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Blender Environment Artist- Create 3D Worlds

  • DESIGN
  • Nov 28, 2024
SynopsisBlender Environment Artist: Create 3D Worlds, available at $1...
Blender Environment Artist- Create 3D Worlds  No.1

Blender Environment Artist: Create 3D Worlds, available at $129.99, has an average rating of 4.81, with 98 lectures, based on 3874 reviews, and has 43018 subscribers.

You will learn about Learn Blender 3.1. Model objects in Blender and for environments in general. Use textures to make objects look realistic. Learn different types of texturing for speed and detail. Learn workflow tips that will boost your productivity Discover different types of environment modelling for games or animations Learn how to use PBR materials and how to create your own. Find out how to use modular environment assets effectively. Create stunning images for your 3D Art Portfolio. Be part of an amazing and supportive community of people similar to you. This course is ideal for individuals who are Blender beginners who wants to create unique environments for their games, animations or renders. or Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects. or Experienced Blender users who want to turn bland into beautiful. or Environment artists looking for more experience. It is particularly useful for Blender beginners who wants to create unique environments for their games, animations or renders. or Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects. or Experienced Blender users who want to turn bland into beautiful. or Environment artists looking for more experience.

Enroll now: Blender Environment Artist: Create 3D Worlds

Summary

Title: Blender Environment Artist: Create 3D Worlds

Price: $129.99

Average Rating: 4.81

Number of Lectures: 98

Number of Published Lectures: 98

Number of Curriculum Items: 98

Number of Published Curriculum Objects: 98

Original Price: $84.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Blender 3.1.
  • Model objects in Blender and for environments in general.
  • Use textures to make objects look realistic.
  • Learn different types of texturing for speed and detail.
  • Learn workflow tips that will boost your productivity
  • Discover different types of environment modelling for games or animations
  • Learn how to use PBR materials and how to create your own.
  • Find out how to use modular environment assets effectively.
  • Create stunning images for your 3D Art Portfolio.
  • Be part of an amazing and supportive community of people similar to you.
  • Who Should Attend

  • Blender beginners who wants to create unique environments for their games, animations or renders.
  • Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
  • Experienced Blender users who want to turn bland into beautiful.
  • Environment artists looking for more experience.
  • Target Audiences

  • Blender beginners who wants to create unique environments for their games, animations or renders.
  • Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
  • Experienced Blender users who want to turn bland into beautiful.
  • Environment artists looking for more experience.
  • Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?

    Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!

    Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.

    The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.

    You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.

    The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources – you’ll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

    The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.

    No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Section Intro – The Blender Interface

    Lecture 2: Downloading Blender

    Lecture 3: Community & Support

    Lecture 4: The Interface

    Lecture 5: Adding Objects

    Lecture 6: Rendering

    Lecture 7: Materials

    Lecture 8: Background HDRI’s

    Chapter 2: Modular Castle

    Lecture 1: Section Intro – Modular Castle

    Lecture 2: Castle Wall

    Lecture 3: Castle Tower

    Lecture 4: Smooth Shading

    Lecture 5: Duplicating Objects

    Lecture 6: Castle Landscape

    Lecture 7: Castle Materials

    Lecture 8: Flags & Turrets

    Lecture 9: Section completion

    Chapter 3: Spooky Corridor – UV Mapping

    Lecture 1: Section Intro – Spooky Corridor

    Lecture 2: Basics of UV Mapping

    Lecture 3: Spooky Corridor UV Unwrapping

    Lecture 4: Mirror Modifier

    Lecture 5: Marking Seams

    Lecture 6: Subdivision Surface Modifier

    Lecture 7: Generated Texture Coordinates

    Lecture 8: Toxic Barrel

    Lecture 9: Section Completion

    Chapter 4: Rocks & Trees

    Lecture 1: Section Intro – Rocks & Trees

    Lecture 2: Sculpting Rocks

    Lecture 3: PBR Materials

    Lecture 4: Displacement

    Lecture 5: Sculpting Trees

    Lecture 6: Alpha Textures

    Lecture 7: Texturing The Bark

    Lecture 8: Building The Trees

    Lecture 9: Changing the Leaf Colour

    Lecture 10: The Decimate Modifier

    Lecture 11: Collections & Links

    Lecture 12: Section Completion

    Chapter 5: Modular Building

    Lecture 1: Blocking Out

    Lecture 2: Building the Beams

    Lecture 3: Plaster Modules

    Lecture 4: Stone Walls

    Lecture 5: Building the Roof – Part 1

    Lecture 6: Building the Roof – Part 2

    Lecture 7: Fence Posts

    Chapter 6: Adding Detail

    Lecture 1: Adding Details

    Lecture 2: Box Projection

    Lecture 3: Simple Unwrap

    Lecture 4: Texture Painting

    Lecture 5: Texture Painting the Stone

    Lecture 6: PBR From a Single Texture

    Lecture 7: Texture Atlases

    Lecture 8: Doors & Windows

    Lecture 9: Seamless Textures

    Lecture 10: Procedural Textures

    Lecture 11: Section Completion

    Chapter 7: Sculpted Details

    Lecture 1: Sculpting Details

    Lecture 2: Sculpted the Beams Part 1

    Lecture 3: Sculpted the Beams Part 2

    Lecture 4: Unwrapping the Beams

    Lecture 5: Baking a normal map

    Lecture 6: Ray Distance

    Lecture 7: Baking a Cavity Texture

    Lecture 8: Connecting the Cavity texture

    Lecture 9: Painting The Wood Texture

    Lecture 10: The Beams Roughness

    Lecture 11: Adapting The Beams

    Chapter 8: Completing The Modules

    Lecture 1: Completing The Modules

    Lecture 2: Combining texturing Techniques

    Lecture 3: Joining The Modules

    Lecture 4: Different Sized Roofs

    Lecture 5: Combining the Roof Modules

    Lecture 6: The Stone Wall Modules

    Lecture 7: The Bay Windows Part 1

    Lecture 8: The Bay Windows Part 2

    Lecture 9: Organise & Build a House

    Lecture 10: Build a 2nd House

    Chapter 9: The Landscape

    Lecture 1: Landscape

    Lecture 2: Sculpting The Rock Base

    Lecture 3: Decimate the Rock

    Lecture 4: Baking Normals & Cavity Maps

    Lecture 5: Rock Colour

    Lecture 6: Building A Scene

    Lecture 7: Adding Trees

    Lecture 8: Composition & Background

    Lecture 9: Mossy Rocks

    Lecture 10: Editing Links

    Lecture 11: Adding Fences and Rocks

    Lecture 12: Creating bushes

    Chapter 10: Lighting & Rendering

    Lecture 1: Intro to Rendering and Lighting

    Instructors

  • Blender Environment Artist- Create 3D Worlds  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Blender Environment Artist- Create 3D Worlds  No.3
    Rick Davidson
    Helped More Than 1 Million Students To Create & Grow
  • Blender Environment Artist- Create 3D Worlds  No.4
    Grant Abbitt
    3D Artist
  • Rating Distribution

  • 1 stars: 16 votes
  • 2 stars: 28 votes
  • 3 stars: 204 votes
  • 4 stars: 1062 votes
  • 5 stars: 2564 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!