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Little Adventurer 2D - Make a 2D Action Game with Godot 4

  • Development
  • Mar 02, 2025
SynopsisLittle Adventurer 2D : Make a 2D Action Game with Godot 4, av...
Little Adventurer 2D - Make a Action Game with Godot 4  No.1

Little Adventurer 2D : Make a 2D Action Game with Godot 4, available at $54.99, has an average rating of 4.69, with 33 lectures, based on 51 reviews, and has 353 subscribers.

You will learn about Learn to make a good-looking 2D action game with Godot Learn how to code a 2D game in GDScript Learn how to control the players 2D movement Learn how to use the AutoTile system with the TileMap node Learn how to design a 2D game level by painting the tiles Learn how to create the 2D parallax background layers Learn how to control 2D animations with the animatedSprite2D node Learn how to create the attack & health system Learn how to create a 2D bullet system Learn how to create the patrol behavior for the enemy Learn how to create a coin-collecting system Learn how to create the 2D one-way platform Learn how to control 2D VFX Learn how to handle the 2D physics layers and physics detection Learn how to create game UI in Godot, like the health bar UI & the restart button Learn how to use some GDScript unique features like the annotations, the setter and the signal system Learn how to use the Autoload system to control the gameplay flow Learn how to reload the game scene to restart the game Learn how to export the game project into executable files Learn how to use Godots input system This course is ideal for individuals who are Beginners who wants to make good-looking 2D games with Godot or Beginners who wants to learn how to design 2D game levels or Beginners who wants to improve their GDScript skills for 2D games It is particularly useful for Beginners who wants to make good-looking 2D games with Godot or Beginners who wants to learn how to design 2D game levels or Beginners who wants to improve their GDScript skills for 2D games.

Enroll now: Little Adventurer 2D : Make a 2D Action Game with Godot 4

Summary

Title: Little Adventurer 2D : Make a 2D Action Game with Godot 4

Price: $54.99

Average Rating: 4.69

Number of Lectures: 33

Number of Published Lectures: 33

Number of Curriculum Items: 33

Number of Published Curriculum Objects: 33

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to make a good-looking 2D action game with Godot
  • Learn how to code a 2D game in GDScript
  • Learn how to control the players 2D movement
  • Learn how to use the AutoTile system with the TileMap node
  • Learn how to design a 2D game level by painting the tiles
  • Learn how to create the 2D parallax background layers
  • Learn how to control 2D animations with the animatedSprite2D node
  • Learn how to create the attack & health system
  • Learn how to create a 2D bullet system
  • Learn how to create the patrol behavior for the enemy
  • Learn how to create a coin-collecting system
  • Learn how to create the 2D one-way platform
  • Learn how to control 2D VFX
  • Learn how to handle the 2D physics layers and physics detection
  • Learn how to create game UI in Godot, like the health bar UI & the restart button
  • Learn how to use some GDScript unique features like the annotations, the setter and the signal system
  • Learn how to use the Autoload system to control the gameplay flow
  • Learn how to reload the game scene to restart the game
  • Learn how to export the game project into executable files
  • Learn how to use Godots input system
  • Who Should Attend

  • Beginners who wants to make good-looking 2D games with Godot
  • Beginners who wants to learn how to design 2D game levels
  • Beginners who wants to improve their GDScript skills for 2D games
  • Target Audiences

  • Beginners who wants to make good-looking 2D games with Godot
  • Beginners who wants to learn how to design 2D game levels
  • Beginners who wants to improve their GDScript skills for 2D games
  • Hello, I’m Single-minded Ryan, a game developer and digital artist.

    In this course, we are going to create a classic 2D platformer game, with high-quality game assets.

    In the game you will control Andie, our little adventurer, to explore an ancient 2D world. You’ll need to defeat the enemies and reach the portal at the end of the level to finish the game.

    My goal is to create a visual-oriented course to make you feel like you are making a real 2D game from scratch.

    This course comes with a high-quality game asset package, including the player and enemy animations, VFX files, parallax backgrounds (some are animated), and a level tileMap.

    (sound & music not included at the moment)

    Along this course, you’ll learn everything you need to start your 2D platformer. From how to design the level using the AutoTile feature, how to control the 2D animations with the animatedSprite2D node, how to code the movement and the enemy patrol behavior, how to create the close-range attack and projectile systems, how to create the pick-up item and the VFX, how to create and control the game UI, all the way to how to export the game project into executable files.

    I’ll try to focus on every detail, but at the same time, it would be great if you have some basic experience with some programming language. You don’t necessarily need to know anything about GDScript, but it helps if you understand some general programming ideas such as how variables and functions work.

    By the end of this course, you will have a 2D platformer that you can show off to your friends.

    Please enroll today, I’m looking forward to seeing you in the course.

    At the end of this course, you will be able to do things like:

    How to code in GDScript, which is Godot’s built-in programming language

    How to control the player’s 2D movement

    How to use the AutoTile system with the TileMap node

    How to design a 2D game level by painting the tiles

    How to create the 2D parallax background layers

    How to control 2D animations with the animatedSprite2D node

    How to create the attack & health system

    How to create a 2D bullet system

    How to create the patrol behavior for the enemy

    How to create a pick-up item

    How to control 2D VFX

    How to handle the 2D physics layers and physics detection

    How to create game UI in Godot, like the health bar UI & the restart button

    How to use the Autoload system to control the gameplay flow

    How to reload the game scene to restart the game

    How to use Godot’s input system

    How to customize Godot’s settings for your game and your workflow

    export the game project into executable files

    Please NOTE that this course DOES NOT contain any sound and music assets at the moment.

    *All of the assets (the tile map, animation files, VFX files, background files, etc.) provided in this course are only for educational purposes, please do not use them in any commercial projects.

    Course Curriculum

    Chapter 1: Introduction & Project Setup

    Lecture 1: Introduction

    Lecture 2: Download & Installation

    Lecture 3: Download the Asset file

    Lecture 4: Create the project & Import the Asset files

    Chapter 2: Creating the Game Level and the Player

    Lecture 1: Setting up the Tilemap

    Lecture 2: Creating the Level & the Player node

    Lecture 3: Setting up the Input Map

    Lecture 4: Creating the Player script & basic movement

    Lecture 5: Setting up the Tilemap physics layer & physics material

    Lecture 6: Creating the Run & the Jump animations

    Lecture 7: Creating the One-way Platform & the Grass

    Lecture 8: Creating the PlayerResetArea & the GameManager

    Lecture 9: Setting up the parallax background layers

    Lecture 10: Designing the first draft of the Level

    Lecture 11: Setting up the particles & the sunlight

    Lecture 12: Creating the Jump Up VFX

    Lecture 13: Creating the Land VFX

    Lecture 14: Adding the close background

    Chapter 3: Creating the Enemy and the Finishing up the Player

    Lecture 1: Creating the Enemy Node & the Enemy Movement 01

    Lecture 2: The Enemy Movement 02

    Lecture 3: Creating the bullet

    Lecture 4: The player shoot ability 01

    Lecture 5: The player shoot ability 02

    Lecture 6: The Enemy health system

    Lecture 7: The Enemy attack ability

    Lecture 8: The Players hurt state & dead state

    Lecture 9: The Player health bar UI

    Lecture 10: Creating the coin

    Lecture 11: Creating the coin UI

    Chapter 4: Creating the UI and the end door

    Lecture 1: Creating the Game Over UI

    Lecture 2: Creating The end door

    Chapter 5: Designing the game level and exporting the game

    Lecture 1: Designing the level

    Lecture 2: Exporting the game

    Instructors

  • Little Adventurer 2D - Make a Action Game with Godot 4  No.2
    Single-minded Ryan
    An indie game developer
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 1 votes
  • 4 stars: 17 votes
  • 5 stars: 32 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!