HOME > Development > Develop 6 Beginner iPhone Games with Swift and Xcode

Develop 6 Beginner iPhone Games with Swift and Xcode

  • Development
  • Mar 09, 2025
SynopsisDevelop 6 Beginner iPhone Games with Swift and Xcode, availab...
Develop 6 Beginner iPhone Games with Swift and Xcode  No.1

Develop 6 Beginner iPhone Games with Swift and Xcode, available at $44.99, has an average rating of 4.5, with 66 lectures, based on 28 reviews, and has 8252 subscribers.

You will learn about Code in Swift 3 Build 6 2D Games with SpriteKit Program And Solve Complicated Problems Using Swift Deal with Collisions and Physics Organize Project And Animate Sprites Master SpriteKit Fundamentals Create Scenes In The Scene Editor This course is ideal for individuals who are Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit It is particularly useful for Complete Beginners or Anyone Who Wants To Learn iOS Game Development Using SpriteKit.

Enroll now: Develop 6 Beginner iPhone Games with Swift and Xcode

Summary

Title: Develop 6 Beginner iPhone Games with Swift and Xcode

Price: $44.99

Average Rating: 4.5

Number of Lectures: 66

Number of Published Lectures: 66

Number of Curriculum Items: 66

Number of Published Curriculum Objects: 66

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Code in Swift 3
  • Build 6 2D Games with SpriteKit
  • Program And Solve Complicated Problems Using Swift
  • Deal with Collisions and Physics
  • Organize Project And Animate Sprites
  • Master SpriteKit Fundamentals
  • Create Scenes In The Scene Editor
  • Who Should Attend

  • Complete Beginners
  • Anyone Who Wants To Learn iOS Game Development Using SpriteKit
  • Target Audiences

  • Complete Beginners
  • Anyone Who Wants To Learn iOS Game Development Using SpriteKit
  • Learn to build 6 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.

    You will build this app from scratch! You don’t have to have any prior experience in game development.

    The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.

    This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

    Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.

    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.

    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.

    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

    Course Curriculum

    Chapter 1: Introduction to Swift Programming

    Lecture 1: How to get good at anything

    Lecture 2: Talking about variables

    Lecture 3: Adding variables and talking about converting variables

    Lecture 4: Introduction to arrays

    Lecture 5: If Statements

    Lecture 6: Else if statements

    Lecture 7: Functions introduction

    Chapter 2: Introduction to SpriteKit

    Lecture 1: Introduction to Xcode and SpriteKit

    Lecture 2: Adding in a sprite

    Lecture 3: Learning about override functions

    Lecture 4: Adding in a SKLabel Node

    Lecture 5: Talking About SKActions

    Lecture 6: Adding in many SKActions

    Lecture 7: Adding in a runblock

    Lecture 8: Adding in a circle SKShapeNode

    Chapter 3: Lab 1 – Avoid Mines Game

    Lecture 1: Lab 1 – Avoid Mines Game Preview

    Lecture 2: Setting up the game

    Lecture 3: Setting up the sprites

    Lecture 4: Adding in the labels

    Lecture 5: Randomly Generate the mines

    Lecture 6: Adding in the player controls

    Lecture 7: Setting up the contact information

    Lecture 8: Setting up the goal logic

    Lecture 9: Setting up the final touches

    Lecture 10: Making the art in illustrator

    Lecture 11: Setting up the art in the game

    Chapter 4: Lab 2 – Whack a Mole Game

    Lecture 1: Lab 2 – Whack a Mole Game Preview

    Lecture 2: Setting up the game

    Lecture 3: Setting up the nodes

    Lecture 4: Adding in the timers

    Lecture 5: Setting up the controls logic

    Lecture 6: Setting up the game over and reset logic

    Lecture 7: Making the art

    Lecture 8: Adding in the art to Xcode

    Chapter 5: Lab 3 – Math Educational Game

    Lecture 1: Getting Started

    Lecture 2: Adding in the game objects

    Lecture 3: Setting up the colors

    Lecture 4: Adding in the touches began logic

    Chapter 6: Lab 4 – Gravity Flip Game

    Lecture 1: Lab 4 – Gravity Flip Game Preview

    Lecture 2: Getting started

    Lecture 3: Adding in the game objects part 1

    Lecture 4: Adding in the game objects part 2

    Lecture 5: Setting up the timers and the move block functions

    Lecture 6: Setting up physics and restarting the game

    Lecture 7: Testing the game

    Lecture 8: Changing the gravity

    Lecture 9: Testing the floor blocks

    Lecture 10: Final touches on the game

    Chapter 7: Lab 5 – Move Blocks to goal game

    Lecture 1: Staring Lab 5 – Move Blocks to goal game

    Lecture 2: Setting up the items for the game

    Lecture 3: Setting up the controls

    Lecture 4: Setting up the physics didBeginContact

    Lecture 5: Adding in the reset logic

    Lecture 6: Adding in finishing touches

    Chapter 8: Lab 6 – Follow the leader Game

    Lecture 1: Lab 6 – Follow the leader Game Preview

    Lecture 2: Setting up the game

    Lecture 3: Adding in the game objects part 1

    Lecture 4: Adding in the game objects part 2

    Lecture 5: Setting up the controls

    Lecture 6: Setting up the block avoid movement

    Lecture 7: Setting up the leader circle path

    Lecture 8: Spawning the collectibles

    Lecture 9: Setting up the physics

    Lecture 10: Setting up the contact and the game over logic

    Lecture 11: Making the art in illustrator

    Lecture 12: Adding in art

    Instructors

  • Develop 6 Beginner iPhone Games with Swift and Xcode  No.2
    Online Training Plus
    Succinct low-barrier courses for free
  • Develop 6 Beginner iPhone Games with Swift and Xcode  No.3
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Develop 6 Beginner iPhone Games with Swift and Xcode  No.4
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 1 votes
  • 4 stars: 7 votes
  • 5 stars: 19 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!