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The Ultimate Guide To C# Unity Programming

  • Development
  • Mar 25, 2025
SynopsisThe Ultimate Guide To C# Unity Programming, available at $64....
The Ultimate Guide To C# Unity Programming  No.1

The Ultimate Guide To C# Unity Programming, available at $64.99, has an average rating of 4.45, with 49 lectures, based on 192 reviews, and has 3160 subscribers.

You will learn about Learn the fundamentals of C#. Everything from variables, if statements and creating an object oriented structure. No prior programming experience necessary. Create a playable Character (Conqueror) with animations, abilities to move in any direction, jump, climb and the attack any enemy that gets in your way. Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to research and find solutions for each. Flex your Game Developer muscles by completing challenges presented to you every video. Enhancing your learning experience and adding your own flavor into the project. Develop NINJA like skills in Unity by Implementing sound effects (SFX), animations, follow camera, and Cinemachine. And creating your own 2D platformer levels with automatic tiling. Become a professional programmer by learning Version Control a tool used by expert engineers. Not only in game development but in all programming based projects. Build a solid foundation of Game design and Level design by comprehending what player experience means and how to create enjoyable and fun games for anyone looking to play your game Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and any other object oriented language This course is ideal for individuals who are Aspiring Game Developers that dont know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine or Someone whos looking to create a 2D platformer and doesnt know how to do it easily and efficiently It is particularly useful for Aspiring Game Developers that dont know where to start when it comes to creating games or Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine or Someone whos looking to create a 2D platformer and doesnt know how to do it easily and efficiently.

Enroll now: The Ultimate Guide To C# Unity Programming

Summary

Title: The Ultimate Guide To C# Unity Programming

Price: $64.99

Average Rating: 4.45

Number of Lectures: 49

Number of Published Lectures: 49

Number of Curriculum Items: 49

Number of Published Curriculum Objects: 49

Original Price: $119.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the fundamentals of C#. Everything from variables, if statements and creating an object oriented structure. No prior programming experience necessary.
  • Create a playable Character (Conqueror) with animations, abilities to move in any direction, jump, climb and the attack any enemy that gets in your way.
  • Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to research and find solutions for each.
  • Flex your Game Developer muscles by completing challenges presented to you every video. Enhancing your learning experience and adding your own flavor into the project.
  • Develop NINJA like skills in Unity by Implementing sound effects (SFX), animations, follow camera, and Cinemachine. And creating your own 2D platformer levels with automatic tiling.
  • Become a professional programmer by learning Version Control a tool used by expert engineers. Not only in game development but in all programming based projects.
  • Build a solid foundation of Game design and Level design by comprehending what player experience means and how to create enjoyable and fun games for anyone looking to play your game
  • Transfer everything you learn from this course into any programming language you choose. Like JAVA, JavaScript, Python, C++ and any other object oriented language
  • Who Should Attend

  • Aspiring Game Developers that dont know where to start when it comes to creating games
  • Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine
  • Someone whos looking to create a 2D platformer and doesnt know how to do it easily and efficiently
  • Target Audiences

  • Aspiring Game Developers that dont know where to start when it comes to creating games
  • Young programmers who want to learn the basics of coding in a really fun way by creating their own games using Unitys very simple engine
  • Someone whos looking to create a 2D platformer and doesnt know how to do it easily and efficiently
  • This course is made with the latest content and newest technics used in modern Game Development

    The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional.

    I chose the main project in this course to be a 2D platformer because it not only has a vast library of game development concepts that we can implement and learn, but also because it’s very simple (especially if you are a beginner)to delve in and get started on your game development journey.

    Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.

    Section 1 – Introduction & Setup:

    We’ll start off by downloading all the necessary tools that we need to start our game development journey. That means the latest version of Unityand the latest version of Visual Studio. We’ll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. We’ll finish off by creating our first code with a very simple game just to take the pressure off.

    Section 2 – Magic Game Cube: C# & Unity Basics:

    This is where things get heated up. We’ll start by leaning what Version Control is which is an incredibly powerful tool for game developers and used by professional programmers around the world. We’ll learn the basics of C# so even if you have ZERO CODING EXPERINCE you can still understand everything and learn how to build great games and continue on with the project. We’ll also get a grasp on the fundamentals of Unity Engine and how everything works in it.

    Section 3 – Castle Conquest: Setting Up Our World:

    We begin our Main Project. We’ll start off by setting up our world, and what better place than the Game Design and player experience of our game. We’ll add sprite sheets slice them. You’ll learn how all these maps in 2D platformers are so easily created and understand how it’s not as hard as it seems. We’ll add our character who’s a great Conquerorwielding his trusted Hammerand you’ll get your first taste of animations.

    Section 4 – Castle Conquest: Creating Our Conqueror:

    Here is where you go deeper into making our character feel alive. We’ll give him the ability to move in the levelswe created and interact with various things like the walls and so on. Our Conqueror will jump, climb, run, flipand just stand there sometimes Idling. We’ll also implement a modern game development technique called CINEMACHINEthat makes our game really cool and professional.

    Section 5 – Castle Conquest: Adding Enemies & Bombs:

    It’s where things get a bit scary because our Conqueror is no longer safe. There are new threats inside his castle with pigsroaming and bombsready to explode at any moment. We’ll add enemies, animated them and make them hurt our Conquerorif he walks too close to them. We’ll also add hazards like bombsthat blow our player up if he doesn’t keep a safe distance after they start burning.

    Section 6 – Castle Conquest: Controlling Our Game:

    This is where we add lives to our player, we add more levels and add a score to get anyone playing our game a goal that they should achieve. Make everything in our world much more interesting and fun to experience. This is also where we add Sound Effects to our world and really make everything come alive.

    Bonus Section:

    This is where we do a little bit extra. We delve deeper into the UI canvas of our game and make it much better to look at. We add all the SFX we have available, so that everything we interact with has a sound attached to it, and finally we tweak the progression of the levels by adding a couple of new animations to our player.

    What You Will Learn In This Course:

    1. Download and install Unity and Visual Studio

    2. Why we need Visual Studio with Unity

    3. Use Visual Studio with Unity in a simple way

    4. How to set a good Game Development environment

    5. Unity Engine are in a simple and comprehensive way

    6. The Basics of C# in the most fun ways possible by creating a game

    7. Use player input to control the behavior of our game

    8. Add different component to game objects

    9. Add gravity and other forces to game objects

    10. Make game objects interact with each other in our game

    11. Add sprite sheets and slice them up

    12. Create Tile assets

    13. How to create levels from our tile assets

    14. Become a ninja problem solver and learn how to go step by step to solve any problem in Game Development and coding

    15. Create animations

    16. Make transition between animations

    17. Add climbing mechanics

    18. Add bombs that explode and kill player

    19. Add enemies that attack you

    20. Create levels automatically with 2Dextras

    21. Learn what player experience is

    22. Add sound effects to your game

    23. Add a scoring system to our game

    24. Add lives to our player with dying conditions

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Why You Should Buy This Course

    Lecture 2: Download Unity & Visual Studio Step-by-Step

    Lecture 3: How To Use This Course

    Lecture 4: Unity & Visual Studio 101

    Lecture 5: Your First Code

    Chapter 2: Magic Game Cube – C# & Unity Basics

    Lecture 1: Introduction To Version Control

    Lecture 2: Using .gitignore For Unity

    Lecture 3: Print To Console With Debug.Log()

    Lecture 4: Variables 101

    Lecture 5: Responding To Player Input

    Lecture 6: Adding Box Colliders And Rigid Body

    Lecture 7: Adding Magic To Our Cube

    Lecture 8: Using If, Else If, Else Statements

    Lecture 9: Public Methods & Return Types

    Lecture 10: Parent-Child Relationship And Prefabs

    Chapter 3: Castle Conquest 2D – Setting Up Our World

    Lecture 1: Castle Conquest Game Design

    Lecture 2: Slicing Sprite Sheets

    Lecture 3: Unity Tile Map 101

    Lecture 4: Rule Tiles 101

    Lecture 5: Animating Our Conqueror

    Lecture 6: Animation States And Transitions

    Lecture 7: Adding 2D Collisions

    Chapter 4: Castle Conquest 2D – Creating Our Conqueror

    Lecture 1: Moving Our Conqueror Horizontally

    Lecture 2: Flip Our Player Sprite

    Lecture 3: Trigger Animations In Code

    Lecture 4: Adding The Ability To JUMP!

    Lecture 5: Tweak Jumping Using isTouchingLayer()

    Lecture 6: Stop Wall Jumping

    Lecture 7: Climb Hanging Sheets

    Lecture 8: Tweaking Climbing Mechanics

    Lecture 9: Cinemachine Follow Camera

    Lecture 10: Constraining Our Camera

    Lecture 11: Animation-Driven Cameras

    Chapter 5: Castle Conquest 2D – Adding Enemies And Bombs

    Lecture 1: Making Enemies

    Lecture 2: Player Hit

    Lecture 3: Drop The BOMB

    Lecture 4: Exploding Our Conqueror

    Lecture 5: Adding Attack Ability (Arrays)

    Lecture 6: Killing Off Enemies

    Chapter 6: Castle Conquest 2D – Controlling Our Game

    Lecture 1: Adding Levels

    Lecture 2: Exit Door

    Lecture 3: Main Menu & Success Level

    Lecture 4: Game Session

    Lecture 5: Diamonds And Hearts Pickup

    Lecture 6: Adding Sound Effects (SFX)

    Lecture 7: Persistent Score And Lives

    Chapter 7: Bonus Section

    Lecture 1: Level Enter

    Lecture 2: Adding SFX To Everything

    Lecture 3: Adding Hearts UI

    Instructors

  • The Ultimate Guide To C# Unity Programming  No.2
    Michael Murr
    Software Engineer :: Game Developer :: Entrepreneur
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 2 votes
  • 3 stars: 10 votes
  • 4 stars: 50 votes
  • 5 stars: 126 votes
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