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Unity Hyper Casual Game Exploring Hexa Sort Mechanics

  • Development
  • Mar 19, 2025
SynopsisUnity Hyper Casual Game – Exploring Hexa Sort Mechanics...
Unity Hyper Casual Game Exploring Hexa Sort Mechanics  No.1

Unity Hyper Casual Game – Exploring Hexa Sort Mechanics, available at $54.99, has an average rating of 4.81, with 25 lectures, based on 8 reviews, and has 96 subscribers.

You will learn about How to create a hexagonal grid using Unitys Grid Component. Implementing symmetrical hexagonal grids for level design. Controlling and manipulating hexagon stacks within the game environment. Developing and implementing merging mechanics for hexagon stacks. Techniques for identifying and solving common issues in game development. This course is ideal for individuals who are Aspiring Game Developers, new to game development and are looking to learn advanced game development right away. or Developers who have some experience with Unity and want to deepen their understanding of grid-based systems and procedural generation. or Game developers specifically interested in the hyper-casual genre and wanting to learn how to recreate mechanics from popular games in this category. or Individuals who develop games as a hobby or are working on indie game projects and are looking for new techniques and inspirations for their games. It is particularly useful for Aspiring Game Developers, new to game development and are looking to learn advanced game development right away. or Developers who have some experience with Unity and want to deepen their understanding of grid-based systems and procedural generation. or Game developers specifically interested in the hyper-casual genre and wanting to learn how to recreate mechanics from popular games in this category. or Individuals who develop games as a hobby or are working on indie game projects and are looking for new techniques and inspirations for their games.

Enroll now: Unity Hyper Casual Game – Exploring Hexa Sort Mechanics

Summary

Title: Unity Hyper Casual Game – Exploring Hexa Sort Mechanics

Price: $54.99

Average Rating: 4.81

Number of Lectures: 25

Number of Published Lectures: 25

Number of Curriculum Items: 25

Number of Published Curriculum Objects: 25

Original Price: $54.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create a hexagonal grid using Unitys Grid Component.
  • Implementing symmetrical hexagonal grids for level design.
  • Controlling and manipulating hexagon stacks within the game environment.
  • Developing and implementing merging mechanics for hexagon stacks.
  • Techniques for identifying and solving common issues in game development.
  • Who Should Attend

  • Aspiring Game Developers, new to game development and are looking to learn advanced game development right away.
  • Developers who have some experience with Unity and want to deepen their understanding of grid-based systems and procedural generation.
  • Game developers specifically interested in the hyper-casual genre and wanting to learn how to recreate mechanics from popular games in this category.
  • Individuals who develop games as a hobby or are working on indie game projects and are looking for new techniques and inspirations for their games.
  • Target Audiences

  • Aspiring Game Developers, new to game development and are looking to learn advanced game development right away.
  • Developers who have some experience with Unity and want to deepen their understanding of grid-based systems and procedural generation.
  • Game developers specifically interested in the hyper-casual genre and wanting to learn how to recreate mechanics from popular games in this category.
  • Individuals who develop games as a hobby or are working on indie game projects and are looking for new techniques and inspirations for their games.
  • Hey Friend!

    In this course, you will learn how to recreate various mechanics and effects from Hexa Sort, a famous and trending hypercasual mobile game.

    We will start by creating a Hexagonal Grid using Unity’s Grid Component. (Way simpler than creating our own system)

    After you’ve clearly understood how this works, we will tackle Procedural Hexagonal Grid Creation, the basics actually.

    We want to create a symmetrical hexagonal grid that we can then edit to Create Levels.

    You will also learn how to create levels, the quick way.

    After creating our grid, we will tackle Spawning Hexagon Stacks and controlling them.

    We will learn how to Snap Those Stacks on the grid and Merge everything when it makes sense.

    The trickiest part of the system is, you guessed it, the Merging Mechanic. We need to Iterateover Every Cell that has been updated during the previous merge.

    It might sound weird, but you’ll know how to do that after completing the course!

    I’m also going to include some lectures on the Shaderin the Main Menu, because that’s something I find cool.

    And if you want me to Explore More Hidden Gems of this game, please let me know!

    Ready to jump in? Enroll now!

    Disclaimer : This is not a beginner course, you need to have some basic Unity & C# knowledge before starting this course.

    It’s best if you know about loops, coroutines & actions.

    Course Curriculum

    Chapter 1: The Main Mechanic

    Lecture 1: Introduction

    Lecture 2: Understanding the Hexagonal Grid

    Lecture 3: Procedural Hexagonal Grid

    Lecture 4: The First Stacks

    Lecture 5: Coloring the Stacks

    Lecture 6: A Better Hexagon Stack

    Lecture 7: Controlling the Stack (Part 1)

    Lecture 8: Controlling the Stack (Part 2)

    Lecture 9: Grid Cell Snapping

    Lecture 10: Dropping Stacks on Empty Cells

    Lecture 11: Spawning New Stacks

    Lecture 12: Merging Hexagons (Part 1)

    Lecture 13: Merging Hexagons (Part 2)

    Lecture 14: Merging Hexagons (Part 3)

    Lecture 15: Completing a Stack

    Lecture 16: Hexagon Animations

    Lecture 17: Rotating Hexagons

    Lecture 18: The Merging Loop

    Chapter 2: Level Making

    Lecture 1: Level Making Part 1

    Lecture 2: Level Making Part 2

    Chapter 3: Main Menu Shader

    Lecture 1: Grabbing some Assets

    Lecture 2: The Shader Part 1

    Lecture 3: The Shader Part 2

    Chapter 4: Extra Content

    Lecture 1: Project Files

    Chapter 5: Bonus Section

    Lecture 1: Bonus Lecture

    Instructors

  • Unity Hyper Casual Game Exploring Hexa Sort Mechanics  No.2
    Tabsil Makes Games
    Unity Mobile Game Developer
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  • 5 stars: 7 votes
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