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Master Unity By Building 6 Fully Featured Games From Scratch

  • Development
  • Mar 23, 2025
SynopsisMaster Unity By Building 6 Fully Featured Games From Scratch,...
Master Unity By Building 6 Fully Featured Games From Scratch  No.1

Master Unity By Building 6 Fully Featured Games From Scratch, available at $22.99, has an average rating of 4.6, with 256 lectures, based on 4388 reviews, and has 39177 subscribers.

You will learn about Program And Solve Complicated Problems Using C# Organize Project, Slice And Animate Sprites Learn How To Use New Unity UI System Create Menus, Levels And Loading Screens Learn Unitys Physics System Encript And Save Your Game Data Using Binary I/O Create Level And Character Lock/Unlock System Play Music In Your Game Implement In-App Purchase And Sell Virtual Items Implement Social Media In Your Game Share On Facebook From Your Game Implement Video And Interstitial Ads Implement Watch Video Earn Virtual Item System Publish Your Game On Google Play This course is ideal for individuals who are Unity Beginners or Game Development Beginners or Experienced Game Developers or Anyone Who Wants To Learn Game Development or Complete Beginners It is particularly useful for Unity Beginners or Game Development Beginners or Experienced Game Developers or Anyone Who Wants To Learn Game Development or Complete Beginners.

Enroll now: Master Unity By Building 6 Fully Featured Games From Scratch

Summary

Title: Master Unity By Building 6 Fully Featured Games From Scratch

Price: $22.99

Average Rating: 4.6

Number of Lectures: 256

Number of Published Lectures: 252

Number of Curriculum Items: 256

Number of Published Curriculum Objects: 252

Original Price: $189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Program And Solve Complicated Problems Using C#
  • Organize Project, Slice And Animate Sprites
  • Learn How To Use New Unity UI System
  • Create Menus, Levels And Loading Screens
  • Learn Unitys Physics System
  • Encript And Save Your Game Data Using Binary I/O
  • Create Level And Character Lock/Unlock System
  • Play Music In Your Game
  • Implement In-App Purchase And Sell Virtual Items
  • Implement Social Media In Your Game
  • Share On Facebook From Your Game
  • Implement Video And Interstitial Ads
  • Implement Watch Video Earn Virtual Item System
  • Publish Your Game On Google Play
  • Who Should Attend

  • Unity Beginners
  • Game Development Beginners
  • Experienced Game Developers
  • Anyone Who Wants To Learn Game Development
  • Complete Beginners
  • Target Audiences

  • Unity Beginners
  • Game Development Beginners
  • Experienced Game Developers
  • Anyone Who Wants To Learn Game Development
  • Complete Beginners
  • *** The Course Is Updated With New Lectures Which Makes It Easier For Beginners To Understand Programming Concepts ***

    ***?All Games Are Created In Unity Version 5+ ***

    ***?The code works on the newest Unity Version?***

    *** The Course Is Updated With All New Unity Features ***

    Enroll Now And Become A Master 2D Game Developer

    With the release of Unity 5 building games was never easier!!!

    This is a course I wish I had when I first started to learn game development.

    The course is completely project based, and we are going to create 6 fully featured games from scratch using Unity Game Engine.

    We will start with simple things so you will be comfortable if you are using Unity for the first time.

    You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

    All project files will be included and you are free to use them for anything that you like, personal or commercial use!

    Lets take a look at the games that we are going to create inside of this course:

    We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.

    The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I’ve added a lot of features that you can’t find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.

    After Flappy Bird we are going to create one of the most popular games out there – Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.

    Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!

    After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanim system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.

    The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.

    What You will learn

    1. Unity Interface
    2. Basic C# Programming
    3. Intermediate C# Programming
    4. Advanced C# Programming
    5. Importing And Organizing Assets
    6. Slicing Sprites
    7. Animating Sprites
    8. Learn How To Use Unitys New UI System
    9. Creating Menus
    10. Creating Loading Screen
    11. Creating Cool Animations
    12. Understand And Use Unitys Physics System
    13. Saving Game Data Using Binary Input/Output
    14. Creating Character And Level Select Menu
    15. Creating Character And Level Lock Unlock System
    16. Using Game Controllers To Control The Workflow Of Your Game
    17. Play Music In Your Game
    18. Create In-App Purchase To Sell Virtual Items To Your User
    19. Implement Social Media In Your Game(Facebook and Tweeter)
    20. Share On Facebook From Your Game
    21. Create Share On Facebook Earn Virtual Item System In Your Game
    22. Implement Interstitial Ads
    23. Implement Video Ads
    24. Create A Watch Video Earn Virtual Item System In Your Game
    25. Implement Google Leaderboards And Achievements In Your Game
    26. Learn How To Support Multiple Screen Resolutions
    27. Learn How To Submit Your Game On Google Play Store

    That And Much More Is Awaiting?You In This Course

    What this course DOES NOT cover :

    The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it’s impossible to teach everything.

    Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine.

    If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

    What Is Your Risk By Taking This Course?

    Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!

    Enroll Now!! You Will Not Be Disappointed!!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction And The Course Overview

    Lecture 2: Downloading Unity

    Lecture 3: Installing Unity And Taking A Look At Its Interface

    Lecture 4: Your First Game

    Chapter 2: C# Basics

    Lecture 1: Introduction To Variables

    Lecture 2: Operations With Variables

    Lecture 3: Functions

    Lecture 4: Conditionals

    Lecture 5: Loops

    Lecture 6: Arrays

    Lecture 7: Coroutines

    Lecture 8: Classes And Objects

    Lecture 9: Inheritance

    Lecture 10: Getting Components

    Lecture 11: Data Encapsulation

    Lecture 12: Delegates

    Chapter 3: Jack The Giant Recreated In Unity 5

    Lecture 1: Jack The Giant Game Preview

    Lecture 2: Importing Assets For Jack The Giant

    Lecture 3: Player Animations

    Lecture 4: Prefabs, Colliders And Rigid Bodies

    Lecture 5: Player Script

    Lecture 6: Adding Backgrounds To Our Game

    Lecture 7: Cloud Collector

    Lecture 8: Cloud Spawner

    Lecture 9: Positioning The Player

    Lecture 10: Cameras Movement

    Lecture 11: Respawning Clouds

    Lecture 12: Background Collector

    Lecture 13: Players Bounds

    Lecture 14: Creating Our Main Menu

    Lecture 15: Animating UI Elements

    Lecture 16: Highscore Menu And Options Menu

    Lecture 17: Navigating Between Menus

    Lecture 18: Creating Our Score UI And Pause Panel

    Lecture 19: PlayerScore Script

    Lecture 20: Creating Collectable Items

    Lecture 21: Gameplay Controller

    Lecture 22: Gameover Panel

    Lecture 23: Game Manager

    Lecture 24: Game Preferences

    Lecture 25: Filling The Blanks

    Lecture 26: Filling The Blanks 2

    Lecture 27: Music Controller

    Lecture 28: Scene Fader

    Lecture 29: Moving The Player With Joystick

    Lecture 30: Unity Remote

    Lecture 31: Exporting Our APK File

    Lecture 32: About The Walk Animation Problem

    Lecture 33: Importing Admob Ads Plugin

    Lecture 34: Ads Controller

    Chapter 4: Flappy Bird

    Lecture 1: Flappy Bird Preview

    Lecture 2: Importing Assets For Flappy Bird

    Lecture 3: Slicing Our Sprites

    Lecture 4: Creating Animations

    Lecture 5: Prefabs, Colliders And Rigidbodies

    Lecture 6: Creating Gameplay Scene

    Lecture 7: BirdScript

    Lecture 8: Finishing BirdScript And Creating Camera Script

    Lecture 9: BG Collector

    Lecture 10: Pipe Collector

    Lecture 11: Finishing Touches

    Lecture 12: Creating Main Menu

    Lecture 13: Creating Pause Menu

    Lecture 14: Game Controller

    Lecture 15: Menu Controller

    Lecture 16: Scene Fader

    Lecture 17: Gameplay Controller Part 2

    Lecture 18: My Coroutine

    Lecture 19: Before Adding Plugins

    Lecture 20: Downloading 3RD Party Plugins

    Lecture 21: Configuring Google Play Games Services

    Lecture 22: Leaderboards Controller

    Lecture 23: Social Media Controller

    Lecture 24: Ads Controller

    Chapter 5: Cowboy Runner

    Lecture 1: Cowboy Runner Preview

    Lecture 2: Improting Assets For Cowboy Runner

    Lecture 3: Sprite Packer

    Lecture 4: Player And Zombie Animations

    Lecture 5: Preparing Obstacles

    Lecture 6: Creating Our Backgorunds

    Lecture 7: Player Jump

    Lecture 8: Player Animation And Obstacle Script

    Lecture 9: Obstacle Spawner

    Lecture 10: Obstacles And Player Off Screen

    Lecture 11: Creating Menus

    Lecture 12: Gameplay Controller

    Lecture 13: Beffore Adding Plugins

    Lecture 14: Publishing APK File On Google Play

    Lecture 15: Before You Publish Your App On Google Play – IMPORTANT

    Lecture 16: Downloading And Configuring Google Play Games Services

    Lecture 17: Leaderboards Controller

    Lecture 18: Publishing Settings

    Chapter 6: Spider Cave

    Lecture 1: Spider Cave Preview

    Lecture 2: Importing And Slicing Our Sprites For Spider Cave

    Instructors

  • Master Unity By Building 6 Fully Featured Games From Scratch  No.2
    Awesome Tuts
    Anyone Can Learn To Make Games
  • Rating Distribution

  • 1 stars: 83 votes
  • 2 stars: 93 votes
  • 3 stars: 400 votes
  • 4 stars: 1335 votes
  • 5 stars: 2477 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!