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Beginner Guide to 3D Game Assets

  • DESIGN
  • Dec 08, 2024
SynopsisBeginner's Guide to 3D Game Assets, available at $19.99,...
Beginner Guide to 3D Game Assets  No.1

Beginner's Guide to 3D Game Assets, available at $19.99, has an average rating of 4.75, with 96 lectures, 5 quizzes, based on 17 reviews, and has 73 subscribers.

You will learn about Learn 3D Modeling in Blender Learn Texturing in Substance Painter Learn how to do basic Animation in Blender Learn how to implement your own assets in both Unreal Engine 5 and Unity game engines Learn a complete 3D asset creation workflow step by step from start to finish This course is ideal for individuals who are Complete Beginner's who want to learn how to make 3D assets for video games or Indie Game Devs who want to have the skills to make/edit their own custom assets It is particularly useful for Complete Beginner's who want to learn how to make 3D assets for video games or Indie Game Devs who want to have the skills to make/edit their own custom assets.

Enroll now: Beginner's Guide to 3D Game Assets

Summary

Title: Beginner's Guide to 3D Game Assets

Price: $19.99

Average Rating: 4.75

Number of Lectures: 96

Number of Quizzes: 5

Number of Published Lectures: 96

Number of Published Quizzes: 5

Number of Curriculum Items: 101

Number of Published Curriculum Objects: 101

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn 3D Modeling in Blender
  • Learn Texturing in Substance Painter
  • Learn how to do basic Animation in Blender
  • Learn how to implement your own assets in both Unreal Engine 5 and Unity game engines
  • Learn a complete 3D asset creation workflow step by step from start to finish
  • Who Should Attend

  • Complete Beginner's who want to learn how to make 3D assets for video games
  • Indie Game Devs who want to have the skills to make/edit their own custom assets
  • Target Audiences

  • Complete Beginner's who want to learn how to make 3D assets for video games
  • Indie Game Devs who want to have the skills to make/edit their own custom assets
  • Learn to make your own game assets from scratch in this complete beginner’s course!

    ? We will cover the basics of Blender (This section can be skipped if you have used Blender a few times)

    ? Modeling an asset (Treasure Chest) for a game in Blender.

    ? What UVs are and UV mapping in Blender.

    ? The Basics of Substance Painter and how to quickly make custom textures from Substance Painter’s included preset material library.

    ? The basics of Rigging and Animation.

    ? How to rig and animate our treasure chest and then import our animations, textures and models into multiple game engines.

    ? Importing our assets into Unreal Engine 5 and Unity.

    ? Modeling a more complex asset (Sword) using a high to low poly workflow.

    ? Texturing our sword using materials made completely from scratch in Substance Painter.

    ? Adding dirt and scratches to our texture.

    ? Finalizing our sword as a static AND skeletal mesh before importing both to the game engines.

    I have also included several extra videos to show various alternative ways to work or useful tips and tricks.

    I made this course with complete beginners in mind as well as beginner indie developers who want to learn the basics of 3D to have more flexibility in editing or creating their own assets. To achieve this, the course is divided into modular sections so if you have some knowledge you can skip to where you want to start. This also makes it much easier to come back and review a part of this course if you forget how to do something on your own.

    With 10+ hours of content, this course is ready to take you from having no knowledge of 3D to being ready to bring your very own game assets into any game engine you chose.

    This course is backed by Udemy’s 30 day Money Back Guarantee!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Section 1: Blender for Beginners

    Lecture 1: Section 2 Intro

    Lecture 2: Where to get Blender

    Lecture 3: First time launching Blender

    Lecture 4: Blender Camera Controls

    Lecture 5: Note about Blender 4.0+

    Lecture 6: Adding & Manipulating Objects

    Lecture 7: Moving Objects

    Lecture 8: Rotation & Scale

    Lecture 9: Editing Objects

    Lecture 10: Topology

    Lecture 11: EXTRA: Alternate Move, Scale, Rotation

    Chapter 3: Modeling Treasure Chest

    Lecture 1: Section 3 Intro

    Lecture 2: Save a Custom Blender Start

    Lecture 3: Adding a Reference Image

    Lecture 4: Starting the Chest

    Lecture 5: Blender 4.0 + Modifiers

    Lecture 6: The Mirror Modifier

    Lecture 7: Inset & Extrude

    Lecture 8: Modeling the Buttons

    Lecture 9: Modeling the Arrowhead Shape Pt 1

    Lecture 10: Modeling the Arrowhead Shape Pt 2

    Lecture 11: Adding the Rings

    Lecture 12: Making the Lock

    Lecture 13: Adding the Lock Button

    Lecture 14: Using Booleans

    Lecture 15: Creating the Chest Lid

    Lecture 16: Adding the Lid Trim

    Lecture 17: Adding the Lid Buttons

    Lecture 18: Adding Hinges

    Lecture 19: Cleaning Up

    Lecture 20: EXTRA: Software Choices

    Chapter 4: Chest UVs

    Lecture 1: UV Section Intro

    Lecture 2: Starting the UVs

    Lecture 3: UV the Chest Lid

    Lecture 4: UV the Chest Bottom

    Lecture 5: UV Packing

    Lecture 6: Export Asset for Texturing

    Lecture 7: EXTRA: Making Pipes

    Chapter 5: Using Substance Painter

    Lecture 1: Substance Painter Section Intro

    Lecture 2: Where to get Substance Painter

    Lecture 3: Import Asset to Substance Painter

    Lecture 4: Substance Painter Basics

    Lecture 5: Creating the Chest Textures

    Lecture 6: Using Height

    Lecture 7: EXTRA: Making your own Smart Material

    Chapter 6: Export to Game Engine

    Lecture 1: Implementation Section Intro

    Lecture 2: Export Textures for Unreal Engine

    Lecture 3: Export Textures for Unity

    Lecture 4: Where to get the Game Engines

    Lecture 5: Import to Unreal Engine

    Lecture 6: Import to Unity

    Chapter 7: Animation

    Lecture 1: Animation Basics

    Lecture 2: Rigging the Chest

    Lecture 3: Skinning the Chest

    Lecture 4: Chest Open Animation

    Lecture 5: Import Animation to Unreal Engine

    Lecture 6: Chest Close Animation & Using NLA Strips

    Lecture 7: Import NLA Strip Anims to UE & Unity

    Lecture 8: Unreal Import Only Close Animation

    Lecture 9: EXTRA: Play animations in game (Unreal Engine)

    Chapter 8: Modeling the Sword

    Lecture 1: Sword Modeling Section Intro

    Lecture 2: Blender Setup

    Lecture 3: Sword Blockout

    Lecture 4: Modeling the Hilt

    Lecture 5: Modeling the Crossguard

    Lecture 6: Modeling the Pommel

    Lecture 7: Spacers & Tweaks

    Lecture 8: Modeling the Blade Pt 1

    Lecture 9: Modeling the Blade Pt 2

    Lecture 10: EXTRA: Blender Alternative Viewport Options

    Chapter 9: Creating the High-poly & Low-poly Sword

    Lecture 1: High-poly Section Intro

    Lecture 2: High-Poly Explanation

    Lecture 3: Sword High Poly Pt 1

    Lecture 4: Sword High Poly Pt 1

    Lecture 5: Sword Low Poly

    Chapter 10: Sword UVs

    Lecture 1: Sword UV Section Intro

    Lecture 2: Sword UVs Pt 1

    Lecture 3: Sword UVs Pt 2

    Lecture 4: Sword UV Packing

    Lecture 5: Sword Export to Substance Painter

    Lecture 6: EXTRA: Using Floaters

    Chapter 11: Sword Textures

    Lecture 1: Sword Texture Section Intro

    Lecture 2: Texturing the Blade

    Instructors

  • Beginner Guide to 3D Game Assets  No.2
    Zachary Wolf
    Game Dev & 3D Artist
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  • 4 stars: 7 votes
  • 5 stars: 10 votes
  • Frequently Asked Questions

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