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Math in Houdini FX VOL 1

SynopsisMath in Houdini FX VOL 1, available at $49.99, has an average...
Math in Houdini FX VOL 1  No.1

Math in Houdini FX VOL 1, available at $49.99, has an average rating of 4.2, with 20 lectures, based on 23 reviews, and has 462 subscribers.

You will learn about using dot product inside houdini with flip fluid project using cross product in creating visual effects what is the matrix and for what we need it, cool project covered in tutorial Using Math for creating visual effects what is the triangles function , Sin Cos, how to use it in Houdini & CG This course is ideal for individuals who are Houdini Users or Houdini student or Houdini fx users or 3D Artist or TD Artist or FX Artist or 3D generalist or 3D student It is particularly useful for Houdini Users or Houdini student or Houdini fx users or 3D Artist or TD Artist or FX Artist or 3D generalist or 3D student.

Enroll now: Math in Houdini FX VOL 1

Summary

Title: Math in Houdini FX VOL 1

Price: $49.99

Average Rating: 4.2

Number of Lectures: 20

Number of Published Lectures: 20

Number of Curriculum Items: 20

Number of Published Curriculum Objects: 20

Original Price: $124.99

Quality Status: approved

Status: Live

What You Will Learn

  • using dot product inside houdini with flip fluid project
  • using cross product in creating visual effects
  • what is the matrix and for what we need it, cool project covered in tutorial
  • Using Math for creating visual effects
  • what is the triangles function , Sin Cos, how to use it in Houdini & CG
  • Who Should Attend

  • Houdini Users
  • Houdini student
  • Houdini fx users
  • 3D Artist
  • TD Artist
  • FX Artist
  • 3D generalist
  • 3D student
  • Target Audiences

  • Houdini Users
  • Houdini student
  • Houdini fx users
  • 3D Artist
  • TD Artist
  • FX Artist
  • 3D generalist
  • 3D student
  • Hello Everyone,

    Description: This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot productcan be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data..and many other features of using Math in Houdini.

    Lesson plan :

    1. Introduction to vectors – What is the vectors and, why we need it in math and physic and CG ?.

    2. Dot product definition – Introduction to Dot product equation in math: input, return, formula, spatial situation, deficiency of Dot product .

    3. Dot product and angle calculate– Simple example in Houdini for using Dot product to calculate angle between two geometry.

    4. Dot product inside flip fluid 01 – Create custom force attribute for controlling fluid behavior.

    5. Dot product inside flip fluid 02 – Solving deficiency in Dot product and final behavior test.

    6. Cross Product definition– Introduction to Cross product equation: what we need to know about Cross Product for using in CG, and

                                                      what we don’t need ?.

    7. Cross Product and particles 01– Aiming dynamic force in particles by Cross product for creating windy curves (like frozen animation film).

    8. Cross Product and particles 02– Adding randomizing vector to Cross product and update vector every 10 frames.

    9. Cross Product and particles 03– Add amplitude to Cross Product direction vector and final simulation.

    10. Cross Product and particles 04 – Reorient all curves by one direction using For each SOP.

    11. Cross Product and particles 05– Emitting particles from curves and creating advanced time manipulating expressions with time shift node .

    12. Matrix 01– Rotate the attributes by Matrix to save the orientation after rotation.

    13. Matrix 02– Generate Matrix using Align Vex Node and create attributes to store reorientation Matrix in, Create advanced reorient system using Matrices and For Each.

    14. Matrix 03– Without Matrix it will need a code of 20 lines to do this effect, Modify particles velocity vector by rotation matrix.

    15. Sine Function 01– What is the sine function parts in math.

    16. Sine Function 02– Adding two sine wave to simple grid.

    17. Decay Solver 01– What is the decay and what are the types of decay in life.

    18. Decay Solver 02 –Creating decay solver simulation in Houdini to decay physical attributes like fluid’s temperature, viscosity and cloth’s wetness….etc.

    19. Manipulate Rang[0-1] –Creating 10 different complex shapes from simple point number expression.

    Course Curriculum

    Chapter 1: Intro to Course

    Lecture 1: Introduction to course

    Chapter 2: Introduction to vector

    Lecture 1: Introduction to vector

    Chapter 3: Dot product

    Lecture 1: Dot Product Definition

    Lecture 2: Dot Product Angle Calculate

    Lecture 3: Dot Product inside Flip Fluid_A

    Lecture 4: Dot Product inside Flip Fluid_B

    Chapter 4: Cross Product

    Lecture 1: Cross Product Definition

    Lecture 2: Cross Product _ Controlling Force Dynamic

    Lecture 3: Cross Product _ Rand Vector

    Lecture 4: Cross Product _ Final Particles Motion

    Lecture 5: Cross Product _ Reorient the Curves

    Lecture 6: Cross Product _ Emittibg Particles

    Chapter 5: Matrices in Houdini FX

    Lecture 1: Matrices _ Rotate Attributes

    Lecture 2: Matrices _ Reorient Using Matrices

    Lecture 3: Matrices _ Controls Velocity

    Chapter 6: Sin Function Discovering

    Lecture 1: Sine in Math

    Lecture 2: Two Sine Waves on Grid

    Chapter 7: Decay Solver

    Lecture 1: decay solver _ Decay Types

    Lecture 2: decay solver _ Creating Decay Solver

    Chapter 8: Range [01]

    Lecture 1: Manipulating the Range [01]

    Instructors

  • Math in Houdini FX VOL 1  No.2
    HossamFX
    Houdini FX Instructor & Generalist at HossamFX.org
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 2 votes
  • 3 stars: 1 votes
  • 4 stars: 9 votes
  • 5 stars: 11 votes
  • Frequently Asked Questions

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