Hacking with watchOS 5 Build Amazing Apple Watch Apps
- Development
- Mar 14, 2025

Hacking with watchOS 5 – Build Amazing Apple Watch Apps, available at $49.99, has an average rating of 4, with 113 lectures, based on 219 reviews, and has 1777 subscribers.
You will learn about Place your own amazing watch apps into the hands of thousands of people through the Watch App Store Become completely proficient with Swift 4.2 and watchOS app development This course is ideal for individuals who are This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced or This is the perfect course if your coming from another language like Objective C or any other language, and youll see how easy it is to transition to swift 4. It is particularly useful for This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced or This is the perfect course if your coming from another language like Objective C or any other language, and youll see how easy it is to transition to swift 4.
Enroll now: Hacking with watchOS 5 – Build Amazing Apple Watch Apps
Summary
Title: Hacking with watchOS 5 – Build Amazing Apple Watch Apps
Price: $49.99
Average Rating: 4
Number of Lectures: 113
Number of Published Lectures: 113
Number of Curriculum Items: 113
Number of Published Curriculum Objects: 113
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.
This course is produced from the聽“Hacking with watchOS” series of tutorials, which are written and authored by the award winning Swift programmer,聽Paul Hudson,锟?/strong>聽and these videos were made with his permission聽and support.聽You can always be guaranteed you’re learning the latest and聽greatest Apple technologies in the Hacking with Swift tutorials.聽Here you聽learn smart, powerful, and expressive Swift 5, and watchOS 5,聽the way it was meant to be written.聽You learn聽while you make real-world Apple watch聽apps, which means you get to apply your new skills immediately and see them work in context.聽Hacking with Swift is one of the most popular Swift tutorial series online,聽which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects聽that are yours to develop further, or ship to the 聽App Store.锟?/strong>Paul聽has received high praise from the creator of the Swift language himself, Chris Lattner, for his outstanding method of teaching, and series of Swift聽tutorials.聽And working together with iOS developer Steve DeStefano, the Hacking with Swift series of聽programming聽training videos are simply the fastest way to learn how to code in the Apple eco-system.
Check out all of聽Paul Hudson’s Swift tutorials and books聽at HackingWithSwift – from beginner to pro, Paul will teach you聽to write Swift code in very little time.
Want to learn how to build amazing watch apps?锟?/em>
This course has all the step by step聽instruction you need to create awesome apps to submit to the聽App Store.锟?/em>
Building a watch聽app聽uses the聽same Swift聽language as iOS apps.
If you’re聽completely聽new聽to coding, don鈥檛 worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the Swift 5聽language.
The term “Hacking with watchOS” means we are “playing” with the Swift language, and using it in unique and interesting ways.
Watch apps are fun to build, simply add聽your own unique creativity, and follow along in the lectures, and before you know it,聽you’ve created a masterpiece..how cool is it to have your very聽own creation in the App Store, and on聽the wrists of thousands of people?锟?/em>
This course makes聽use of annotations,聽callouts, diagrams,聽highlighting, and deep explanations聽that help make聽complex subject matter聽much easier to grasp, and guides聽you along the path of the code聽each step of聽the way.锟?/em>
This course also聽makes the perfect reference tool聽kit, to be used in conjunction with the Apple docs, so聽that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction聽that you need, or use all of the downloadable code and create your own ready made set of docs.聽There’s tons of information here, and聽no wasted chatter, it’s strictly on point with Swift 5聽and watchOS 5.锟?/em>
Some of the topics that will be covered:
Featuring apps built by the award winning Swift聽programmer聽–聽Paul Hudson – HackingWithSwift
Build 12聽projects – each one teaching a new aspect聽of watchOS
We use Swift 5 in all the finished source code, watchOS 5聽and聽Xcode 10
The Swift 5聽language – we go from variables to creating our own functions and more
Learn聽by use of annotations –聽diagrams –聽highlighting –聽callouts
How to use聽controls – outlets and actions
Using delegates and protocols
The ins and outs of GCD
Dictate notes into your watch and convert voice to text
Work with paged based interfaces – sliders – pickers
Create聽SpriteKit games for the watch
UserDefaults to persist data
Parse JSON from a website and load its data into your watch
Add alerts – menus – notifications to your watch apps
Animations
Learn the various ways to receive聽user input on a watch
Record聽audio
Learn how to work with Time Travel and Complications
Create a cool “Safe Crack” app where you use the digital crown to simulate the lock on a safe
Create a workout app with a twist, using HealthKit
Use the WatchConnectivuty class to pass data between the iPhone and watch and vise versa
And a ton more!
All videos are recorded in HD for maximum resolution and clarity
Swift is the new language of the future, and with this course you will get plenty of instruction on how to implement it聽in unique ways to create beautiful watch聽apps.锟?/p>
This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well because the projects get more detailed as we proceed further.
If you think this might be too difficult for you, think again, and come code along with me in a step by step format.just聽add a big portion of聽your own unique聽creativity, and before you know it, you will have built聽many聽amazing watch聽apps that you can submit to the聽App Store, and place on the wrists of thousands of people. See you inside the course.
Happy Coding 馃檪
Course Curriculum
Chapter 1: Extra Awesome Resources to Help you on your SwiftUI / Swift journey
Lecture 1: Extra Awesome Resources to Help you on your SwiftUI / Swift journey
Chapter 2: Introduction – Whats it like to build for watchOS 4?
Lecture 1: Introduction – Whats it like to build for watchOS 4?
Chapter 3: DOWNLOAD ALL COMPLETE PROJECTS HERE FOR THIS COURSE – UPDATED TO THE LATEST CODE
Lecture 1: DOWNLOAD ALL COMPLETED PROJECTS FOR THIS COURSE HERE
Chapter 4: Whats new in Swift 4
Lecture 1: Whats new in Swift 4
Chapter 5: The Swift Language
Lecture 1: Variables – Part 1
Lecture 2: Variables – Part 2 – Data Types – Type Annotation – Type Inference continued
Lecture 3: Operators Part 1 – Unary, Binary, Ternary, Assignment, and Remainder operators
Lecture 4: Operators Part 2 – Increment, Decrement, Minus Unary, Compound Assignment
Lecture 5: Operators Part 3 – Range, and Logical operators
Lecture 6: Optionals
Lecture 7: Structs
Lecture 8: Computed Properties
Lecture 9: Property Observers
Lecture 10: Extensions
Lecture 11: Protocols Part 1 – Syntax and declaring – Adding functions
Lecture 12: Protocols Part 2 – Adding properties -Delegation – Static keyword
Lecture 13: Enums Part 1 – Raw values – Associated values
Lecture 14: Enums Part 2 – Implicitly assigned raw values
Lecture 15: Enums Part 3 – Initializing – recurssive enums
Lecture 16: Generics Part 1
Lecture 17: Generics Part 2
Lecture 18: Type Casting – Part 1 – The as and is operators
Lecture 19: Type Casting – Part 2 – Using AnyObject and Any
Lecture 20: Nested Types
Lecture 21: Tuples part 1 – Using and accessing values
Lecture 22: Tuples part 2 – Using them with functions and optionals
Lecture 23: Closures Part 1 – Syntax and Optimizations
Lecture 24: Closures Part 2 – Trailing Closures
Lecture 25: Closures Part 3 – Capturing Values
Chapter 6: Control Flow
Lecture 1: if statement – else if – nested ifs
Lecture 2: Switch
Lecture 3: for in loop
Lecture 4: while and repeat while loops
Chapter 7: Collections
Lecture 1: Arrays Part 1 – Declaring and initialiizing an array
Lecture 2: Arrays Part 2 – Accessing and modifying an array
Lecture 3: Arrays Part 3 – More of accessing and modifying an array
Lecture 4: Dictionaries – Part 1
Lecture 5: Dictionaries – Part 2
Lecture 6: Sets Part 1 – Declaring and initializing sets
Lecture 7: Sets Part 2 – Accessing and modifying sets
Chapter 8: Functions
Lecture 1: Functions Part 1 – Declaring – Syntax – Return
Lecture 2: Functions Part 2 – Working with functions
Lecture 3: Functions Part 3 – Working with more functions
Lecture 4: Functions Part 4 – Nested Functions
Chapter 9: Strings
Lecture 1: Strings Part 1 – Literals-mutability-interpolation-characters
Lecture 2: Strings Part 2 – Accessing and modifying strings
Lecture 3: Strings Part 3 – Comparing strings
Lecture 4: Strings Part 4 – Even more of accessing and modifying strings
Chapter 10: Classes – Properties – inits – Subclassing
Lecture 1: Classes – initializers – properties
Lecture 2: Subclassing Part 1
Lecture 3: Subclassing Part 2
Chapter 11: Project 1 – NoteDictate
Lecture 1: Project 1 – Intro
Lecture 2: Part 1 – Setting up
Lecture 3: Part 2 – Designing our interface
Lecture 4: Part 3 – Loading a table of items
Lecture 5: Part 4 – Transcribing the users voice
Lecture 6: Part 5 – Showing a second screen
Lecture 7: Part 6 – Loading and saving data
Chapter 12: Project 2 – Rock – Paper – Scissors
Lecture 1: Project 2 Intro
Lecture 2: Part 1 – Setting up – Proportional layout
Lecture 3: Part 2 – Picking a move
Lecture 4: Part 3 – Winning the game
Chapter 13: Project 3 – Storing Data
Lecture 1: Project 3 Intro
Lecture 2: Part 1 – Setting up – Reading and writing user settings
Lecture 3: Part 2 – Reading and writing from the keychain
Lecture 4: Part 3 – Reading and writing files
Chapter 14: Project 4 – WatchFX
Lecture 1: Project 4 Intro
Lecture 2: Part 1 – Setting up – Picking from an array
Lecture 3: Part 2A – Selecting favorite currencies
Lecture 4: Part 2B – Selecting favorite currencies
Lecture 5: Part 3 – Making network requests
Lecture 6: Part 4 – Parsing JSON
Chapter 15: Project 5 – Hue Knows
Lecture 1: Project 5 Intro
Lecture 2: Part 1 – Setting up – Building the basic game
Lecture 3: Part 2 – Ending and restarting
Lecture 4: Part 3 – Timing notifications for later
Chapter 16: Project 6 – User input
Lecture 1: Project 6 Intro
Lecture 2: Part 1 – Setting up
Lecture 3: Part 2 – Text input controllers
Lecture 4: Part 3 – Recording audio
Chapter 17: Project 7 – Magic 8-Ball
Lecture 1: Project 7 Intro
Lecture 2: Part 1 – Setting up – The basics of complications
Lecture 3: Part 2 – Traveling in time
Instructors

Stephen DeStefano
SwiftUI / Swift / Developer / Instructor
Rating Distribution
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