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Maya Environment Creation for Film

  • DESIGN
  • Mar 30, 2025
SynopsisMaya Environment Creation for Film, available at $74.99, has...
Maya Environment Creation for Film  No.1

Maya Environment Creation for Film, available at $74.99, has an average rating of 4.7, with 102 lectures, based on 156 reviews, and has 1658 subscribers.

You will learn about Environment Modeling Texturing Rendering with Arnold Cinematic Lighting This course is ideal for individuals who are I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. It is particularly useful for I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.

Enroll now: Maya Environment Creation for Film

Summary

Title: Maya Environment Creation for Film

Price: $74.99

Average Rating: 4.7

Number of Lectures: 102

Number of Published Lectures: 102

Number of Curriculum Items: 102

Number of Published Curriculum Objects: 102

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Environment Modeling
  • Texturing
  • Rendering with Arnold
  • Cinematic Lighting
  • Who Should Attend

  • I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
  • Target Audiences

  • I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch.
  • Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education′s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

    Why you should enroll: At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.

    In this Course, you will be learning

  • Camera Matching

  • Prop Modelling

  • Sculpting

  • UV Mapping

  • Texturing

  • Rendering with Arnold

  • Cinematic Lighting

  • Post Production

  • I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.

    Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.

    Enroll now and take your 3d environment skills to the next level!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: About Project Files

    Lecture 3: Maya and Project Setup

    Lecture 4: Camera Matching

    Chapter 2: Environment Modeling

    Lecture 1: Organizing the Areas

    Lecture 2: Block In of the Scene Part 1

    Lecture 3: Block In of the Scene Part 2

    Lecture 4: Block In of the Scene Part 3

    Lecture 5: Modeling the Cafe Sign Part 1

    Lecture 6: Modeling the Cafe Sign Part 2

    Lecture 7: Modeling the Cafe Table

    Lecture 8: Modeling the Cafe Chair Part 1

    Lecture 9: Modeling the Cafe Chair Part 2

    Lecture 10: Modelling the Table Props

    Lecture 11: Importing the Clean Models to the Scene

    Lecture 12: Modelling the Cafe Windows

    Lecture 13: Modelling the Right Door

    Lecture 14: Modelling the Flower Baskets

    Lecture 15: Modelling the Pipes

    Lecture 16: Modelling the Balcony

    Lecture 17: Cleaning our Scene

    Lecture 18: Fixing the Right Wall

    Lecture 19: Modelling the Lamps

    Lecture 20: Setting Up the Lamps and Scene

    Lecture 21: Modelling the Left Cafe Entrance

    Lecture 22: Modelling the Left Door

    Lecture 23: Modelling the Left Window

    Lecture 24: Modelling the Air Ducts

    Lecture 25: Model Render Test

    Lecture 26: Modelling the Air Unit Part 1

    Lecture 27: Modelling the Air Unit Part 2

    Lecture 28: Modelling the Balcony Wall

    Lecture 29: Modelling the Left Cafe Door Part 1

    Lecture 30: Modelling the Left Cafe Door Part 2

    Lecture 31: Reviewing our Progress

    Lecture 32: Sculpting and Baking Overview Part 1

    Lecture 33: Sculpting and Baking Overview Part 2

    Lecture 34: Sculpting the Concrete Protections

    Lecture 35: Sculpting the Wood Table

    Chapter 3: UV Mapping

    Lecture 1: Uvs Overview

    Lecture 2: Texel Resolution and UV Theory

    Lecture 3: Uving the Cafe Sign

    Lecture 4: Uving the Cafe Table

    Lecture 5: Uving the Chairs

    Lecture 6: Uving the Right Wall

    Lecture 7: Uving the Pipes Part 1

    Lecture 8: Uving the Pipes Part 2

    Lecture 9: Uving the Lamps

    Lecture 10: Uving the Left Cafe Entrance

    Lecture 11: Uving the Window Protections

    Lecture 12: Uving the Window Frames

    Lecture 13: Uving the Balcony

    Lecture 14: Uving the Air Units

    Lecture 15: Uving the Right Door and Props

    Lecture 16: Uving the Balcony Wall

    Lecture 17: Uving the Final Props

    Chapter 4: Texturing

    Lecture 1: Initial Light Setup Part 1

    Lecture 2: Initial Light Setup Part 2

    Lecture 3: Texturing the Chairs

    Lecture 4: Shaders and Connections

    Lecture 5: Texturing the Floor

    Lecture 6: Displacement of the Floor

    Lecture 7: Texturing the Left Wall

    Lecture 8: Displacement of the Left Wall

    Lecture 9: Texturing the Right Wall

    Lecture 10: Texturing the Balcony Wall

    Lecture 11: Texturing the Cafe Sign

    Lecture 12: Texturing the Cafe Roof

    Lecture 13: Window Frame UDIM Texturing

    Lecture 14: UDIM Maya Setup

    Lecture 15: UDIM Instancing in Substance Painter

    Lecture 16: Texturing the Table

    Lecture 17: Texturing the Air Ducts

    Lecture 18: Texturing and Shading the Lamps

    Lecture 19: Shading Windows and Glass Part 1

    Lecture 20: Shading Windows and Glass Part 2

    Lecture 21: Texturing the Left Door

    Lecture 22: Texturing the Pipes

    Lecture 23: Reviewing and Adjusting the Scene

    Lecture 24: Texturing Concrete Elements

    Lecture 25: Texturing the Table Props

    Lecture 26: Texturing the Concrete Slabs

    Lecture 27: Texturing the Flower Pots

    Lecture 28: Texturing the Right Door

    Lecture 29: Texturing the Air Unit

    Lecture 30: Plant Setup

    Lecture 31: Importing the Plants

    Lecture 32: Placing the Ivy Plants

    Lecture 33: Reutilizing the Plants

    Lecture 34: Texturing the Back Cafe Sign

    Lecture 35: Texturing the Welcome Sign

    Chapter 5: Render and Post Production

    Lecture 1: Organizing the Back Alley Part 1

    Lecture 2: Organizing the Back Alley Part 2

    Lecture 3: Setting Up the Extra Lights

    Lecture 4: Adjusting Render Settings

    Instructors

  • Maya Environment Creation for Film  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 10 votes
  • 4 stars: 39 votes
  • 5 stars: 105 votes
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