Design Patterns With C# (Real World Samples)
- Development
- Nov 24, 2024

Design Patterns With C# (Real World Samples), available at $39.99, has an average rating of 3.75, with 61 lectures, 1 quizzes, based on 24 reviews, and has 219 subscribers.
You will learn about Software Development Problem Solving Creating the base of a project New styles on writing code Working with anti pattern codes – Converting back to known solutions This course is ideal for individuals who are Software developers or Computer Teachers or Students who are interested in software It is particularly useful for Software developers or Computer Teachers or Students who are interested in software.
Enroll now: Design Patterns With C# (Real World Samples)
Summary
Title: Design Patterns With C# (Real World Samples)
Price: $39.99
Average Rating: 3.75
Number of Lectures: 61
Number of Quizzes: 1
Number of Published Lectures: 61
Number of Published Quizzes: 1
Number of Curriculum Items: 62
Number of Published Curriculum Objects: 62
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
When we work on software projects, sometimes the things can be start to be weird. Some codes might?be written again. Duplicated code blocks and copy – paste code methods can take a place in projects.?Some codes might be written at first to show demos and same codes could be the base of your framework. Finally development can be harder than you start. Dreams can be finished at the beginning of you project.?
Let’s learn some methods to develop new strategies. Desing Patterns can help you to solve a problem. You can create an algoritm to break the lock. We will talk about what are the design patters and why we should use them, then how can we implement a pattern into your complicated codes. Think about that all developers are speaking same language and you have a flexible arcthiecture which is written by SOLID?principles.
Every new design pattern willgive you another window to look out and every window will open a new vision. I hope this course will be your first step for new visions.
Are you getting excited when you think your project maintenance? Then think about the cool ways and solve your problems in known options. We will keep in touch during your course time.
At the end of module you can download the course code files. And there is a surprise for you. We will develop an application framework using Design Patterns. At that last section you will see how to start up a project and what you need at first. I hope you will enjoy us and you will gain many things from this course
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Introduction
Lecture 2: Definition and Description
Lecture 3: What They Matter
Lecture 4: Critics
Lecture 5: History
Lecture 6: External Sources
Chapter 2: Singleton Pattern
Lecture 1: What is Singleton Pattern?
Lecture 2: Bad Way – 1
Lecture 3: Bad Way – 2
Lecture 4: Bad Way – 3 (Testing)
Lecture 5: Good Way
Lecture 6: Testing Good Way
Lecture 7: Summary
Lecture 8: Codes
Chapter 3: Fa?ade Pattern
Lecture 1: What is Fa?ade Pattern
Lecture 2: Bad Way
Lecture 3: Good Way
Lecture 4: Real World Sample – Lucene.NET
Lecture 5: Summary
Lecture 6: Codes
Chapter 4: Factory Pattern
Lecture 1: What Is Factory Pattern
Lecture 2: Bad Way
Lecture 3: Good Way
Lecture 4: Summary
Lecture 5: Codes
Chapter 5: Strategy Pattern
Lecture 1: What is Strategy Pattern
Lecture 2: Bad Way
Lecture 3: Good Way
Lecture 4: Summary
Lecture 5: Codes
Chapter 6: Composite Pattern
Lecture 1: What is Composite Pattern
Lecture 2: Understanding Composite Objects
Lecture 3: Real World Sample – 1
Lecture 4: Real World Sample – 2
Lecture 5: Real World Sample – 3 (Final)
Lecture 6: Summary
Lecture 7: Codes
Chapter 7: Builder Pattern
Lecture 1: What is Builder Pattern
Lecture 2: Bad Way
Lecture 3: Good Way
Lecture 4: Summary
Lecture 5: Codes
Chapter 8: Data Transfer Object Pattern (DTO)
Lecture 1: What is Data Transfer Object Pattern
Lecture 2: Bad Way
Lecture 3: Good Way
Lecture 4: Summary
Lecture 5: Codes
Chapter 9: Dependency Injection Pattern (DI)
Lecture 1: What is DI Pattern
Lecture 2: Bad Way
Lecture 3: Good Way
Lecture 4: Summary
Lecture 5: Codes
Chapter 10: Inversion of Control Pattern ( IoC )
Lecture 1: What is IoC Pattern
Lecture 2: Introduction to Inversion of Control
Lecture 3: Simple IoC Container
Lecture 4: Microsoft Unity Container – 1
Lecture 5: Microsoft Unity Container – 2
Lecture 6: Summary
Lecture 7: Codes
Chapter 11: Chain of Responsibility Pattern
Lecture 1: What is Chain of Responsibility Pattern
Lecture 2: Introduciton to Sample
Instructors

Can Perk
Software Developer & Consultant
Rating Distribution
Frequently Asked Questions
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