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Creating a Game Character in Maya and Unity

  • DESIGN
  • Dec 12, 2024
SynopsisCreating a Game Character in Maya and Unity, available at $44...
Creating a Game Character in Maya and Unity  No.1

Creating a Game Character in Maya and Unity, available at $44.99, has an average rating of 3.8, with 107 lectures, 1 quizzes, based on 26 reviews, and has 438 subscribers.

You will learn about Create a good concept Have an understanding of the games creation pipeline Confidently model Understand Texturing Understand Rigging Understand UV Layout Animate and setup animations Export and Importing Get assets into Unity Full understanding of loads of tools in Maya This course is ideal for individuals who are Beginners and Intermediates would benefit from this course or Advanced users might be helped on certain aspects It is particularly useful for Beginners and Intermediates would benefit from this course or Advanced users might be helped on certain aspects.

Enroll now: Creating a Game Character in Maya and Unity

Summary

Title: Creating a Game Character in Maya and Unity

Price: $44.99

Average Rating: 3.8

Number of Lectures: 107

Number of Quizzes: 1

Number of Published Lectures: 107

Number of Published Quizzes: 1

Number of Curriculum Items: 108

Number of Published Curriculum Objects: 108

Original Price: £99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a good concept
  • Have an understanding of the games creation pipeline
  • Confidently model
  • Understand Texturing
  • Understand Rigging
  • Understand UV Layout
  • Animate and setup animations
  • Export and Importing
  • Get assets into Unity
  • Full understanding of loads of tools in Maya
  • Who Should Attend

  • Beginners and Intermediates would benefit from this course
  • Advanced users might be helped on certain aspects
  • Target Audiences

  • Beginners and Intermediates would benefit from this course
  • Advanced users might be helped on certain aspects
  • Summary of this indepth course

    With over 80 videos this course tries to cover all the main elements of creating a games model, that can be imported ito your favourite games engine (in this course we import into Unity5), there are hours and hours of training, and I have tried to be as thorough as possible with a clear direction of our goals.

    Programmes used

  • Maya 2013
  • Photoshop CS6
  • Unity 5
  • ZBrush (but this is optional and only to demo quicker workflows)
  • I have been working hard over the last few months to put this together for you guys, this course was created after one of my you tube subscribers asked for it. It ended up being the biggest course I have ever done, I hope you enjoy it!!

    Course Curriculum

    Chapter 1: Course introduction and reference

    Lecture 1: Introduction

    Lecture 2: The Sketch

    Lecture 3: The Concept

    Lecture 4: Colour Up

    Lecture 5: Concept Break out

    Chapter 2: Modelling In Maya

    Lecture 1: Setting up Maya

    Lecture 2: Modelling our Body

    Lecture 3: Setting up Image planes and the base mesh.

    Lecture 4: Manual Image planes

    Lecture 5: Refining the base mesh

    Lecture 6: Adding Arms

    Lecture 7: Adding Hands

    Lecture 8: Creating the Face and Bevels

    Lecture 9: Creating the Face and Bevels – Part 2

    Lecture 10: Defining Face and Crown

    Lecture 11: Defining Face and Crown – Part 2

    Lecture 12: Making changes to the head with the lattice deformer

    Lecture 13: Making changes to the head with the lattice deformer – Part 2

    Lecture 14: Making changes to the head with the lattice deformer – Part 3

    Lecture 15: Creating the Leg and Shin Guards

    Lecture 16: Creating the Leg and Shin Guards – Part 2

    Lecture 17: Finishing the Boots

    Lecture 18: Adding the Trouser Folds

    Lecture 19: Adding the Trouser Folds – Part 2

    Lecture 20: Adding the Trouser Belt

    Lecture 21: Now we tackle the Armour

    Lecture 22: Now we tackle the Armour part 2

    Lecture 23: Armour part 2

    Lecture 24: Creating Chain Mail

    Lecture 25: Shape the Armour using Lattice Deformer

    Lecture 26: Refining the Arms

    Lecture 27: Refining the Hands

    Lecture 28: Using Transfer Maps tips and tricks

    Lecture 29: Transfer Maps part 2

    Lecture 30: Importing our model to ZBrush quick tips

    Lecture 31: Using ZBrush with Maya quicker workflows

    Lecture 32: Back to Maya refining the Head

    Lecture 33: Back to Maya refining the Head – Part 2

    Lecture 34: More head refining

    Lecture 35: More head refining – Part 2

    Lecture 36: Creating a basic ear

    Lecture 37: Ear part 2

    Lecture 38: Adding our Ear to the Head

    Lecture 39: Prepare our model for UV Unwrapping

    Lecture 40: Quick dip back to ZBrush tips and tricks

    Lecture 41: Prepare our model for UV Unwrapping part 2

    Lecture 42: UV Map for Leg and Knee

    Lecture 43: UV Map for Trousers

    Lecture 44: Testing your UV with Custom Checker Maps

    Lecture 45: UV Unwrap of body

    Lecture 46: UV Unwrap of body – Part2

    Lecture 47: Head UV Unwrap

    Lecture 48: Thinking about the hair

    Lecture 49: Tips on Hair

    Lecture 50: Modelling the Hair

    Lecture 51: Resculpting Hair

    Lecture 52: Final Hair UVs

    Lecture 53: Final Hair UVs part 2

    Lecture 54: Creating the Crown

    Lecture 55: UV Checking once again using custom Maps

    Lecture 56: Finishing UVs

    Lecture 57: Understanding UV sets

    Lecture 58: Understanding UV sets – Part 2

    Lecture 59: Using transfer maps to tranfer high res details

    Lecture 60: Using transfer maps to tranfer high res details – Part 2

    Lecture 61: Creating a Tileable Chainmail patch

    Lecture 62: Chainmail Pattern

    Lecture 63: Chainmail Pattern – Part 2

    Lecture 64: Finishing our chain mail

    Lecture 65: Forearms

    Lecture 66: Quick Colour part 1

    Lecture 67: Quick Colour part 2

    Lecture 68: Creating the Face Texture

    Lecture 69: Speed texturing techniques

    Lecture 70: Creating Normal Maps

    Lecture 71: Coming back to the hair for final tweaks

    Lecture 72: Coming back to the hair for final tweaks – Part 2

    Lecture 73: How to create a simple specular map

    Lecture 74: Creating a bump map

    Lecture 75: Adding Transparency

    Lecture 76: Model cleanup

    Lecture 77: Lets create a sword

    Lecture 78: Lets create a sword – Part 2

    Lecture 79: Parenting groups

    Lecture 80: Animation Joints and Smooth Binding

    Lecture 81: Robot rig and bind – A Quick lesson

    Lecture 82: Set up and scene cleanup

    Lecture 83: Clean Up part 2

    Lecture 84: Model adjustments for optimal rig bind

    Lecture 85: Model adjustments for optimal rig bind – Part 2

    Lecture 86: Creating a Basic Rig

    Lecture 87: Creating a Basic Rig – Part 2

    Lecture 88: Binding our Rig to our Geometry – Smooth Bind

    Lecture 89: Adding Skin Weights

    Lecture 90: Adding IK handles to our rig

    Lecture 91: IK Solvers

    Lecture 92: Foot setup

    Lecture 93: Animation Controllers

    Instructors

  • Creating a Game Character in Maya and Unity  No.2
    David Newton
    Teacher, Website and 3D Creative Artist
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 1 votes
  • 3 stars: 6 votes
  • 4 stars: 8 votes
  • 5 stars: 9 votes
  • Frequently Asked Questions

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