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Blender 2.8 Game Character Creation_2

  • DESIGN
  • Dec 08, 2024
SynopsisBlender 2.8 Game Character Creation, available at $64.99, has...
Blender 2.8 Game Character Creation_2  No.1

Blender 2.8 Game Character Creation, available at $64.99, has an average rating of 4.8, with 56 lectures, based on 1622 reviews, and has 7738 subscribers.

You will learn about 3D Modeling in Blender 2.8 UV?Mapping Texturing and Sculpting Baking a Normal Map Rigging a Character in Blender 2.8 Animating a 2D Face with Grease Pencil Creating Animation Cycles for a Video Game Exporting a Character and Animations from Blender 2.8 to Unity Creating a C# Script in Unity to Control a Game Character This course is ideal for individuals who are Anyone who would like to create a game character using Blender 2.8 and Unity It is particularly useful for Anyone who would like to create a game character using Blender 2.8 and Unity.

Enroll now: Blender 2.8 Game Character Creation

Summary

Title: Blender 2.8 Game Character Creation

Price: $64.99

Average Rating: 4.8

Number of Lectures: 56

Number of Published Lectures: 56

Number of Curriculum Items: 56

Number of Published Curriculum Objects: 56

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • 3D Modeling in Blender 2.8
  • UV?Mapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender 2.8
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender 2.8 to Unity
  • Creating a C# Script in Unity to Control a Game Character
  • Who Should Attend

  • Anyone who would like to create a game character using Blender 2.8 and Unity
  • Target Audiences

  • Anyone who would like to create a game character using Blender 2.8 and Unity
  • In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.

    Throughout the course, you will learn:

  • 3D Modeling in Blender 2.8

  • UV?Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 2.8

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender 2.8 to Unity

  • Creating a C# Script in Unity to Control a Game Character

  • Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

    Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

    Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

    You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

    Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

    If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Modeling the Character

    Lecture 1: Modeling the Head

    Lecture 2: Creating the Torso

    Lecture 3: Modeling the Legs

    Lecture 4: Creating the Arm

    Lecture 5: Beginning the Hand

    Lecture 6: Finishing the Hand

    Lecture 7: Beginning the Hair

    Lecture 8: Finishing the Hair

    Chapter 3: UV Mapping

    Lecture 1: UV Mapping the Hips

    Lecture 2: UV Mapping the Head and Torso

    Lecture 3: UV Mapping the Leg and Arm

    Lecture 4: Creating a Unified UV Map

    Chapter 4: Texture Painting and Sculpting

    Lecture 1: Beginning to Texture Paint

    Lecture 2: Finishing the Base Colors

    Lecture 3: Painting the Jacket Detail

    Lecture 4: Texturing the Zipper and Belt

    Lecture 5: Adding Sculpt Detail to the Hair

    Lecture 6: Baking a Normal Map

    Chapter 5: Rigging the Character

    Lecture 1: Beginning the Rig

    Lecture 2: Creating the Arm and Leg Bones

    Lecture 3: Adjusting Roll and Mirroring

    Lecture 4: Binding the Character to the Rig

    Lecture 5: Weight Painting the Character

    Lecture 6: Adjusting and Testing Weights

    Lecture 7: Setting Up IK Legs

    Lecture 8: Creating the Foot Roll Bones

    Lecture 9: Foot Roll Parenting and Constraints

    Lecture 10: Setting Up the Toe and Knee Controls

    Lecture 11: Finishing the Weight Painting

    Lecture 12: Beginning the Control Object Bones

    Lecture 13: Finishing the Control Object Bones

    Lecture 14: Mirroring and Parenting Control Bones

    Lecture 15: Placing the Custom Shapes

    Lecture 16: Finishing the Rig

    Chapter 6: Animating the Character

    Lecture 1: Setting Up for Animation

    Lecture 2: Finishing the Interface Set-up

    Lecture 3: Drawing the 2D Face

    Lecture 4: Creating the Idle Animation

    Lecture 5: Animating the Head Turns and Blinks

    Lecture 6: Rendering and Testing the 2D Animation

    Lecture 7: Starting the Run Animation Cycle

    Lecture 8: Continuing the Run Animation

    Lecture 9: Finishing the Run Cycle

    Lecture 10: Creating the Jump Animation

    Lecture 11: Animating the Face for the Jump

    Chapter 7: Character Set-up in Unity

    Lecture 1: Exporting Assets to Unity

    Lecture 2: Creating and Importing the Sprite Sheets

    Lecture 3: Configuring the Character in Unity

    Lecture 4: Retargeting Third Party Animations

    Lecture 5: Setting Up the Animator Controller

    Lecture 6: Beginning the Player Script

    Lecture 7: Animating the Sprite Sheets

    Lecture 8: Activating the Face Objects

    Lecture 9: Configuring the Character Movement

    Lecture 10: Conclusion

    Instructors

  • Blender 2.8 Game Character Creation_2  No.2
    Darrin Lile
    Blender Foundation Certified Trainer
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 14 votes
  • 3 stars: 87 votes
  • 4 stars: 412 votes
  • 5 stars: 1103 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!