Advanced VFX and Cinematics for Games with Unreal
- DESIGN
- Jan 02, 2025

Advanced VFX and Cinematics for Games with Unreal, available at $44.99, has an average rating of 4.25, with 31 lectures, based on 11 reviews, and has 485 subscribers.
You will learn about Learn advanced VFX and Cinematics for your game scenes Learn the basics of camera panning and cutscenes for your game This course is ideal for individuals who are Intermediate to Advanced Game Artists interested in learning advanced VFX or FX Artists looking to improve their skillset in UDK It is particularly useful for Intermediate to Advanced Game Artists interested in learning advanced VFX or FX Artists looking to improve their skillset in UDK.
Enroll now: Advanced VFX and Cinematics for Games with Unreal
Summary
Title: Advanced VFX and Cinematics for Games with Unreal
Price: $44.99
Average Rating: 4.25
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course, we take you through the process of setting up a complex – but visually stimulating – particle system that warps a character in through a teleportation device, as well as an amazing look at “phasing” the character in to view! We’ll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.
Course Curriculum
Chapter 1: Introduction to Rays and Particles
Lecture 1: Introduction to the Course
Lecture 2: Key Concept Matinee
Lecture 3: Floating Dust Particles
Lecture 4: Projector Rays
Lecture 5: Projector Rays Materials
Lecture 6: Projector Rays in Cascade
Lecture 7: The Tech Material
Lecture 8: Background Tech Rings
Lecture 9: Holographic Startup Projections
Lecture 10: Key Concepts Screen Position
Lecture 11: Icosahedron Material
Lecture 12: Icosahedron Particle Elements
Lecture 13: Final Particle Touches
Chapter 2: IF Expressions, Fresnel, and Distortion
Lecture 1: Introduction and Material Rundown
Lecture 2: IF Expression
Lecture 3: Stage 1 IF Expression
Lecture 4: Material Instance Actors
Lecture 5: Animating the Fresnel
Lecture 6: Textures and Distortion
Lecture 7: Adding Texture and Distortion
Lecture 8: Stage 2 IF
Lecture 9: Scanlines and Edge Bending
Lecture 10: Warping in the In-Game Model
Chapter 3: Animation and Final Post Rendering
Lecture 1: Introduction
Lecture 2: Camera Animation and Director Group
Lecture 3: Animating the Cameras
Lecture 4: Animating Lights
Lecture 5: Dust Particles and Post Process Tweaks
Lecture 6: Final Tweaks and Prep
Lecture 7: Closing – Kismet Prep and Video Rendering
Lecture 8: Bonus Lecture: Further Learning with 3dmotive
Instructors

3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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