UXUI Design Principles Compact (Theory + Figma Exercise)
- DESIGN
- Mar 21, 2025

UX/UI Design Principles Compact (Theory + Figma Exercise), available at $54.99, has an average rating of 4.68, with 37 lectures, based on 1033 reviews, and has 3526 subscribers.
You will learn about Improve the structure of your design by understanding UX theory Improve your Design by understanding UI theory Improve communication with you UX or UI team Improve an existing website for you or your clients This course is ideal for individuals who are This course is for you if you're new to UX/UI Design or simply want to brush up on your skills. or Graphic Designers transitioning to UX or UI Design or UI Designers wanting to improve their understanding of common UX theory or UX Designers wanting to work closer with the UI team It is particularly useful for This course is for you if you're new to UX/UI Design or simply want to brush up on your skills. or Graphic Designers transitioning to UX or UI Design or UI Designers wanting to improve their understanding of common UX theory or UX Designers wanting to work closer with the UI team.
Enroll now: UX/UI Design Principles Compact (Theory + Figma Exercise)
Summary
Title: UX/UI Design Principles Compact (Theory + Figma Exercise)
Price: $54.99
Average Rating: 4.68
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: 29.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Today, we’re going to learn about UX/UI Design Principles.
When looking at UI Design, we can usually tell which design works better, but when you start working on your own designs, it’s suddenly not that easy anymore.
What is the secret behind a smooth process and perfect distribution that seems so pleasing to us?
In under two hours, I will show you the UX/UI Design principles and what, how, and why they make a difference.
In this course, I combine theory concepts, real-life examples, and final practical exercises to make sure it’s not just theory but a skill you can apply to your wireframes web and app designs right away.However, please be aware that this is an overall theory class!
This course is divided into two parts:
Part 1: Principles of User Experience Design
In the first part, we will dive into UX Design principles, this will be loosely based on the Nielsen Heuristics:
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Real-world references, mental models, and how to use them
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Jakob’s Law – why other pages are important to your own
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Consistency is key
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Hick’s Law – working with choice and limitation
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The magic number is 4 !
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Common page positioning & scanning patterns
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Feedback and system status
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Error prevention
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Error handling
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A word on dopamine & ethical design
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EXERCISE(+Figma File)–> We are building a wireframe with Figma!
Part 2: Principles of User Interface Design
In the second part, we will learn about UX Design Principles. This part is mainly based on Gestalt Theory:
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Aesthetic-Usability Effect – Why even bother?
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What is Visual Hierarchy?
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Law of Pr?gnanz – Simplicity is key!
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Law of Similarity – use colour, size, and shape to create a design system
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A little more on text- and touch target size
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Law of Proximity – Spacing systems and grids
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Law of Common Region – Creating sections and adding structure to your layout
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Von Restorff Effect – Drawing attention where you need it
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Law of Common Fate – Behavioural prediction
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Visceral reaction – Emotion in your design
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EXERCISE(+Figma File)–> We are transforming a wireframe to UI Design with Figma.
Part 3: A few little extras
As a little gift, here are some extras from my other courses to dive a little deeper into some of the subjects we have touched. Enjoy!
This course is for you if you’re new to UX design, want to brush up on your skills.
This is a class by moonlearning.
Course Curriculum
Chapter 1: Before We Start
Lecture 1: Promo
Lecture 2: What is UX & UI
Chapter 2: UX Design Principles
Lecture 1: UX Introduction
Lecture 2: Real World References and Mental Models
Lecture 3: Jakob's Law – Other Pages
Lecture 4: A Little Favor
Lecture 5: Consistency Is Key
Lecture 6: Hick's Law – Choice and Limitation
Lecture 7: The Magic Number Is 4
Lecture 8: Page Positioning Scanning Patterns
Lecture 9: Feedback and System Status
Lecture 10: Error prevention
Lecture 11: Error Handling
Lecture 12: A Word About Dopamine and Ethical Design
Lecture 13: Course Material
Lecture 14: EXERCISE: Co-working space wireframe
Chapter 3: UI Design Principles
Lecture 1: UI Design and a Word on Gestalt Theory
Lecture 2: Aesthetic-Usability Effect Why We Even Bother
Lecture 3: What is Visual Hierarchy?
Lecture 4: Law of Praegnanz Simplicity is key
Lecture 5: Law of Similarity Colour Size and Shape
Lecture 6: A Little More on Text- And Touch Target Size
Lecture 7: Law of Proximity Spacing Systems and Grids
Lecture 8: Law of Common Region Creating Sections in Your Layout
Lecture 9: Von Restorff Effect Drawing Attention Where You Need It
Lecture 10: Law of Common Fate Behavioural Prediction
Lecture 11: Course Material (Reminder)
Lecture 12: EXERCISE: Co-working Figma Design
Chapter 4: Extra: Understanding 8pt Spacing System
Lecture 1: How and Why We Use 8pt Spacing
Lecture 2: Difference of Hard & Soft 8pt Grid Approach
Lecture 3: Spacing Summary
Chapter 5: Extra: Intro to Grids
Lecture 1: Understanding Columns Gutter and Margin
Lecture 2: Adding Elements to the Grid
Lecture 3: Making the Grid Responsive – Breakpoints
Lecture 4: Responsive vs. Adaptive Grids
Chapter 6: Extra: Scaling Typography in UI Design
Lecture 1: Setting Up a Typescale
Lecture 2: Different Scaling Systems for Your Typescale
Instructors

Christine moonlearning
moonlearning
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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