Combat Traversal Unity 3D Assassin Creed Mobile Game Clone
- Development
- Feb 27, 2025

Combat & Traversal Unity 3D Assassin Creed Mobile Game Clone, available at $69.99, has an average rating of 3.55, with 143 lectures, based on 26 reviews, and has 295 subscribers.
You will learn about Mobile Touch Controls Mobile Input Controls Professional 3D Mobile Game Development Dynamic Parkour and Climbing System Traffic Ai Knights AI Third Person Rifles Controller Third Person Sword Controller Third Person Advanced Parkour Character Fist Fighting and much more This course is ideal for individuals who are anyone who wants to learn & build 3d games or anyone who wants to become professional game developer It is particularly useful for anyone who wants to learn & build 3d games or anyone who wants to become professional game developer.
Enroll now: Combat & Traversal Unity 3D Assassin Creed Mobile Game Clone
Summary
Title: Combat & Traversal Unity 3D Assassin Creed Mobile Game Clone
Price: $69.99
Average Rating: 3.55
Number of Lectures: 143
Number of Published Lectures: 143
Number of Curriculum Items: 143
Number of Published Curriculum Objects: 143
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course you will learn ios & android game development using unity game engine by building assassin creed game clone.
Main important system that you will learn and build in this course is the parkour system. So you will learn and build your own parkour system using unity game engine.
Unity is a cross-platform game engine developed by Unity Technologies. Build real-time 3D projects for various industries across games, animation, automotive, architecture, and more. Start creating with Unity today. Unity is a tool that allows you to accomplish different types of tasks related to the game production process. Unity provides game developers with a 3D platform to create video games. What makes Unity so appealing to developers is that it’s simple to use so that you don’t need to start from scratch.
Assassin’s Creed is an action-adventure game set in an open world environment and played from a third-person perspective in which the player primarily assumes the role of Alta?r, as experienced by protagonist Desmond Miles.
Game development is about a good story, design, sounds, programming, development, and release of games. It is the art of making something special for someone. It is not easy to learn, but it is also not difficult to understand.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Note
Chapter 2: Script Files
Lecture 1: Download Complete Script Files
Chapter 3: Download these Asset Files [Updated]
Lecture 1: Download these Files
Chapter 4: Create New Unity Game Project
Lecture 1: Creating Project in Unity
Chapter 5: Add Environment to Game
Lecture 1: Adding Environment
Chapter 6: Third Person Camera Controller
Lecture 1: Setting Up Player
Lecture 2: Camera follow player
Lecture 3: Adding Rotation to Camera
Lecture 4: Limiting camera angles
Lecture 5: Camera Framing Balance
Lecture 6: Camera Rotation Speed
Lecture 7: Invert Camera Movement
Chapter 7: Third Person Player Controller
Lecture 1: Basic player movement
Lecture 2: Changing player facing
Lecture 3: Moving Player in direction of camera
Lecture 4: Adding Player Rotation Speed
Lecture 5: Getting Player Locomotion animations
Lecture 6: Adding Animations to player
Lecture 7: Player Collision
Lecture 8: Checking if player on surface
Lecture 9: Adding Gravity
Chapter 8: Parkour System Implementation
Lecture 1: Parkour System Setup
Lecture 2: Environment Checker
Lecture 3: Checking Environment objects
Lecture 4: Measuring Height of objects
Lecture 5: Performing Jump Up Parkour
Lecture 6: Performing Parkour according to object height
Lecture 7: Performing Parkour according to object height Part 2
Lecture 8: Performing Parkour according to object height Part 3
Lecture 9: Looking towards obstacle while performing parkour
Lecture 10: Unity Target Matching
Lecture 11: Adding Climbing Parkour Action
Lecture 12: Barricade Vault Parkour Action
Lecture 13: Vault & Climb up issue fixed
Lecture 14: Adding different Vault action
Lecture 15: Checking for obstacles ledge
Lecture 16: Adding Jump Down Parkour Action
Lecture 17: Working on Jumping Down Parkour system
Lecture 18: Stopping player jumping from ledges
Lecture 19: Stopping Player Movement on Ledges
Lecture 20: In Air Jumping fix
Lecture 21: Adding Auto Jumping to parkour system
Chapter 9: Player Fight System
Lecture 1: Note
Lecture 2: Grenade Explosion
Lecture 3: Explosion Damage & Effect
Lecture 4: Grenade Thrower
Lecture 5: Adding Environment layers
Lecture 6: Fist Fight Part 1
Lecture 7: Fist Fight Part 2
Lecture 8: Fist Fight Part 3
Lecture 9: Fist Fight Damage Part 1
Lecture 10: Fist Fight Damage Part 2
Lecture 11: Fixing movement during fist fight
Chapter 10: Third Person Sword Fight Controller
Lecture 1: Sword Fighting
Lecture 2: Creating Sub State Machine for Sword Animations
Lecture 3: Sword Fighting Script
Lecture 4: Adding Sword
Chapter 11: Third Person Rifles Controller
Lecture 1: Setting Rifle Animations
Lecture 2: Rifle Animations Transition
Lecture 3: Rifle Script
Lecture 4: Adding Rifle
Lecture 5: Rifle Damage
Chapter 12: Ammo & Mag System
Lecture 1: Ammo & Mag System
Lecture 2: Reloading Rifle
Lecture 3: Rifle Animations
Lecture 4: Fixing Rifle movement
Lecture 5: Rifle Aiming
Lecture 6: Bazooka Animations setup
Lecture 7: Joining Animations
Lecture 8: Bazooka Script
Lecture 9: Adding Bazooka
Chapter 13: Traffic AI
Lecture 1: Note
Lecture 2: Adding Traffic AI Characters & Animations
Lecture 3: Waypoint Data Script
Lecture 4: Creating Custom Waypoint Window
Lecture 5: Creating Waypoints
Lecture 6: Next & Previous Waypoint
Lecture 7: Drawing Sphere around Waypoints
Lecture 8: Visualization Waypoint Width
Lecture 9: Visualization Next & Previous Waypoints
Lecture 10: Creating Waypoint Path
Lecture 11: Character AI Walking
Lecture 12: Adding AI Characters
Lecture 13: Spawning AI Characters
Lecture 14: Moving Traffic in opposite direction
Chapter 14: Knights AI
Instructors

Muhammad Ali
Indie Game Developer | Unity Game Engine
Rating Distribution
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