Learn how to create a 2D Tower Defense Game in Unity
- Development
- Mar 11, 2025

Learn how to create a 2D Tower Defense Game in Unity, available at $64.99, has an average rating of 4.7, with 64 lectures, based on 245 reviews, and has 1510 subscribers.
You will learn about Learn how to create a Tower Defense Game Build a solid foundation for game design and game development that will help you build your own games. How to use Events Use of Scriptable Objects Learn how to create a 2D Game in Unity Understand how the relationship between classes works How to share data How to Create User Interface (UI) This course is ideal for individuals who are Beginner and Intermediate users who want to learn to create a Tower Defense Game or Anyone who wants to crate a cool 2D game. or Unity users or Students with passion about making games It is particularly useful for Beginner and Intermediate users who want to learn to create a Tower Defense Game or Anyone who wants to crate a cool 2D game. or Unity users or Students with passion about making games.
Enroll now: Learn how to create a 2D Tower Defense Game in Unity
Summary
Title: Learn how to create a 2D Tower Defense Game in Unity
Price: $64.99
Average Rating: 4.7
Number of Lectures: 64
Number of Published Lectures: 64
Number of Curriculum Items: 64
Number of Published Curriculum Objects: 64
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to create your first Tower Defense Game in Unity!
Do you want to learn how to create a Tower Defense in Unity? Have you ever wanted to learn how to create from scratch one of these games? Tower Defense games are very popular on Android, iOS, and PC. In this course I will explain everything you need to be able to create one of these games, together we will create this game from scratch, implementing new features as we advance.
We will start with an empty project, where we will implement all the packages we need to create the game, and we are going to discuss what we need to create one of these amazing games.
The course will cover some important aspects of Tower Defense Games, like the creation of Spawners to show enemies, adding Object Pooling to increase the performance, working with the Singleton Pattern to communicate between classes, etc.
This course covers all the basics you need to create a Tower Defense Game from scratch, at the end of the course, you will have the final project ready to be downloaded.
Things you will learn:
Create Path System
Create a Spawner
Create Enemies
Create Movement
Create Towers
Create Projectiles
Good programming practices
Work with Managers
Create Singleton Pattern
Create Object Pooler
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Video
Lecture 2: Important Notes
Chapter 2: Project Setup
Lecture 1: Create Project and Required Files
Lecture 2: Files
Chapter 3: Spawner
Lecture 1: Introduction
Lecture 2: Waypoint Class
Lecture 3: Waypoint Editor
Lecture 4: Spawner Class
Lecture 5: Object Pooler
Lecture 6: Section 3 Project
Chapter 4: Enemy
Lecture 1: Introduction
Lecture 2: Create Enemies
Lecture 3: Move Enemy
Lecture 4: Enemy Reach Final Position
Lecture 5: Spawn new Enemies
Lecture 6: Enemy Waves
Lecture 7: Enemy Health
Lecture 8: Enemy Killed Event
Lecture 9: Enemy Animations
Lecture 10: Enemy Rotation
Lecture 11: Section 4 Project
Chapter 5: Turrets
Lecture 1: Introduction
Lecture 2: Create Turrets
Lecture 3: Rotate Towards Enemy
Lecture 4: Turret Projectiles
Lecture 5: Damage Enemy
Lecture 6: Show Damage Amount
Lecture 7: Singleton Pattern
Lecture 8: Create More Turrets
Lecture 9: Create Machine Turrets
Lecture 10: Create Tank
Lecture 11: Machine Projectile
Lecture 12: Section 5 Project
Chapter 6: Upgrade Turrets
Lecture 1: Introduction
Lecture 2: Upgrade Class
Lecture 3: Currency System
Lecture 4: Create Prefabs
Lecture 5: Section 6 Project
Chapter 7: Map
Lecture 1: Introduction
Lecture 2: Create Map with Rule Tile
Lecture 3: Challenge: Create your Map
Lecture 4: Section 7 Project
Chapter 8: Place Turrets
Lecture 1: Introduction
Lecture 2: Create Turrets Panel
Lecture 3: Load Turrets
Lecture 4: Place Turrets
Lecture 5: Upgrade Turret on Node
Lecture 6: Sell Turrets
Lecture 7: More UI
Lecture 8: Sell Value
Lecture 9: Section 8 Project
Chapter 9: Achievements
Lecture 1: Introduction
Lecture 2: Create Achievements UI
Lecture 3: Achievements ScriptableObjects
Lecture 4: Load Achievements
Lecture 5: Add Progress
Lecture 6: Unlock Achievements
Lecture 7: Section 9 Project
Chapter 10: Finishing Project
Lecture 1: Spawn Multiple Enemies
Lecture 2: Add Game Speed Controls
Lecture 3: Game Over Panel
Chapter 11: Course Extras
Lecture 1: Thank you for taking this course
Lecture 2: Final Project Files
Lecture 3: Continue learning with this courses
Instructors

Gianny Dantas
Desarrollador de Videojuegos
Rating Distribution
Frequently Asked Questions
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