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Visual Effects for Games in Unity Beginner To Intermediate

  • DESIGN
  • Dec 05, 2024
SynopsisVisual Effects for Games in Unity – Beginner To Interme...
Visual Effects for Games in Unity Beginner To Intermediate  No.1

Visual Effects for Games in Unity – Beginner To Intermediate, available at $129.99, has an average rating of 4.52, with 59 lectures, 8 quizzes, based on 3331 reviews, and has 19038 subscribers.

You will learn about Learn how to create effects for games with Unity. Fundamental concepts about Visual Effects. Creating Textures, Meshes and Shaders for Game VFX. How to structure AAA Visual Effects. This course is ideal for individuals who are VFX Beginner or Unity Beginners or Unreal Beginners or Programmers or Illustrators or 3D Generalists or Artists in General or Game Designers It is particularly useful for VFX Beginner or Unity Beginners or Unreal Beginners or Programmers or Illustrators or 3D Generalists or Artists in General or Game Designers.

Enroll now: Visual Effects for Games in Unity – Beginner To Intermediate

Summary

Title: Visual Effects for Games in Unity – Beginner To Intermediate

Price: $129.99

Average Rating: 4.52

Number of Lectures: 59

Number of Quizzes: 8

Number of Published Lectures: 59

Number of Published Quizzes: 8

Number of Curriculum Items: 67

Number of Published Curriculum Objects: 67

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to create effects for games with Unity.
  • Fundamental concepts about Visual Effects.
  • Creating Textures, Meshes and Shaders for Game VFX.
  • How to structure AAA Visual Effects.
  • Who Should Attend

  • VFX Beginner
  • Unity Beginners
  • Unreal Beginners
  • Programmers
  • Illustrators
  • 3D Generalists
  • Artists in General
  • Game Designers
  • Target Audiences

  • VFX Beginner
  • Unity Beginners
  • Unreal Beginners
  • Programmers
  • Illustrators
  • 3D Generalists
  • Artists in General
  • Game Designers
  • This course is about the creation of VFX for Games with Unity. You’ll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: VFX Fundamentals

    Lecture 1: Types of Effects | Introduction

    Lecture 2: Types of Effects | 1 – Particle Effects

    Lecture 3: Types of Effects | 2 – Mesh Effects

    Lecture 4: Types of Effects | 3 – Flipbook Animations

    Lecture 5: Types of Effects | 4 – Shader Effects

    Lecture 6: Types of Effects | 5 – Hybrids

    Lecture 7: Principles of VFX | 1 – Gameplay

    Lecture 8: Principles of VFX | 2 – Timing

    Lecture 9: Principles of VFX | 3 – Shape

    Lecture 10: Principles of VFX | 4 – Contrast

    Lecture 11: Principles of VFX | 5 – Color

    Chapter 3: Pre-Production

    Lecture 1: Pre-Production | Introduction

    Lecture 2: Pre-Production | 1 – Gameplay Objective

    Lecture 3: Pre-Production | 2 – Getting References

    Lecture 4: Pre-Production | 3 – Technical Research

    Lecture 5: Pre-Production | 4 – Sketching

    Chapter 4: Setting Up Unity – Your Workspace

    Lecture 1: Download & Install Unity

    Lecture 2: Setting Up Your Project

    Lecture 3: Import Package

    Chapter 5: Sparks – Getting Familiar With The Particle System

    Lecture 1: Starting The Sparks

    Lecture 2: Shader Graph – Additive Shader

    Lecture 3: Your First Texture

    Lecture 4: Particle System – Sparks

    Lecture 5: More Details To The Sparks

    Lecture 6: Particle System – Sparks Hit

    Lecture 7: Variations

    Chapter 6: Area Of Effect Attack

    Lecture 1: References

    Lecture 2: Sketching

    Lecture 3: Anticipation, Climax and Dissipation – The Start

    Lecture 4: Your First Mesh

    Lecture 5: Impact 01 Texture

    Lecture 6: Impact 02 Texture

    Lecture 7: Shockwave

    Lecture 8: Ground Crack

    Lecture 9: Shader Graph – Alpha Blended Shader

    Lecture 10: Fire Version

    Lecture 11: Nature Version – Part 1

    Lecture 12: Nature Version – Part 2

    Lecture 13: Final Touches

    Chapter 7: Projectile / Spell

    Lecture 1: References

    Lecture 2: Sketching

    Lecture 3: Projectile Mesh

    Lecture 4: Projectile Texture

    Lecture 5: The Trail

    Lecture 6: Shader Graph – Additive Scroll and Distortion Shader

    Lecture 7: Projectile Scene – Overview

    Lecture 8: Making The Projectile Fly

    Lecture 9: The Impact Effect

    Lecture 10: The Muzzle Effect

    Lecture 11: Electric Version – Part 1

    Lecture 12: Electric Version – Part 2

    Lecture 13: Electric Version – Part 3

    Lecture 14: Electric Version – Impact & Muzzle

    Chapter 8: Performance

    Lecture 1: Introduction

    Lecture 2: Performance Improvements Of The Projectile – Part 1

    Lecture 3: Performance Improvements Of The Projectile – Part 2

    Lecture 4: Performance Improvements Of The Projectile – Part 3

    Chapter 9: Conclusion

    Lecture 1: The Conclusion

    Instructors

  • Visual Effects for Games in Unity Beginner To Intermediate  No.2
    Gabriel Aguiar
    VFX Artist
  • Rating Distribution

  • 1 stars: 22 votes
  • 2 stars: 23 votes
  • 3 stars: 215 votes
  • 4 stars: 1007 votes
  • 5 stars: 2064 votes
  • Frequently Asked Questions

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