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Professional Video Game Art School

  • DESIGN
  • Nov 25, 2024
SynopsisProfessional Video Game Art School, available at $44.99, has...
Professional Video Game Art School  No.1

Professional Video Game Art School, available at $44.99, has an average rating of 4.35, with 263 lectures, based on 183 reviews, and has 26224 subscribers.

You will learn about To learn the basics of 3ds Max To learn basic 2D and 3D drawing techniques This course is ideal for individuals who are Aspiring video game developers or Experienced video game developers or Graphic artists and designers or 2D and 3D Animators or Artists or Entrepreneurs It is particularly useful for Aspiring video game developers or Experienced video game developers or Graphic artists and designers or 2D and 3D Animators or Artists or Entrepreneurs.

Enroll now: Professional Video Game Art School

Summary

Title: Professional Video Game Art School

Price: $44.99

Average Rating: 4.35

Number of Lectures: 263

Number of Published Lectures: 262

Number of Curriculum Items: 263

Number of Published Curriculum Objects: 262

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • To learn the basics of 3ds Max
  • To learn basic 2D and 3D drawing techniques
  • Who Should Attend

  • Aspiring video game developers
  • Experienced video game developers
  • Graphic artists and designers
  • 2D and 3D Animators
  • Artists
  • Entrepreneurs
  • Target Audiences

  • Aspiring video game developers
  • Experienced video game developers
  • Graphic artists and designers
  • 2D and 3D Animators
  • Artists
  • Entrepreneurs
  • Don’t waste $200,000 on video game developer school and spend your life paying back student loans when you can get the same level of training with this course.

    Calling All Video Game Addicts

    If you love playing games, then you may be perfect for the game development industry. Did you know that video game developers make $76,000 to $112,000 per year doing what they love?

    If you think you have what it takes to break into the game development world, then look no further. Your own college experience is within this course.

    What You Will Learn

    In this course, you will learn the basics of 3ds Max game development software, as well as how to use it to create real life projects. You will be introduced to video game art, animation, 2D and 3D modelling, layout and design as you become a well rounded game developer and game artist without going to game developer school.

    This is the complete Game Development course, designed to take an artist from the beginning stages of traditional drawing through a completed studies of the skills and training to become a Professional Video Game Artist.

    Software Used (Older Software)

    Please note that while the content of this course is still very relevant, the software used is older. Students learning with the most updated versions of Photoshop and 3ds Max will find that tools have moved to new locations in the software due to multiple updates over the years.?

    1. 3ds Max 2010
    2. Photoshop CS3

    Course Curriculum

    Chapter 1: Introduction & Setting Up 3DS Max

    Lecture 1: Autodesk Student Software Download

    Lecture 2: Setting Your Preferences

    Lecture 3: The Material Editor

    Lecture 4: Configuring Your Modifiers

    Lecture 5: Setting Up Max Interface and Workflow

    Chapter 2: 3DS Max Basics

    Lecture 1: Edit polygon modifier

    Lecture 2: Soft selection

    Lecture 3: Edit properties

    Lecture 4: Geometry

    Lecture 5: matID: Smoothing groups

    Lecture 6: Paint deformation

    Lecture 7: Unwrap modifier basics

    Lecture 8: Spherical mapping types

    Lecture 9: Material Editor

    Chapter 3: Basic 3D Modeling – Crates

    Lecture 1: Notice to Students

    Lecture 2: Introduction

    Lecture 3: Modeling Overview

    Lecture 4: Reference and Setup

    Lecture 5: Modeling a Crate

    Lecture 6: Unwrapping an Object

    Lecture 7: Texturing

    Lecture 8: Specular Leveling

    Lecture 9: Creating a Bump Map

    Lecture 10: Texture Details

    Lecture 11: Rendering

    Lecture 12: Create an Exploding Crate

    Chapter 4: Basic 3D Modeling – Barrels

    Lecture 1: Introduction

    Lecture 2: Setup

    Lecture 3: Modeling

    Lecture 4: Smoothing Groups

    Lecture 5: Unrapping

    Lecture 6: Texture Part 1

    Lecture 7: Texture Part 2

    Lecture 8: Texture Part 3

    Lecture 9: Rendering

    Chapter 5: Basic 3D Modeling – Tables

    Lecture 1: Introduction

    Lecture 2: Setup

    Lecture 3: Modeling

    Lecture 4: Unwrapping

    Lecture 5: Texturing Part 1

    Lecture 6: Texturing Part 2

    Lecture 7: Texture Part 3

    Lecture 8: Rendering

    Chapter 6: Creating a Catapult

    Lecture 1: Introduction

    Lecture 2: Setup

    Lecture 3: Modeling Part 1

    Lecture 4: Modeling Part 2

    Lecture 5: Modeling Part 3

    Lecture 6: Modeling Part 4

    Lecture 7: Modeling Part 5

    Lecture 8: Texturing Part 1

    Lecture 9: Texturing Part 2

    Lecture 10: Texturing Part 3

    Lecture 11: Texturing Part 4

    Lecture 12: Texturing Part 5

    Lecture 13: Rendering Your Catapult

    Chapter 7: Creating a Catapult and Castle Scene

    Lecture 1: Introduction

    Lecture 2: Introduction to 3ds Max Scripting

    Lecture 3: Terrain Example

    Lecture 4: Setting Up the Terrain

    Lecture 5: Object Placement

    Lecture 6: Animation and the Castle

    Lecture 7: Exploding Castle

    Lecture 8: The Cameras

    Lecture 9: Starting Your Render

    Lecture 10: Finishing Your Render

    Chapter 8: Photoshop For Artists

    Lecture 1: Introduction

    Lecture 2: The User Interface

    Lecture 3: The Menu Explained

    Lecture 4: File Options

    Lecture 5: Edit Options

    Lecture 6: Image Options

    Lecture 7: Layer Options

    Lecture 8: Select Options

    Lecture 9: The Filter Gallery

    Lecture 10: Liquify

    Lecture 11: Creating Vanishing Points

    Lecture 12: Additional Filters

    Lecture 13: 3D View

    Lecture 14: Help Window

    Lecture 15: Removing Selections

    Lecture 16: Toolbar Wrapup

    Lecture 17: History and Actions

    Lecture 18: Layer Comps and Notes

    Lecture 19: The Histogram

    Lecture 20: Brushes and Cloning

    Lecture 21: Color Swatches

    Lecture 22: Making Adjustments

    Lecture 23: Channels and Paths

    Chapter 9: Creating Seamless Textures

    Lecture 1: Introduction

    Lecture 2: Creating Seamless Textures Part 1

    Instructors

  • Professional Video Game Art School  No.2
    Stone River eLearning
    Over 1,000,000 Happy Students
  • Professional Video Game Art School  No.3
    Chad Walker
    Polymath
  • Rating Distribution

  • 1 stars: 17 votes
  • 2 stars: 15 votes
  • 3 stars: 32 votes
  • 4 stars: 59 votes
  • 5 stars: 60 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!