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Learn The GDScript Programming Language

  • Development
  • Feb 28, 2025
SynopsisLearn The GDScript Programming Language, available at $64.99,...
Learn The GDScript Programming Language  No.1

Learn The GDScript Programming Language, available at $64.99, has an average rating of 3.55, with 68 lectures, based on 85 reviews, and has 490 subscribers.

You will learn about Code in the GDScript programming language How to use objects, strings, arrays and more How to solve coding problems This course is ideal for individuals who are Beginner GDScript programmers It is particularly useful for Beginner GDScript programmers.

Enroll now: Learn The GDScript Programming Language

Summary

Title: Learn The GDScript Programming Language

Price: $64.99

Average Rating: 3.55

Number of Lectures: 68

Number of Published Lectures: 68

Number of Curriculum Items: 68

Number of Published Curriculum Objects: 68

Original Price: CA$159.99

Quality Status: approved

Status: Live

What You Will Learn

  • Code in the GDScript programming language
  • How to use objects, strings, arrays and more
  • How to solve coding problems
  • Who Should Attend

  • Beginner GDScript programmers
  • Target Audiences

  • Beginner GDScript programmers
  • A comprehensive course on the GDScript programming language. This language is a great starting point being easy enough for a new person wanting to learn to program without any of the intimidation! Whether you’ve never written a line of code before or are looking to learn a brand new language, this course covers all bases!

    Lessons include:

  • Installation and configuration

  • Common Programming Concepts and Terms

  • Objects and Methods

  • Strings, Numbers, Booleans

  • Ranges

  • Arrays

  • Methods

  • Functions

  • and more!

    GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration for software and video game development.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: 01 Introduction

    Lecture 2: 02 Our IDE and GDScript Examples

    Chapter 2: Getting Started

    Lecture 1: 03 Printing To The Console

    Lecture 2: 04 GDScript Arithmetic

    Lecture 3: 05 Comments

    Lecture 4: 06 Variables

    Lecture 5: 07 Constants

    Lecture 6: 08 Object Methods

    Lecture 7: 09 Signals and Assigning Your Input to Variables

    Lecture 8: 10 String Interpolation and Display Text

    Chapter 3: Numbers and Booleans

    Lecture 1: 11 Integers, Floats, Rounding

    Lecture 2: 12 Converting Between Floats, Integers and Strings

    Lecture 3: 13 Booleans and Comparison with the Equality Operators

    Lecture 4: 14 Less Than and Greater Than Operators

    Chapter 4: Methods/Functions

    Lecture 1: 15 Introduction To Methods

    Lecture 2: 16 Local Variables

    Lecture 3: 17 Parameters and Arguments

    Lecture 4: 18 if Statements

    Lecture 5: 19 elif Statement

    Lecture 6: 20 else Statements

    Lecture 7: 21 Multiple Conditions I

    Lecture 8: 22 Multiple Conditions II

    Lecture 9: 23 Nested if and internal Function calls

    Lecture 10: 24 Ternary Operation

    Lecture 11: 25 Default Parameters

    Lecture 12: 26 The in Operator

    Lecture 13: 27 while Loops and Yield

    Chapter 5: Range and Arrays

    Lecture 1: 28 Range and Random Numbers

    Lecture 2: 29 What Is An Array

    Lecture 3: 30 Getting An Array Indeces

    Lecture 4: 31 Array Methods

    Lecture 5: 32 Converting String To Array

    Lecture 6: 33 Dictionaries

    Lecture 7: 34 Further Your Knowledge and Thank You

    Chapter 6: Misc

    Lecture 1: 35 Keyboard Inputs

    Lecture 2: 36 Saving and Loading Settings Files

    Lecture 3: 37 Using and Getting OS Info

    Lecture 4: 38 Custom Signals

    Chapter 7: Practice Exercises

    Lecture 1: Exercise 1

    Lecture 2: Exercise 2

    Lecture 3: Exercise 3

    Chapter 8: Godot 4.0 GDScript 2.0

    Lecture 1: How and Where to get

    Lecture 2: Create New Project

    Lecture 3: Printing

    Lecture 4: Variables

    Lecture 5: Strings

    Lecture 6: Integers and Floats

    Lecture 7: Constants and Comments

    Lecture 8: Lists

    Lecture 9: Adding and Removing from Lists

    Lecture 10: Push and Sort

    Lecture 11: for Loop

    Lecture 12: Range

    Lecture 13: Equality

    Lecture 14: if elif else

    Lecture 15: Dictionaries

    Lecture 16: Input

    Lecture 17: while Loops

    Lecture 18: Functions and Arguments

    Lecture 19: Function Alias

    Lecture 20: Classes

    Lecture 21: RegEx

    Lecture 22: Save Text File

    Lecture 23: Save JSON File

    Lecture 24: Save Config FIle

    Lecture 25: Project UI Setup

    Lecture 26: Project Guessing

    Lecture 27: Project Win Lose

    Instructors

  • Learn The GDScript Programming Language  No.2
    Michael McGuire
    3D Artist | Programmer | Indie Game Developer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 3 votes
  • 3 stars: 14 votes
  • 4 stars: 34 votes
  • 5 stars: 30 votes
  • Frequently Asked Questions

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