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Ultimate 3D Environment Animation Course Blender

  • DESIGN
  • Mar 15, 2025
SynopsisUltimate 3D Environment Animation Course – Blender, ava...
Ultimate 3D Environment Animation Course Blender  No.1

Ultimate 3D Environment Animation Course – Blender, available at $22.99, has an average rating of 4.5, with 68 lectures, based on 64 reviews, and has 289 subscribers.

You will learn about Understanding the complete formation of a AAA 3D environment on a macro and micro scale How to effectively gather inspirations and references for projects How to bring a simple blockout to a final high poly model UV Unwrapping Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares Lighting an outdoor environment Creating believable and optimized foliage using Geometry Nodes How to create high quality trees using SpeedTree How to build a realistic wind system using Geometry Nodes How to finalize a scene with atmosphere compositing, render settings, and camera animation Complete color grading workflow using Davinci Resolve This course is ideal for individuals who are Beginner or experienced 3D Artists curious about my complete workflow for environment creation It is particularly useful for Beginner or experienced 3D Artists curious about my complete workflow for environment creation.

Enroll now: Ultimate 3D Environment Animation Course – Blender

Summary

Title: Ultimate 3D Environment Animation Course – Blender

Price: $22.99

Average Rating: 4.5

Number of Lectures: 68

Number of Published Lectures: 68

Number of Curriculum Items: 68

Number of Published Curriculum Objects: 68

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understanding the complete formation of a AAA 3D environment on a macro and micro scale
  • How to effectively gather inspirations and references for projects
  • How to bring a simple blockout to a final high poly model
  • UV Unwrapping
  • Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares
  • Lighting an outdoor environment
  • Creating believable and optimized foliage using Geometry Nodes
  • How to create high quality trees using SpeedTree
  • How to build a realistic wind system using Geometry Nodes
  • How to finalize a scene with atmosphere compositing, render settings, and camera animation
  • Complete color grading workflow using Davinci Resolve
  • Who Should Attend

  • Beginner or experienced 3D Artists curious about my complete workflow for environment creation
  • Target Audiences

  • Beginner or experienced 3D Artists curious about my complete workflow for environment creation
  • This course covers EVERYTHING that goes into producing a AAA 3D environment animation!

    Designed for both experienced and beginner 3D artists, I’ll bring you through all the steps I took while creating my most ambitious render that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It’s 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously basically it won’t waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There’s TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there’s something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can’t imagine this course wouldn’t be the perfect thing for the job.

    The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone’s pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I’ll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it’s worth grabbing too! Super exciting to have you on board.

    Things covered:

  • Inspiration and reference gathering

  • Modeling – Blockout to High Poly

  • UV Unwrapping

  • Texel Density Calculations

  • Substance Painter – Basics to Advanced Material Creation & Texturing

  • Lighting

  • Foliage – Scattering, wind systems using Geometry Nodes, more

  • Geometry nodes

  • Building concepts

  • SpeedTree – Tree creation basics + advanced tree breakdown

  • Various animation tasks – Camera, grass, etc.

  • Rendering – Render settings breakdown

  • Blender compositing – Atmosphere, etc.

  • Color Grading – Complete color grading workflow using Davinci Resolve

  • (and more)

  • Softwares covered:

  • Blender

  • Substance Painter

  • SpeedTree

  • Davinci Resolve

  • Various – GIMP, etc.

  • Course format:

    There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it’s optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!

    Course Curriculum

    Chapter 1: Course Introduction

    Lecture 1: Introduction

    Chapter 2: Chapter 1, Reference Gathering

    Lecture 1: Chapter 1 Overview

    Lecture 2: Chapter 1, Part 1, Reference Gathering

    Chapter 3: Chapter 2, Blockout

    Lecture 1: Chapter 2 Overview

    Lecture 2: Chapter 2, Part 1, Blockout

    Chapter 4: Chapter 3, Refining the Blockout

    Lecture 1: Chapter 3 Overview

    Lecture 2: Chapter 3, Part 1, Walls + Window Holes + Door Holes

    Lecture 3: Chapter 3, Part 2, Porch Refinement

    Lecture 4: Chapter 3, Part 3, Window Frames + Door Frames + Trims

    Lecture 5: Chapter 3, Part 4, Eave + Roof Refinement + Attic Window

    Lecture 6: Chapter 3, Part 5, Porch HP

    Lecture 7: Chapter 3, Part 6, Wall High Poly

    Lecture 8: Chapter 3, Part 7, Window High Poly

    Lecture 9: Chapter 3, Part 8, Door High Poly

    Lecture 10: Chapter 3, Part 9, Top Window + Finishing All High Poly

    Chapter 5: Chapter 4, UV Unwrapping

    Lecture 1: Chapter 4 Overview

    Lecture 2: Chapter 4, Part 1, UV Unwrap

    Chapter 6: Chapter 5, Texel Density

    Lecture 1: Chapter 5 Overview

    Lecture 2: Chapter 5, Part 1, Calculating Texel Density

    Lecture 3: Chapter 5, Part 2, Applying Texel Density + Combining Meshes + Organizing

    Chapter 7: Chapter 6, Exporting and Importing

    Lecture 1: Chapter 6 Overview

    Lecture 2: Chapter 6, Part 1, Material Assignment

    Lecture 3: Chapter 6, Part 2, Export Prep + Exporting + Importing + Baking

    Chapter 8: Chapter 7, Texture Analyzation + Gathering + Creation

    Lecture 1: Chapter 7 Overview

    Lecture 2: Chapter 7, Part 1, Reference Analyzation

    Lecture 3: Chapter 7, Part 2, Texture Gathering

    Lecture 4: Chapter 7, Part 3, Texture Creation

    Chapter 9: Chapter 8, Substance Painter

    Lecture 1: Chapter 8 Overview

    Lecture 2: Chapter 8, Part 1, Substance Painter Introduction

    Lecture 3: Chapter 8, Part 2, Texturing The Wall

    Lecture 4: Chapter 8, Part 3, Export Settings + Previewing Wall in Blender

    Lecture 5: Chapter 8, Part 4, Porch Texturing

    Lecture 6: Chapter 8, Part 5, Finishing The House

    Lecture 7: Chapter 8, Part 6, Roof

    Lecture 8: Chapter 8, Part 7, Roof + Glass

    Lecture 9: Chapter 8, Part 8, Chimney + Backwalls

    Chapter 10: Chapter 9, Lighting Experiments

    Lecture 1: Chapter 9 Overview

    Lecture 2: Chapter 9, Part 1, Lighting Experiments

    Chapter 11: Chapter 10, Terrain

    Lecture 1: Chapter 10 Overview

    Lecture 2: Chapter 10, Part 1, Terrain

    Lecture 3: Chapter 10, Part 2, Terrain Material

    Chapter 12: Chapter 11, Foliage

    Lecture 1: Chapter 11 Overview

    Lecture 2: Chapter 11, Part 1, Talking about Graswald + Importing + Proxy Creation

    Lecture 3: Chapter 11, Part 2, Scattering with Geometry Nodes

    Lecture 4: Chapter 11, Part 3, Finishing the Chunk

    Lecture 5: Chapter 11, Part 4, Adjusting the Field + Optimizing

    Lecture 6: Chapter 11, Part 5, Showing off final projects field

    Chapter 13: Chapter 12, Concepting

    Lecture 1: Chapter 12 Overview

    Lecture 2: Chapter 12, Part 1, Concepting Breakdown

    Chapter 14: Chapter 13, SpeedTree

    Lecture 1: Chapter 13 Overview

    Lecture 2: Chapter 13, Part 1, Introduction to SpeedTree

    Lecture 3: Chapter 13, Part 2, Spruce Breakdown

    Chapter 15: Chapter 14, Editing our Tree + Optimizing + Scattering

    Lecture 1: Chapter 14 Overview

    Lecture 2: Chapter 14, Part 1, Importing from SpeedTree + Scattering

    Lecture 3: Chapter 14, Part 2, Actual Projects Tree Scatter

    Chapter 16: Chapter 15, The Fence

    Lecture 1: Chapter 15 Overview

    Lecture 2: Chapter 15, Part 1, Fence Creation

    Lecture 3: Chapter 15, Part 2, Fence in the Final Scene

    Chapter 17: Chapter 16, Grass Animation

    Lecture 1: Chapter 16 Overview

    Lecture 2: Chapter 16, Part 1, Geometry Nodes

    Lecture 3: Chapter 16, Part 2, Displacement

    Chapter 18: Chapter 17, Camera Animation

    Lecture 1: Chapter 17 Overview

    Lecture 2: Chapter 17, Part 1, Camera Animation

    Chapter 19: Chapter 18, Rendering

    Lecture 1: Chapter 18 Overview

    Lecture 2: Chapter 18, Part 1, Render Settings + Mist Pass

    Chapter 20: Chapter 19, Color Grading

    Lecture 1: Chapter 19 Overview

    Lecture 2: Chapter 19, Part 1, Color Grading

    Chapter 21: Course Outro

    Lecture 1: Course Outro

    Instructors

  • Ultimate 3D Environment Animation Course Blender  No.2
    Cov Phillips
    3D Artist
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 1 votes
  • 4 stars: 18 votes
  • 5 stars: 43 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!