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C# Procedural Random Dungeon Generator in Unity 3D Blender

  • DESIGN
  • Apr 02, 2025
SynopsisC# Procedural Random Dungeon Generator in Unity 3D & Blen...
C# Procedural Random Dungeon Generator in Unity 3D Blender  No.1

C# Procedural Random Dungeon Generator in Unity 3D & Blender, available at $69.99, has an average rating of 4.85, with 31 lectures, based on 128 reviews, and has 1050 subscribers.

You will learn about Random Dungeon Generation Connecting Rooms & Halls at Runtime This course is ideal for individuals who are Intermediate Unity 3D Game Developers or C# Programmers who are interested in Procedural Dungeon Generation It is particularly useful for Intermediate Unity 3D Game Developers or C# Programmers who are interested in Procedural Dungeon Generation.

Enroll now: C# Procedural Random Dungeon Generator in Unity 3D & Blender

Summary

Title: C# Procedural Random Dungeon Generator in Unity 3D & Blender

Price: $69.99

Average Rating: 4.85

Number of Lectures: 31

Number of Published Lectures: 31

Number of Curriculum Items: 31

Number of Published Curriculum Objects: 31

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Random Dungeon Generation
  • Connecting Rooms & Halls at Runtime
  • Who Should Attend

  • Intermediate Unity 3D Game Developers
  • C# Programmers who are interested in Procedural Dungeon Generation
  • Target Audiences

  • Intermediate Unity 3D Game Developers
  • C# Programmers who are interested in Procedural Dungeon Generation
  • Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we’ll use to create our dungeons. We’ll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we’ll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.

    The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We’ll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.

    You’ll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own.  This course is intended for video game developers with a desire for adding unpredictable environments to their games.

    Course Curriculum

    Chapter 1: Initial Project Setup

    Lecture 1: Course Overview

    Lecture 2: Setup Unity Project

    Lecture 3: Blender Configuration

    Lecture 4: Export From Blender & Import to Unity

    Lecture 5: 3D Models Overview

    Lecture 6: Setting Up Unity Prefabs

    Lecture 7: Configure & Setup Lighting

    Chapter 2: Connecting Adjacent Tiles

    Lecture 1: Connector Script

    Lecture 2: Placing Connectors in Open Doorways

    Lecture 3: How It Works (Demonstration)

    Lecture 4: Create a Random Starting Room

    Lecture 5: Get Random Connector

    Lecture 6: Connect Tiles

    Chapter 3: Procedural Dungeon Generation

    Lecture 1: Generated Tiles List

    Lecture 2: The Main Path

    Lecture 3: Branching

    Lecture 4: Using Colored Room Lights for Debugging

    Lecture 5: First Person Character Controller

    Lecture 6: Add Box Colliders

    Lecture 7: Checking for Collisions

    Lecture 8: Backtracking & Recursion

    Chapter 4: Dungeon Dressing

    Lecture 1: Blocking Off Unused Passages

    Lecture 2: Spawn Doors

    Lecture 3: Door Interaction

    Lecture 4: Setting Boundaries

    Lecture 5: Dungeon States

    Lecture 6: Spawning Random Objects

    Lecture 7: Quick Fix: Random Prefab Rotation

    Chapter 5: Bonus Section

    Lecture 1: Create a Random Exit Room

    Lecture 2: All Scripts

    Lecture 3: BONUS LECTURE: Other Courses by Billy McDaniel

    Instructors

  • C# Procedural Random Dungeon Generator in Unity 3D Blender  No.2
    Billy McDaniel
    Indie Video Game Developer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 6 votes
  • 4 stars: 23 votes
  • 5 stars: 98 votes
  • Frequently Asked Questions

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