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Unity 2D Game Development in C# 2021

  • Development
  • Mar 17, 2025
SynopsisUnity 2D Game Development in C# 2021, available at $49.99, ha...
Unity 2D Game Development in C# 2021  No.1

Unity 2D Game Development in C# 2021, available at $49.99, has an average rating of 4.85, with 56 lectures, based on 26 reviews, and has 104 subscribers.

You will learn about Unity Interface and 2D Game Development Programming in C# Transferable Coding and problem solving skills Graphic skills such as drawing the Game Sprites and generating the Game Background using Recursion Game mechanics like combat system for Melee and Ranged attacks and enemies simple AI mechanics More advanced C# techniques such as Singleton Pattern, ScriptableObjects, Animation Events and Coroutines Game effects like Sounds and Unity Particle System This course is ideal for individuals who are Intermediate-Beginner Game Developers eager to expand their knowledge further It is particularly useful for Intermediate-Beginner Game Developers eager to expand their knowledge further.

Enroll now: Unity 2D Game Development in C# 2021

Summary

Title: Unity 2D Game Development in C# 2021

Price: $49.99

Average Rating: 4.85

Number of Lectures: 56

Number of Published Lectures: 56

Number of Curriculum Items: 56

Number of Published Curriculum Objects: 56

Original Price: 鈧?9.99

Quality Status: approved

Status: Live

What You Will Learn

  • Unity Interface and 2D Game Development
  • Programming in C# Transferable Coding and problem solving skills
  • Graphic skills such as drawing the Game Sprites and generating the Game Background using Recursion
  • Game mechanics like combat system for Melee and Ranged attacks and enemies simple AI mechanics
  • More advanced C# techniques such as Singleton Pattern, ScriptableObjects, Animation Events and Coroutines
  • Game effects like Sounds and Unity Particle System
  • Who Should Attend

  • Intermediate-Beginner Game Developers eager to expand their knowledge further
  • Target Audiences

  • Intermediate-Beginner Game Developers eager to expand their knowledge further
  • Join me on this journey to learn how to create video games in Unity.

    You will learn how to use the Unity Interface, code in C#, draw the Game Assets, add the Game Sounds, the Visual Effects and much more!

    There are 2 kinds of lectures in the course: [MQ] MAIN QUEST and [SQ] SIDE QUEST:

  • [MQ] lectures are the core ‘mandatory’ lectures where we’ll explore and understand the Unity engine and C# coding.

  • [SQ] lectures are optional, you can watch them if you are interested in expanding your knowledge. We will, for example, cover the process of creating the Game Sprites and the Background Generation using recursion, study the linear algebra behind the game and more!

  • You have all the Game Assets (SQ sprites and game Sounds) always available in the Resourcespart inside each lecture. The file folder name is GameAssets.

    I have created this course in an enriching and inspiring way, so I will present a variety of Unity and C# techniques in order to give you the tools needed to develop your desired project. I also wanted this course to be fun and entertaining to watch so I made the videos short, fast paced and well organized. There are also some fun parts along the way for you to discover 馃槈

    The course is project oriented, the best way to learn in my opinion. You will not just learn abstract programming concepts, but deduce them from the game applications. You will develop the necessary skills to be able to apply all the concepts learned throughout the course for your own projects.

    Come join me and dive in to become an expert in Unityand develop your dream game!

    Thanks to my Family and my Friends who are my family <3

    Thanksto Mary, my Bene Gesserit, for her help and support <3

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Why Game Development? Why This Course?

    Lecture 2: [MQ] Tools Needed

    Lecture 3: [MQ] Project Creation

    Chapter 2: The Hero is Born

    Lecture 1: [MQ] Hero Game Object Creation

    Lecture 2: [SQ] Draw Hero

    Lecture 3: [MQ] Hero Sprites In Unity

    Lecture 4: [MQ] Attach Sprites

    Chapter 3: The Hero is Moving

    Lecture 1: [SQ] Useful Linear Algebra

    Lecture 2: [MQ] Hero Move Script

    Lecture 3: [MQ] Hero Stops Moving

    Lecture 4: [SQ] Cross Product Visually Explained

    Lecture 5: [MQ] Flip Hero

    Lecture 6: [MQ] Hero Move Idle

    Chapter 4: Hero Moon Blade Attack

    Lecture 1: [MQ] Hero Attack Animation

    Lecture 2: [MQ] Hero Attack Animation Script

    Chapter 5: Wild Enemy Appeared

    Lecture 1: [SQ] Draw the Enemy Sprites in SketchBook

    Lecture 2: [MQ] Enemy Creation

    Lecture 3: [MQ] Enemy Animation

    Lecture 4: [MQ] Enemy Move Script

    Chapter 6: Combat Time! Hero Swings Moon Blades

    Lecture 1: Hero Attack!

    Lecture 2: [MQ] Enemy Takes Damage

    Lecture 3: [MQ] Hero Deals Damage Script

    Lecture 4: [MQ] Hero Critical Attack

    Lecture 5: [MQ] Hero Hit Particle Effect

    Chapter 7: Enemy Shoots Fire Projectiles

    Lecture 1: [MQ] Enemy Attack Script

    Lecture 2: [MQ] Enemy Projectile Prefab

    Lecture 3: [MQ] Enemy Projectile Script

    Lecture 4: [MQ] Enemy Projectile Conclusion

    Chapter 8: Special Effects

    Lecture 1: [MQ] Game Fixes

    Lecture 2: [MQ] Asset Store Explosion

    Lecture 3: [MQ] Enemy Projectile Hit Explosion

    Lecture 4: [MQ] Kill Enemy

    Lecture 5: [MQ] Hero Critical Attack Particle Effect

    Chapter 9: Adding some Juiciness

    Lecture 1: [MQ] Enemy Stop when Attack

    Lecture 2: [SQ] Drawing Hero Blood Hit

    Lecture 3: [MQ] Hero Blood Hit

    Lecture 4: [SQ] Background – The Idea

    Lecture 5: [SQ] Background – Tree Creation

    Lecture 6: [SQ] Background – Branch Creation

    Lecture 7: [SQ] Background – Final Part

    Lecture 8: [MQ] Background in Game

    Lecture 9: [MQ] Hero Statistics ScriptableObject

    Lecture 10: [MQ] Enemy Fast Fix

    Chapter 10: Hero Flash Ability

    Lecture 1: Hero Flash!

    Lecture 2: [MQ] Flash Logic

    Lecture 3: [MQ] Flash Animation & Hero Teleport

    Lecture 4: [MQ] Flash Particle Effect

    Lecture 5: [SQ] Draw Flash UI Ability

    Lecture 6: [MQ] Flash UI

    Chapter 11: Sounds

    Lecture 1: [MQ] DJ Script – Singleton Pattern

    Lecture 2: [MQ] Sounds in Game

    Chapter 12: Final Touch

    Lecture 1: [SQ] Draw Arrows Effect

    Lecture 2: [MQ] Mouse Arrows Prefab

    Lecture 3: [MQ] Mouse Script

    Lecture 4: [MQ] Balancing the Game

    Lecture 5: End Of The Project

    Instructors

  • Unity 2D Game Development in C# 2021  No.2
    Andrea Mengoli
    Developer
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  • 4 stars: 2 votes
  • 5 stars: 24 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!