Create a Prop for VFX Pipeline with Maya, ZBrush, Substance
- DESIGN
- Jan 04, 2025

Create a Prop for VFX Pipeline with Maya, ZBrush, Substance, available at $19.99, has an average rating of 4.3, with 12 lectures, based on 17 reviews, and has 155 subscribers.
You will learn about Learn how to create a realistic asset in film quality standard Understand how to optimize the model to meet industry standards for rendering Create LODs(Level of Distance) Learn the process of every artist who have worked in the movie industry This course is ideal for individuals who are Anyone who wants to learn how a prop is created in the film industry or Those who want to take their skills to a professional level standards It is particularly useful for Anyone who wants to learn how a prop is created in the film industry or Those who want to take their skills to a professional level standards.
Enroll now: Create a Prop for VFX Pipeline with Maya, ZBrush, Substance
Summary
Title: Create a Prop for VFX Pipeline with Maya, ZBrush, Substance
Price: $19.99
Average Rating: 4.3
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Instructor Info
Mieszko Lacinski is a professional Texture Artist/3D Generalist who had experience working on movies such as Wonder Woman, Thor Ragnarok, Justice League, The Nutcraker and more. He is currently working as a CG supervisor/Texture Lead for 3DE studio in Poland and loves his work because of the interaction and help that he can bring to the team. His advice for artists who want to make it in the film/movie industry is to always see the value of reference. He believes it is the most important tool to achieve any type of asset in 3D. Whenever possible, it’s significant to find and collect references first and stick to them whenever possible. Mieszko’s other interests include space exploration and basically anything related to space. He also loves 3D printing and the idea of using 3D printing to save lives.
Course Info?
In this course, you will gain understanding on how to create an asset for a Visual Effects scene. You will be taken through the technical creation of the model and how to make it work in relation to film layout, animation, and lighting. Through the creation of LODs(Level of Distance) using Maya, you will learn about optimization industry standards for rendering. You will go through the steps of texturing using Substance, which is almost taking the lead as the software used in the film industry today. The entire course as a whole takes you through the process that every artist working in the movie industry goes through to create a professional realistic asset.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modeling
Lecture 1: Modeling the Basic Shapes
Lecture 2: Modeling the High Frequency Details
Chapter 3: UV Preparation
Lecture 1: UV Asset Preparation (Part 1)
Lecture 2: UV Asset Preparation (Part 2)
Lecture 3: UV Asset Preparation (Part 3)
Chapter 4: Baking & Texturing
Lecture 1: Baking Utility Maps
Lecture 2: Texturing (Part 1)
Lecture 3: Texturing (Part 2)
Lecture 4: Exporting Textures
Lecture 5: Texturing Workflows with LODs
Lecture 6: Outro (Farewell)
Instructors

Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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