HOME > DESIGN > Level design Masterclass - Theorizing before crafting

Level design Masterclass - Theorizing before crafting

  • DESIGN
  • Mar 08, 2025
SynopsisLevel design Masterclass : Theorizing before crafting, availa...
Level design Masterclass - Theorizing before crafting  No.1

Level design Masterclass : Theorizing before crafting, available at $19.99, has an average rating of 4.55, with 17 lectures, based on 14 reviews, and has 68 subscribers.

You will learn about Learn the toolsets of professional level designers Transition from a junior doer to a senior thinker Get a rationnal approach to video game creation Understand the consequences of design choices on a game production Analyse the level design of famous AAA games This course is ideal for individuals who are Students in design and junior level deisgners It is particularly useful for Students in design and junior level deisgners.

Enroll now: Level design Masterclass : Theorizing before crafting

Summary

Title: Level design Masterclass : Theorizing before crafting

Price: $19.99

Average Rating: 4.55

Number of Lectures: 17

Number of Published Lectures: 17

Number of Curriculum Items: 17

Number of Published Curriculum Objects: 17

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn the toolsets of professional level designers
  • Transition from a junior doer to a senior thinker
  • Get a rationnal approach to video game creation
  • Understand the consequences of design choices on a game production
  • Analyse the level design of famous AAA games
  • Who Should Attend

  • Students in design and junior level deisgners
  • Target Audiences

  • Students in design and junior level deisgners
  • This course is about giving the basic theorical tools of a level designer.

    Too often level design is presented as a technical skills job only, eclipsing completly the thoughts a great level needs. Today a first year junior can be a level designer, and tomorrow an IA will replace him. “Doing” is not a tomorrow job. Internet offers thousand of tutorials on how to handle a game engine ; but without explaining what to do. How to create stronger emotions? How to offer a better game experiences? How to get the best value out of our 50h of work a week?
    This course is about thinking before doing.
    The difference between junior and senior.

    All along the course we will go in deep with basic ingredients, understanding their effect onto the player’s experience. More than an exhaustive list of tools, this course use real examples coming from my ten years experience into level and game design, to give practical utilities.

    During the talk we will discuss about level design into a game production environment, not an independant designer working in a dark basement, alone. My hope is to share my experiences and allow you to be “studio ready” when you will enter you first job, or theorize thing you were doing by instinct, allowing you to improve yourself.

    Always it will be with the scope of a level designer into a real studio, into a real pipeline, with constrains, teammates and deadlines. No fancy dreams of video games. Just reality.

    Every course has english caption / subtitles.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: About the speaker

    Lecture 3: Disclaimer about design in general

    Chapter 2: Scenario of a level

    Lecture 1: Intro – What is the scenario in a level?

    Lecture 2: Constraints – Why is it important?

    Lecture 3: Contraints – How to hunt for them?

    Lecture 4: Clichés – How can they help your scenario?

    Lecture 5: Utility – How does the scenario helps players and developers?

    Lecture 6: Marketing – How the scenario helps sale our ideas?

    Lecture 7: Uniqueness – Why it needs to provoke a reaction?

    Lecture 8: Closing thoughts – Sum up

    Chapter 3: Contrasts

    Lecture 1: Intro – What are contrasts in level design?

    Lecture 2: Utilities- How contrasts are used to entertain the player?

    Lecture 3: Uses – How to start using the contrasts?

    Lecture 4: Game analysis – Racing Footages Comparision

    Lecture 5: Game analysis – Racing maps comparision

    Lecture 6: Game analysis – FPS

    Instructors

  • Level design Masterclass - Theorizing before crafting  No.2
    Benoit GOMES
    Lead Game and level designer for 10 years
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 0 votes
  • 3 stars: 1 votes
  • 4 stars: 5 votes
  • 5 stars: 8 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!