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Make Game Assets Easily And Export To Godot Unity Unreal

  • Development
  • Mar 26, 2025
SynopsisMake Game Assets Easily And Export To Godot / Unity / Unreal,...
Make Game Assets Easily And Export To Godot  Unity Unreal No.1

Make Game Assets Easily And Export To Godot / Unity / Unreal, available at $64.99, has an average rating of 4.8, with 113 lectures, based on 98 reviews, and has 1335 subscribers.

You will learn about Low-poly 3D models. Generative modelling. Non-destructive Workflow. Making environmental props. Parametric modelling. Exporting assets. Importing mesh into Godot. Custom collision shapes. Material pipeline. Modifier stacking. Multi part modelling This course is ideal for individuals who are Artists and Game Designers who want to learn to bring their assets alive in Godot . or Game Developers who wish to expand their Skill Set. or Those with some basic knowledge who are willing to work hard. or Students wanting to learn intermediate Blender techniques. It is particularly useful for Artists and Game Designers who want to learn to bring their assets alive in Godot . or Game Developers who wish to expand their Skill Set. or Those with some basic knowledge who are willing to work hard. or Students wanting to learn intermediate Blender techniques.

Enroll now: Make Game Assets Easily And Export To Godot / Unity / Unreal

Summary

Title: Make Game Assets Easily And Export To Godot / Unity / Unreal

Price: $64.99

Average Rating: 4.8

Number of Lectures: 113

Number of Published Lectures: 113

Number of Curriculum Items: 113

Number of Published Curriculum Objects: 113

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Low-poly 3D models.
  • Generative modelling.
  • Non-destructive Workflow.
  • Making environmental props.
  • Parametric modelling.
  • Exporting assets.
  • Importing mesh into Godot.
  • Custom collision shapes.
  • Material pipeline.
  • Modifier stacking.
  • Multi part modelling
  • Who Should Attend

  • Artists and Game Designers who want to learn to bring their assets alive in Godot .
  • Game Developers who wish to expand their Skill Set.
  • Those with some basic knowledge who are willing to work hard.
  • Students wanting to learn intermediate Blender techniques.
  • Target Audiences

  • Artists and Game Designers who want to learn to bring their assets alive in Godot .
  • Game Developers who wish to expand their Skill Set.
  • Those with some basic knowledge who are willing to work hard.
  • Students wanting to learn intermediate Blender techniques.
  • Part of Godot Getaway: The Blender Course

    If you want to create modular models in Blender for use in-game engines then this is the course for you!

    Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine- in this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:

  • Learn a non-destructive modelling workflow.

  • Manage multiple game assets.

  • Learn the material workflow.

  • Bring your assets alive in the Godot game engine.

  • This is an intermediate course- but wait! What does that really mean?

    I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to keep up. If you have some existing Blender knowledge you will be able to jump straight in and follow along.

    Learn how to create LowPoly 3D models and assets for games using Blender, the free-to-use 3D production suite. I have labelled the course as intermediate, however, if you have a basic knowledge of Blender you’ll be good to go!

    You’ll be ok with little or no experience. With our online tutorials, you’ll be amazed by what you can achieve, with instructor support and online help.

    Michael Bridges is an experienced 3D artist and has teamed up with Yann Burrett who teaches Godot. Together Michael and Yann will provide support, encouragement and plenty of challenges along the way.

    The course starts with basic props so we can focus on the non-destructive modelling techniques. You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos along with the screencasts for you to follow along.

    For each of the models that you build you will follow this process:

  • Be taught a new technique.

  • Challenged to apply the lessons to your own work.

  • Be shown step-by-step how to build it.

  • Apply your previous knowledge regularly.

  • You will get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident making 3D assets ready for export to Godot.

    Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.

    Let’s hop on over, into Blender!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome To The Course

    Lecture 2: Working With External Constraints

    Lecture 3: Gathering References

    Lecture 4: Blender 2.8 Onwards

    Lecture 5: Getting Setup Wrap Up

    Chapter 2: Simple Props

    Lecture 1: What’s Coming Up In Section 2

    Lecture 2: What Are Props

    Lecture 3: The Game Asset Pipeline

    Lecture 4: The Importance Of Origins

    Lecture 5: A Simple Crate

    Lecture 6: Your First Export

    Lecture 7: Adding A Second Material

    Lecture 8: Changing Materials

    Lecture 9: MidSection Whats Coming Up

    Lecture 10: Manual Work

    Lecture 11: Randomize Transform

    Lecture 12: Auto Mirror and The Mirror Modifier

    Lecture 13: Solidifying Our Mesh

    Lecture 14: The Array Modifier

    Lecture 15: Adding Some Imperfections Using Displacement

    Lecture 16: Solving Common Problems With Shading And Scale

    Lecture 17: Controlling Texture Coordinates And More Complex Arrays

    Lecture 18: Mid Section Crate Challenge

    Lecture 19: Exporting With Multiple Modifiers And Objects

    Lecture 20: Introduction To the Hydrant

    Lecture 21: 4 Ways of Importing Reference Images

    Lecture 22: Spin And Screw Modifier

    Lecture 23: Problems You May Encounter When Exporting

    Lecture 24: Using Primitives As A Template

    Lecture 25: Basic Drivers

    Lecture 26: Mid Section Hydrant Challenge

    Lecture 27: Organisation Decisions

    Lecture 28: Godot Import Settings And Saving Branch As Scene

    Lecture 29: Fixing Dependancies

    Lecture 30: Setting Up Godots Performace Monitors

    Lecture 31: The Impact Of Mesh And Materials On Draw Calls

    Lecture 32: Adding Custom Static Collision Mesh

    Lecture 33: Adding A Custom Rigid Body Mesh

    Lecture 34: Setting Up A Physics Test Scene in Godot

    Lecture 35: The Power Of Python Scripting For Automation

    Lecture 36: Ripping And The Knife Tool

    Lecture 37: The Order of Physics Nodes Review

    Lecture 38: Creating A Showcase Scene

    Lecture 39: Super Simple Single Colour Texturing

    Lecture 40: Section 2 Wrap Up

    Lecture 41: Bonus – Cone

    Lecture 42: Bonus – Street Lamp

    Lecture 43: Bonus – Cafe Furniture

    Lecture 44: Bonus – Zeppelin

    Lecture 45: Solving Physics Issues

    Chapter 3: A Simple Modular Asset

    Lecture 1: Welcome To Section 3 A Simple Modular Asset

    Lecture 2: Grid Map Specifications

    Lecture 3: Creating The Base Mesh And First Pieces

    Lecture 4: Creating Dead Ends

    Lecture 5: Creating A Perfect 90 Degree Turn

    Lecture 6: Using Existing Geometry To Create New Geometry

    Lecture 7: Exporting Our Road Pieces

    Lecture 8: Section 3 Wrap Up

    Chapter 4: Modular Buildings

    Lecture 1: Introduction To The Section

    Lecture 2: Whats Coming Up In This Section

    Lecture 3: Basic Blocks

    Lecture 4: Organising Collections

    Lecture 5: Modular Unit Size

    Lecture 6: Building Silhouettes

    Lecture 7: Adding Detail And A 2.9 Extrude Feature

    Lecture 8: My Building Modular Unit

    Lecture 9: Adding Detail To The Ground Floor

    Lecture 10: Challenge Solution and Effective Modifier Use

    Lecture 11: Managing A Lot Of Repeating Elements Challenge

    Lecture 12: Using Drivers To Manage Your Models

    Lecture 13: Starting The Details – Steps

    Lecture 14: Workflow Considerations With The Barriers

    Lecture 15: Making The Doors And Optimising The Mesh

    Lecture 16: So Many Windows

    Lecture 17: Matching Materials And Finishing The Building

    Lecture 18: Making One Mesh Object

    Lecture 19: Exporting The Building

    Lecture 20: Optimising A Models Mesh

    Lecture 21: Fire Escape – Wire Frame Modifier

    Lecture 22: Panelling From A Block Model

    Lecture 23: Creating The Base Panel

    Lecture 24: Assembling In Object Mode

    Lecture 25: Creating A More Detailed Panel And Dealing With Common Issues

    Lecture 26: Fleshing Out the Rest Of The Building

    Lecture 27: Different Selection Methods And Adding More Detail

    Lecture 28: Finishing Off The Building Main Form

    Lecture 29: Overlapping Geometry And Handling Corners

    Lecture 30: Finished Factory

    Lecture 31: Getting The Factory Export Ready

    Lecture 32: Weighted Normals

    Lecture 33: Fixing Errors And Finishing Off

    Lecture 34: Section Wrap Up

    Chapter 5: A 1930s Car

    Lecture 1: Introduction To Making The Car

    Lecture 2: Importing The Car Reference

    Lecture 3: Making A Wheel

    Instructors

  • Make Game Assets Easily And Export To Godot  Unity Unreal No.2
    Canopy Games
    Awesome tutorials for awesome people
  • Make Game Assets Easily And Export To Godot  Unity Unreal No.3
    Michael Bridges
    Technology Teacher
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 3 votes
  • 4 stars: 28 votes
  • 5 stars: 66 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!