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A Crash Course in Unity Entity Component System

  • Development
  • Mar 10, 2025
SynopsisA Crash Course in Unitys Entity Component System, available a...
A Crash Course in Unity Entity Component System  No.1

A Crash Course in Unitys Entity Component System, available at Free, has an average rating of 4.05, with 13 lectures, based on 313 reviews, and has 14211 subscribers.

You will learn about Students will gain an overview of Unitys Entity Component System. Students will learn about the advantages of parallel processing and where to use in their games. This course is ideal for individuals who are Existing Unity developers who would like to know how Unitys Entity Component System works. It is particularly useful for Existing Unity developers who would like to know how Unitys Entity Component System works.

Enroll now: A Crash Course in Unitys Entity Component System

Summary

Title: A Crash Course in Unitys Entity Component System

Price: Free

Average Rating: 4.05

Number of Lectures: 13

Number of Published Lectures: 13

Number of Curriculum Items: 13

Number of Published Curriculum Objects: 13

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Students will gain an overview of Unitys Entity Component System.
  • Students will learn about the advantages of parallel processing and where to use in their games.
  • Who Should Attend

  • Existing Unity developers who would like to know how Unitys Entity Component System works.
  • Target Audiences

  • Existing Unity developers who would like to know how Unitys Entity Component System works.
  • Unity’s new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# code that takes advantage of contemporary multicore computers. Through the use of the Burst Compiler, your game programs become native code, able to run faster on multiple threads thus pushing the boundaries of the size of your virtual environments and the simultaneous processing of tens of thousands of game objects.

    In this free course, Penny zooms through the development of a basic physics-based DOTS First Person Shooter. Using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI, Penny will take you from familiar object-oriented programming and upgrade your skill to the more memory efficient and optimized entity component architecture. Throughout, you will follow along with hands-on workshops designed to show you the potential of Unity’s ECS programming through the new DOTS-specific math and physics libraries.

    This course requires Unity 2019.3.8. and the Hybrid Renderer Package 0.4.1

    Learn how to program and work with:

  • Entities and Components

  • The C# Job Systems

  • Collision Systems

  • What people are saying about Penny’s courses:

  • Dr.Penny is a wonderful person and a true expert. All of her courses I’ve taken have been top notch and in my opinion there is no better teacher out there.

  • Allow me to say how hugely important this is for a person who is interested in certain type of game design. Creating games where you can create AI behaviours that supports emergent situations.

  • I honestly love Holistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome

    Lecture 2: Join the H3D Student Community

    Lecture 3: FAQs

    Chapter 2: A First Person Shooter with ECS

    Lecture 1: Getting Setup with DOTS Packages

    Lecture 2: Spawning Entities

    Lecture 3: Moving Entities

    Lecture 4: Adding More Floating Entities

    Lecture 5: Timed Destruction of Entities

    Lecture 6: Detecting Entity Collisions

    Lecture 7: Destroying Entities with Exploding Spawns

    Lecture 8: Project Solution

    Chapter 3: Final Words

    Lecture 1: Some Final Words from Penny

    Lecture 2: Where to now?

    Instructors

  • A Crash Course in Unity Entity Component System  No.2
    Penny de Byl
    International Award Winning Professor & Best Selling Author
  • A Crash Course in Unity Entity Component System  No.3
    Penny Holistic3D
    Academic, Author & Game Development Enthusiast
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 4 votes
  • 3 stars: 17 votes
  • 4 stars: 81 votes
  • 5 stars: 204 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!