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Developing an Interactive Menu in Unreal Engine 5

  • Development
  • Mar 08, 2025
SynopsisDeveloping an Interactive Menu in Unreal Engine 5, available...
Developing an Interactive Menu in Unreal Engine 5  No.1

Developing an Interactive Menu in Unreal Engine 5, available at $49.99, has an average rating of 3.15, with 82 lectures, based on 33 reviews, and has 502 subscribers.

You will learn about Learn Blueprints Learn Niagara and VFX Learn to make UI Art Learn to create games in Unreal Engine 5 This course is ideal for individuals who are Beginner Game Developers who want to create games in Unreal Engine 5 It is particularly useful for Beginner Game Developers who want to create games in Unreal Engine 5.

Enroll now: Developing an Interactive Menu in Unreal Engine 5

Summary

Title: Developing an Interactive Menu in Unreal Engine 5

Price: $49.99

Average Rating: 3.15

Number of Lectures: 82

Number of Published Lectures: 82

Number of Curriculum Items: 82

Number of Published Curriculum Objects: 82

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Blueprints
  • Learn Niagara and VFX
  • Learn to make UI Art
  • Learn to create games in Unreal Engine 5
  • Who Should Attend

  • Beginner Game Developers who want to create games in Unreal Engine 5
  • Target Audiences

  • Beginner Game Developers who want to create games in Unreal Engine 5
  • Made by UNF Games, the first course taught by 3 veterans in the game industry is now available in Udemy.

    In this course you will learn how to create a complete Game Feature in Unreal Engine 5 using the Style of Genshin Impact.

    This course is not about showing you one part of game development, is about showing you the complete picture.

    You will learn Blueprints, Niagara, Materials, UI and how to make them work together to create an entire Game Feature.

    UI is one of the most least overlooked topics on Game Development and almost all games have one. To make a great UI is all about User Experience and that can make the difference between someone liking or disliking your game.

    Learn Blueprints:

    You will learn the best practices used by professionals in Game Dvevelopment to create Widgets and organize them to create any kind of UI. Not only that but you will learn Blueprint Communication and connect your Gameplay with the UI creating a great User Experience.

    Learn Niagara and VFX:

    You will learn how to decorate your Menu using Niagara and learn Materials to create magical effects. Niagara is one of the most important features in Unreal Engine and learning it can give you a huge advantage to make your games stand out from the croud.

    Learn to make UI Art:

    You will learn how to decorate your widgets using Photoshop to create nice and stylish themes for your UI and enhance the User Experience.

    Course Curriculum

    Chapter 1: Project Setup

    Lecture 1: Breakdown of the example

    Lecture 2: Creating the project and adding the character

    Lecture 3: Setting up the input

    Lecture 4: Create needed framework and character classes

    Lecture 5: Menu location teleport and menu character camera

    Chapter 2: Classic UI

    Lecture 1: Creation of Menu Widget and show it to the player

    Lecture 2: Add mouse interaction to the menu

    Lecture 3: Using modularity to our advantage to develop better interfaces

    Chapter 3: Spacial UI

    Lecture 1: Orb blueprint creation

    Lecture 2: Using Polar Coordinates to generate the orbs around the character

    Lecture 3: Attaching orbs to an actor to control their movement

    Lecture 4: Clicking the orbs and sending information through event dispatchers

    Lecture 5: Rotating the orbs to the selected one

    Lecture 6: Idle Orb rotation

    Lecture 7: Orb rotation state

    Lecture 8: Creating the orb container class

    Lecture 9: Orb selection working properly

    Lecture 10: Creating the sub menu, and opening it through the orbs

    Chapter 4: Orb Animation

    Lecture 1: Making the orb go up and down

    Lecture 2: Changing camera settings with each menu option

    Lecture 3: Orbs should be hidden when I choose another option

    Lecture 4: Character animations change when we select different options

    Chapter 5: Background & Orbs VFX

    Lecture 1: VFX Intro

    Lecture 2: Making the Cloud texture and mesh

    Lecture 3: Making the Background Material

    Lecture 4: Making the Colored Cloud

    Lecture 5: Making the Mesh UVs

    Lecture 6: Making the Front Cloud Material

    Lecture 7: Fixes & Making the Star Texture

    Lecture 8: Star Material & Emitter

    Lecture 9: Last touches on the background

    Lecture 10: Making the Ring Texture and Material

    Lecture 11: Ring noise and Material

    Lecture 12: Implemeting Glow to the niagara system

    Lecture 13: Ring spawn Texture & material

    Lecture 14: Making the Flare Texture

    Lecture 15: Flare Emitter

    Lecture 16: Making the Flare stars

    Chapter 6: Styling the Widgets

    Lecture 1: Analizing our reference for Styling the Buttons

    Lecture 2: Blocking out our Button

    Lecture 3: Creating the Button Masks

    Lecture 4: Animating the arrow

    Lecture 5: Changing the Text Style

    Lecture 6: Button Opacity tweaks

    Lecture 7: Creating the Portrait Textures

    Lecture 8: Creating the Avatar Material

    Lecture 9: Creating the Avatar Button

    Lecture 10: Creating the Avatar Hover Texture

    Lecture 11: Adding the Hover Button State for Avatars

    Lecture 12: Changing the Font for Character Menu

    Lecture 13: Creating the Exit Button Texture

    Lecture 14: Creating the Exit Button Widget

    Lecture 15: Adding the Shadow to the Exit Button

    Lecture 16: Switch Button creation

    Lecture 17: Creating the Menu Symbol Texture

    Lecture 18: Menu Symbol Widget

    Lecture 19: Creating the Extra Menu Button

    Lecture 20: Extra Menu Widget

    Lecture 21: Creating the Item Button Texture mask

    Lecture 22: Testing the First version of the Item color

    Lecture 23: Painting Icons with fundamentals

    Lecture 24: Refining the icon values

    Lecture 25: Coloring our Icon

    Lecture 26: Importing our UI texture

    Lecture 27: Creating the Item Widget

    Lecture 28: Fixing our Widget size

    Lecture 29: Adding Text to the Item

    Lecture 30: Using Grid Canvas to organize elements

    Lecture 31: Polishing the Avatar Background Texture

    Lecture 32: Creating the avatar image for items

    Lecture 33: Creating the Star Texture

    Lecture 34: Changing the Item Widget size

    Lecture 35: Importing High resolution Item Texture

    Lecture 36: Adding our Widget to the Orb Blueprint

    Lecture 37: Fixing the Orb Icon Rotation

    Chapter 7: Polishing

    Lecture 1: Start the polish pass

    Lecture 2: Removing the orbs debug number

    Lecture 3: Adding the Anime Girl Character

    Lecture 4: Fixing the lightning for the menu

    Lecture 5: Added return to main menu button logic and fixed menu bug

    Lecture 6: Added menu states for a smoother experience

    Lecture 7: Polishing the camera after returning from the menu

    Instructors

  • Developing an Interactive Menu in Unreal Engine 5  No.2
    UNF Games
    Industry veterans providing you the best tutorials in Unreal
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 6 votes
  • 3 stars: 5 votes
  • 4 stars: 9 votes
  • 5 stars: 11 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!