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Let Code the Only Save System Your Unity Games Will Need

  • Development
  • Apr 19, 2025
SynopsisLets Code the Only Save System Your Unity Games Will Need, av...
Let Code the Only Save System Your Unity Games Will Need  No.1

Lets Code the Only Save System Your Unity Games Will Need, available at $54.99, has an average rating of 4.89, with 20 lectures, based on 9 reviews, and has 132 subscribers.

You will learn about Learn how to create your own, Super Generic, Save System Learn how to create a Save System for all your Games Learn the different ways you can save data in Unity Learn how to write Clean Code This course is ideal for individuals who are Anyone who wants to create the Only Save System they will ever need It is particularly useful for Anyone who wants to create the Only Save System they will ever need.

Enroll now: Lets Code the Only Save System Your Unity Games Will Need

Summary

Title: Lets Code the Only Save System Your Unity Games Will Need

Price: $54.99

Average Rating: 4.89

Number of Lectures: 20

Number of Published Lectures: 20

Number of Curriculum Items: 20

Number of Published Curriculum Objects: 20

Original Price: $59.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to create your own, Super Generic, Save System
  • Learn how to create a Save System for all your Games
  • Learn the different ways you can save data in Unity
  • Learn how to write Clean Code
  • Who Should Attend

  • Anyone who wants to create the Only Save System they will ever need
  • Target Audiences

  • Anyone who wants to create the Only Save System they will ever need
  • After making that many courses, I’ve noticed that some aspects of game dev start repeating themselves.

    One of these aspects is Saving!

    Generally, for something really simple like saving the amount of coins, or saving the player name, I use the PlayerPrefs.

    It’s not the best way of saving, but it’s Quick, and quite Reliable.

    For more complex data structures, like the states of the world in my Hybrid Casual Course, I’ve Serializedmy data into a separate file.

    This was already way cleaner, and more manageable cause I was able to access and check my data really quickly.

    I started being bothered by saving data after making the Suika course, for the shop, I had to save the states of the skins.

    Was it purchased, or not yet. Once again, I fell back to using the PlayerPrefs.

    That was enough, it was time to create something Better, something Simpler, something I could use and Reusewithout rewriting the same lines of code everytime.

    Let me present you my new friend, SIJIL, a

  • Sleek

  • Ingenious

  • Jaw-dropping

  • Impeccable

  • Legendary


  • Save System
    for all your Unity Games!

    After making SIJILyourself, you will be able to Saveyour Data in 1 Line of Code.

    After making SIJILyourself, you will be able to Load your Data in 2 Lines of Code.

    I invite you to watch the presentation video if you haven’t already seen it, to better understand the power of this Save System.

    If you’ve seen the video, the logical next step is to Enroll in the course.

    So Let’s start Learning together, and Save(No Pun Intended)a bunch of time !

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: The First Steps

    Lecture 1: Presentation

    Lecture 2: Saving the Player Position

    Lecture 3: Saving the Door State

    Lecture 4: Saving Coins is Different

    Lecture 5: GUIDs are life Savers

    Chapter 3: Saving to a File

    Lecture 1: Writing & Reading data to a File

    Lecture 2: Adding a GameData class

    Lecture 3: Loading Using Our New Game Data

    Lecture 4: Issue with Dictionnaries

    Chapter 4: A New Way of Using JSON

    Lecture 1: A Better Free JSON Package

    Lecture 2: Our New Game Data

    Lecture 3: Saving Our New Generic Data

    Lecture 4: Loading Our New Generic Data

    Lecture 5: Loading More Stuff

    Chapter 5: Extra Tests

    Lecture 1: Testing More Data Types

    Chapter 6: Improvements

    Lecture 1: Bug with Arrays & Lists ?

    Lecture 2: Wrapping data in a Generic Struct

    Lecture 3: Reflection is Golden

    Chapter 7: Bonus Section

    Lecture 1: Bonus Lecture

    Instructors

  • Let Code the Only Save System Your Unity Games Will Need  No.2
    Tabsil Makes Games
    Unity Mobile Game Developer
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  • 4 stars: 1 votes
  • 5 stars: 8 votes
  • Frequently Asked Questions

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