – paste code methods can take a place in projects.?Some codes might be written at first to show demos and same codes could be the base of your framework. Finally development can be harder than you start. Dreams can be finished at the beginning of you project.?

    Let’s learn some methods to develop new strategies. Desing Patterns can help you to solve a problem. You can create an algoritm to break the lock. We will talk about what are the design patters and why we should use them, then how can we implement a pattern into your complicated codes. Think about that all developers are speaking same language and you have a flexible arcthiecture which is written by SOLID?principles.

    Every new design pattern willgive you another window to look out and every window will open a new vision. I hope this course will be your first step for new visions.

    Are you getting excited when you think your project maintenance? Then think about the cool ways and solve your problems in known options. We will keep in touch during your course time.

    At the end of module you can download the course code files. And there is a surprise for you. We will develop an application framework using Design Patterns. At that last section you will see how to start up a project and what you need at first. I hope you will enjoy us and you will gain many things from this course

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: Introduction

    Lecture 2: Definition and Description

    Lecture 3: What They Matter

    Lecture 4: Critics

    Lecture 5: History

    Lecture 6: External Sources

    Chapter 2: Singleton Pattern

    Lecture 1: What is Singleton Pattern?

    Lecture 2: Bad Way – 1

    Lecture 3: Bad Way – 2

    Lecture 4: Bad Way – 3 (Testing)

    Lecture 5: Good Way

    Lecture 6: Testing Good Way

    Lecture 7: Summary

    Lecture 8: Codes

    Chapter 3: Fa?ade Pattern

    Lecture 1: What is Fa?ade Pattern

    Lecture 2: Bad Way

    Lecture 3: Good Way

    Lecture 4: Real World Sample – Lucene.NET

    Lecture 5: Summary

    Lecture 6: Codes

    Chapter 4: Factory Pattern

    Lecture 1: What Is Factory Pattern

    Lecture 2: Bad Way

    Lecture 3: Good Way

    Lecture 4: Summary

    Lecture 5: Codes

    Chapter 5: Strategy Pattern

    Lecture 1: What is Strategy Pattern

    Lecture 2: Bad Way

    Lecture 3: Good Way

    Lecture 4: Summary

    Lecture 5: Codes

    Chapter 6: Composite Pattern

    Lecture 1: What is Composite Pattern

    Lecture 2: Understanding Composite Objects

    Lecture 3: Real World Sample – 1

    Lecture 4: Real World Sample – 2

    Lecture 5: Real World Sample – 3 (Final)

    Lecture 6: Summary

    Lecture 7: Codes

    Chapter 7: Builder Pattern

    Lecture 1: What is Builder Pattern

    Lecture 2: Bad Way

    Lecture 3: Good Way

    Lecture 4: Summary

    Lecture 5: Codes

    Chapter 8: Data Transfer Object Pattern (DTO)

    Lecture 1: What is Data Transfer Object Pattern

    Lecture 2: Bad Way

    Lecture 3: Good Way

    Lecture 4: Summary

    Lecture 5: Codes

    Chapter 9: Dependency Injection Pattern (DI)

    Lecture 1: What is DI Pattern

    Lecture 2: Bad Way

    Lecture 3: Good Way

    Lecture 4: Summary

    Lecture 5: Codes

    Chapter 10: Inversion of Control Pattern ( IoC )

    Lecture 1: What is IoC Pattern

    Lecture 2: Introduction to Inversion of Control

    Lecture 3: Simple IoC Container

    Lecture 4: Microsoft Unity Container – 1

    Lecture 5: Microsoft Unity Container – 2

    Lecture 6: Summary

    Lecture 7: Codes

    Chapter 11: Chain of Responsibility Pattern

    Lecture 1: What is Chain of Responsibility Pattern

    Lecture 2: Introduciton to Sample

    Instructors

  • Design Patterns With C# (Real World Samples)  No.2
    Can Perk
    Software Developer & Consultant
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  • 1 stars: 2 votes
  • 2 stars: 1 votes
  • 3 stars: 3 votes
  • 4 stars: 10 votes
  • 5 stars: 8 votes
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