Visual Effects for Games in Unity Beginner To Intermediate
- DESIGN
- Dec 05, 2024

Visual Effects for Games in Unity – Beginner To Intermediate, available at $129.99, has an average rating of 4.52, with 59 lectures, 8 quizzes, based on 3331 reviews, and has 19038 subscribers.
You will learn about Learn how to create effects for games with Unity. Fundamental concepts about Visual Effects. Creating Textures, Meshes and Shaders for Game VFX. How to structure AAA Visual Effects. This course is ideal for individuals who are VFX Beginner or Unity Beginners or Unreal Beginners or Programmers or Illustrators or 3D Generalists or Artists in General or Game Designers It is particularly useful for VFX Beginner or Unity Beginners or Unreal Beginners or Programmers or Illustrators or 3D Generalists or Artists in General or Game Designers.
Enroll now: Visual Effects for Games in Unity – Beginner To Intermediate
Summary
Title: Visual Effects for Games in Unity – Beginner To Intermediate
Price: $129.99
Average Rating: 4.52
Number of Lectures: 59
Number of Quizzes: 8
Number of Published Lectures: 59
Number of Published Quizzes: 8
Number of Curriculum Items: 67
Number of Published Curriculum Objects: 67
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
This course is about the creation of VFX for Games with Unity. You’ll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: VFX Fundamentals
Lecture 1: Types of Effects | Introduction
Lecture 2: Types of Effects | 1 – Particle Effects
Lecture 3: Types of Effects | 2 – Mesh Effects
Lecture 4: Types of Effects | 3 – Flipbook Animations
Lecture 5: Types of Effects | 4 – Shader Effects
Lecture 6: Types of Effects | 5 – Hybrids
Lecture 7: Principles of VFX | 1 – Gameplay
Lecture 8: Principles of VFX | 2 – Timing
Lecture 9: Principles of VFX | 3 – Shape
Lecture 10: Principles of VFX | 4 – Contrast
Lecture 11: Principles of VFX | 5 – Color
Chapter 3: Pre-Production
Lecture 1: Pre-Production | Introduction
Lecture 2: Pre-Production | 1 – Gameplay Objective
Lecture 3: Pre-Production | 2 – Getting References
Lecture 4: Pre-Production | 3 – Technical Research
Lecture 5: Pre-Production | 4 – Sketching
Chapter 4: Setting Up Unity – Your Workspace
Lecture 1: Download & Install Unity
Lecture 2: Setting Up Your Project
Lecture 3: Import Package
Chapter 5: Sparks – Getting Familiar With The Particle System
Lecture 1: Starting The Sparks
Lecture 2: Shader Graph – Additive Shader
Lecture 3: Your First Texture
Lecture 4: Particle System – Sparks
Lecture 5: More Details To The Sparks
Lecture 6: Particle System – Sparks Hit
Lecture 7: Variations
Chapter 6: Area Of Effect Attack
Lecture 1: References
Lecture 2: Sketching
Lecture 3: Anticipation, Climax and Dissipation – The Start
Lecture 4: Your First Mesh
Lecture 5: Impact 01 Texture
Lecture 6: Impact 02 Texture
Lecture 7: Shockwave
Lecture 8: Ground Crack
Lecture 9: Shader Graph – Alpha Blended Shader
Lecture 10: Fire Version
Lecture 11: Nature Version – Part 1
Lecture 12: Nature Version – Part 2
Lecture 13: Final Touches
Chapter 7: Projectile / Spell
Lecture 1: References
Lecture 2: Sketching
Lecture 3: Projectile Mesh
Lecture 4: Projectile Texture
Lecture 5: The Trail
Lecture 6: Shader Graph – Additive Scroll and Distortion Shader
Lecture 7: Projectile Scene – Overview
Lecture 8: Making The Projectile Fly
Lecture 9: The Impact Effect
Lecture 10: The Muzzle Effect
Lecture 11: Electric Version – Part 1
Lecture 12: Electric Version – Part 2
Lecture 13: Electric Version – Part 3
Lecture 14: Electric Version – Impact & Muzzle
Chapter 8: Performance
Lecture 1: Introduction
Lecture 2: Performance Improvements Of The Projectile – Part 1
Lecture 3: Performance Improvements Of The Projectile – Part 2
Lecture 4: Performance Improvements Of The Projectile – Part 3
Chapter 9: Conclusion
Lecture 1: The Conclusion
Instructors

Gabriel Aguiar
VFX Artist
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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