Ultimate 3D Environment Animation Course Blender
- DESIGN
- Mar 15, 2025

Ultimate 3D Environment Animation Course – Blender, available at $22.99, has an average rating of 4.5, with 68 lectures, based on 64 reviews, and has 289 subscribers.
You will learn about Understanding the complete formation of a AAA 3D environment on a macro and micro scale How to effectively gather inspirations and references for projects How to bring a simple blockout to a final high poly model UV Unwrapping Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares Lighting an outdoor environment Creating believable and optimized foliage using Geometry Nodes How to create high quality trees using SpeedTree How to build a realistic wind system using Geometry Nodes How to finalize a scene with atmosphere compositing, render settings, and camera animation Complete color grading workflow using Davinci Resolve This course is ideal for individuals who are Beginner or experienced 3D Artists curious about my complete workflow for environment creation It is particularly useful for Beginner or experienced 3D Artists curious about my complete workflow for environment creation.
Enroll now: Ultimate 3D Environment Animation Course – Blender
Summary
Title: Ultimate 3D Environment Animation Course – Blender
Price: $22.99
Average Rating: 4.5
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This course covers EVERYTHING that goes into producing a AAA 3D environment animation!
Designed for both experienced and beginner 3D artists, I’ll bring you through all the steps I took while creating my most ambitious render that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It’s 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously basically it won’t waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There’s TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there’s something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can’t imagine this course wouldn’t be the perfect thing for the job.
The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone’s pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I’ll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it’s worth grabbing too! Super exciting to have you on board.
Things covered:
Inspiration and reference gathering
Modeling – Blockout to High Poly
UV Unwrapping
Texel Density Calculations
Substance Painter – Basics to Advanced Material Creation & Texturing
Lighting
Foliage – Scattering, wind systems using Geometry Nodes, more
Geometry nodes
Building concepts
SpeedTree – Tree creation basics + advanced tree breakdown
Various animation tasks – Camera, grass, etc.
Rendering – Render settings breakdown
Blender compositing – Atmosphere, etc.
Color Grading – Complete color grading workflow using Davinci Resolve
(and more)
Softwares covered:
Blender
Substance Painter
SpeedTree
Davinci Resolve
Various – GIMP, etc.
Course format:
There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it’s optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction
Chapter 2: Chapter 1, Reference Gathering
Lecture 1: Chapter 1 Overview
Lecture 2: Chapter 1, Part 1, Reference Gathering
Chapter 3: Chapter 2, Blockout
Lecture 1: Chapter 2 Overview
Lecture 2: Chapter 2, Part 1, Blockout
Chapter 4: Chapter 3, Refining the Blockout
Lecture 1: Chapter 3 Overview
Lecture 2: Chapter 3, Part 1, Walls + Window Holes + Door Holes
Lecture 3: Chapter 3, Part 2, Porch Refinement
Lecture 4: Chapter 3, Part 3, Window Frames + Door Frames + Trims
Lecture 5: Chapter 3, Part 4, Eave + Roof Refinement + Attic Window
Lecture 6: Chapter 3, Part 5, Porch HP
Lecture 7: Chapter 3, Part 6, Wall High Poly
Lecture 8: Chapter 3, Part 7, Window High Poly
Lecture 9: Chapter 3, Part 8, Door High Poly
Lecture 10: Chapter 3, Part 9, Top Window + Finishing All High Poly
Chapter 5: Chapter 4, UV Unwrapping
Lecture 1: Chapter 4 Overview
Lecture 2: Chapter 4, Part 1, UV Unwrap
Chapter 6: Chapter 5, Texel Density
Lecture 1: Chapter 5 Overview
Lecture 2: Chapter 5, Part 1, Calculating Texel Density
Lecture 3: Chapter 5, Part 2, Applying Texel Density + Combining Meshes + Organizing
Chapter 7: Chapter 6, Exporting and Importing
Lecture 1: Chapter 6 Overview
Lecture 2: Chapter 6, Part 1, Material Assignment
Lecture 3: Chapter 6, Part 2, Export Prep + Exporting + Importing + Baking
Chapter 8: Chapter 7, Texture Analyzation + Gathering + Creation
Lecture 1: Chapter 7 Overview
Lecture 2: Chapter 7, Part 1, Reference Analyzation
Lecture 3: Chapter 7, Part 2, Texture Gathering
Lecture 4: Chapter 7, Part 3, Texture Creation
Chapter 9: Chapter 8, Substance Painter
Lecture 1: Chapter 8 Overview
Lecture 2: Chapter 8, Part 1, Substance Painter Introduction
Lecture 3: Chapter 8, Part 2, Texturing The Wall
Lecture 4: Chapter 8, Part 3, Export Settings + Previewing Wall in Blender
Lecture 5: Chapter 8, Part 4, Porch Texturing
Lecture 6: Chapter 8, Part 5, Finishing The House
Lecture 7: Chapter 8, Part 6, Roof
Lecture 8: Chapter 8, Part 7, Roof + Glass
Lecture 9: Chapter 8, Part 8, Chimney + Backwalls
Chapter 10: Chapter 9, Lighting Experiments
Lecture 1: Chapter 9 Overview
Lecture 2: Chapter 9, Part 1, Lighting Experiments
Chapter 11: Chapter 10, Terrain
Lecture 1: Chapter 10 Overview
Lecture 2: Chapter 10, Part 1, Terrain
Lecture 3: Chapter 10, Part 2, Terrain Material
Chapter 12: Chapter 11, Foliage
Lecture 1: Chapter 11 Overview
Lecture 2: Chapter 11, Part 1, Talking about Graswald + Importing + Proxy Creation
Lecture 3: Chapter 11, Part 2, Scattering with Geometry Nodes
Lecture 4: Chapter 11, Part 3, Finishing the Chunk
Lecture 5: Chapter 11, Part 4, Adjusting the Field + Optimizing
Lecture 6: Chapter 11, Part 5, Showing off final projects field
Chapter 13: Chapter 12, Concepting
Lecture 1: Chapter 12 Overview
Lecture 2: Chapter 12, Part 1, Concepting Breakdown
Chapter 14: Chapter 13, SpeedTree
Lecture 1: Chapter 13 Overview
Lecture 2: Chapter 13, Part 1, Introduction to SpeedTree
Lecture 3: Chapter 13, Part 2, Spruce Breakdown
Chapter 15: Chapter 14, Editing our Tree + Optimizing + Scattering
Lecture 1: Chapter 14 Overview
Lecture 2: Chapter 14, Part 1, Importing from SpeedTree + Scattering
Lecture 3: Chapter 14, Part 2, Actual Projects Tree Scatter
Chapter 16: Chapter 15, The Fence
Lecture 1: Chapter 15 Overview
Lecture 2: Chapter 15, Part 1, Fence Creation
Lecture 3: Chapter 15, Part 2, Fence in the Final Scene
Chapter 17: Chapter 16, Grass Animation
Lecture 1: Chapter 16 Overview
Lecture 2: Chapter 16, Part 1, Geometry Nodes
Lecture 3: Chapter 16, Part 2, Displacement
Chapter 18: Chapter 17, Camera Animation
Lecture 1: Chapter 17 Overview
Lecture 2: Chapter 17, Part 1, Camera Animation
Chapter 19: Chapter 18, Rendering
Lecture 1: Chapter 18 Overview
Lecture 2: Chapter 18, Part 1, Render Settings + Mist Pass
Chapter 20: Chapter 19, Color Grading
Lecture 1: Chapter 19 Overview
Lecture 2: Chapter 19, Part 1, Color Grading
Chapter 21: Course Outro
Lecture 1: Course Outro
Instructors

Cov Phillips
3D Artist
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
- Random Picks
- Popular
- Hot Reviews
- AWS Solutions Architect Professional Practice Tests
- Get Marketing Agency Clients On Demand
- Ultimate TikTok Marketing - TikTok Growth TikTok Ads 2024
- Advanced Photoshop Manipulations Tutorials Bundle
- Life Insurance Annuity Ultimate Buyer’s Guide
- 3DS Max Tutorial. Learn The Art of Modelling and Animation
- Personal Finance
- Dibuja y Esculpe tu COVID para Impresión 3d en Blender 2.8X
- 1ZB Trading Cryptocurrency Price Action Course
- 2YouTube Masterclass The Best Guide to YouTube Success
- 3Python for Absolute Beginners
- 4AS1 Tosca Practice for Interviews and new learners
- 5NGRX angular nativescript
- 6Marketing Mix Modeling in one day for your Brand Analytics_1
- 7Top 10 Machine Learning Courses to Learn in November 2024
- 8Top 10 3d Modeling Courses to Learn in November 2024
- 1SolidWorks Essential Training ( 2023 2024 )
- 2Top 10 3d Modeling Courses to Learn in November 2024
- 3HTML5 Canvas create 5 Games 5 Projects Learn JavaScript
- 4Mega WordPress Elementor Bundled Course - 5 Courses Included
- 5WordPress Basics for Authors Writers
- 6The Architecture of Oscar Niemeyer
- 7Photoshop CC- Adjustement Layers, Blending Modes Masks
- 8Polymer Clay Jewelry Making Techniques for Beginners