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Java for Mobile Devices iOSAndroidWin (Phones Tablets)

  • Development
  • Mar 12, 2025
SynopsisJava for Mobile Devices – iOS/Android/Win (Phones &...
Java for Mobile Devices iOSAndroidWin (Phones Tablets)  No.1

Java for Mobile Devices – iOS/Android/Win (Phones & Tablets), available at Free, has an average rating of 4.3, with 16 lectures, based on 137 reviews, and has 20781 subscribers.

You will learn about Build a mobile application This course is ideal for individuals who are A developer who knows Java and is interested in applying those skills to mobile devices It is particularly useful for A developer who knows Java and is interested in applying those skills to mobile devices.

Enroll now: Java for Mobile Devices – iOS/Android/Win (Phones & Tablets)

Summary

Title: Java for Mobile Devices – iOS/Android/Win (Phones & Tablets)

Price: Free

Average Rating: 4.3

Number of Lectures: 16

Number of Published Lectures: 16

Number of Curriculum Items: 16

Number of Published Curriculum Objects: 16

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Build a mobile application
  • Who Should Attend

  • A developer who knows Java and is interested in applying those skills to mobile devices
  • Target Audiences

  • A developer who knows Java and is interested in applying those skills to mobile devices
  • Learn how to build native iOS/Android/Windows applications using your existing Java programming skills and your IDE of choice. This course teaches the basics of Codename One, an open source tool for mobile development in Java.

    This is an introductory course that also explains the core concepts of mobile development and some of the more complex notions. The course builds a good looking “TODO” app with a cool title area animation effect.?

    Most of the lessons in the course?are completely standalone and don’t require a sequence so you can just jump back and forth between the modules.

    Course Curriculum

    Chapter 1: Introduction – This is an optional theory section

    Lecture 1: Introduction

    Lecture 2: Creating a hello world App

    Lecture 3: What is Codename One

    Lecture 4: Core Concepts of Mobile Development

    Chapter 2: Basics – UI and hello world to do list app

    Lecture 1: Layout Basics

    Lecture 2: Theme Basics

    Lecture 3: Adapting a UI Design

    Chapter 3: How Do I?

    Lecture 1: Work with Multi-Images

    Lecture 2: Create a List of Items

    Lecture 3: Customize Component Borders & Backgrounds

    Lecture 4: Use Storage, File System & SQL

    Lecture 5: Use HTTP, WebSockets & Invoke REST Webservices

    Lecture 6: Internationalization & Localization – Support multiple languages

    Lecture 7: Understand Properties in Codename One

    Lecture 8: Access Native Device Functionality – Invoke a Native Interface

    Lecture 9: Debug and Run on Device/Native IDE

    Instructors

  • Java for Mobile Devices iOSAndroidWin (Phones Tablets)  No.2
    Shai Almog
    Co-Founder of Codename One
  • Rating Distribution

  • 1 stars: 10 votes
  • 2 stars: 6 votes
  • 3 stars: 15 votes
  • 4 stars: 46 votes
  • 5 stars: 60 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!