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Combat Traversal Unity 3D Assassin Creed Mobile Game Clone

  • Development
  • Feb 27, 2025
SynopsisCombat & Traversal Unity 3D Assassin Creed Mobile Game Cl...
Combat Traversal Unity 3D Assassin Creed Mobile Game Clone  No.1

Combat & Traversal Unity 3D Assassin Creed Mobile Game Clone, available at $69.99, has an average rating of 3.55, with 143 lectures, based on 26 reviews, and has 295 subscribers.

You will learn about Mobile Touch Controls Mobile Input Controls Professional 3D Mobile Game Development Dynamic Parkour and Climbing System Traffic Ai Knights AI Third Person Rifles Controller Third Person Sword Controller Third Person Advanced Parkour Character Fist Fighting and much more This course is ideal for individuals who are anyone who wants to learn & build 3d games or anyone who wants to become professional game developer It is particularly useful for anyone who wants to learn & build 3d games or anyone who wants to become professional game developer.

Enroll now: Combat & Traversal Unity 3D Assassin Creed Mobile Game Clone

Summary

Title: Combat & Traversal Unity 3D Assassin Creed Mobile Game Clone

Price: $69.99

Average Rating: 3.55

Number of Lectures: 143

Number of Published Lectures: 143

Number of Curriculum Items: 143

Number of Published Curriculum Objects: 143

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Mobile Touch Controls
  • Mobile Input Controls
  • Professional 3D Mobile Game Development
  • Dynamic Parkour and Climbing System
  • Traffic Ai
  • Knights AI
  • Third Person Rifles Controller
  • Third Person Sword Controller
  • Third Person Advanced Parkour
  • Character Fist Fighting
  • and much more
  • Who Should Attend

  • anyone who wants to learn & build 3d games
  • anyone who wants to become professional game developer
  • Target Audiences

  • anyone who wants to learn & build 3d games
  • anyone who wants to become professional game developer
  • In this course you will learn ios & android game development using unity game engine by building assassin creed game clone.

    Main important system that you will learn and build in this course is the parkour system. So you will learn and build your own parkour system using unity game engine.

    Unity is a cross-platform game engine developed by Unity Technologies. Build real-time 3D projects for various industries across games, animation, automotive, architecture, and more. Start creating with Unity today. Unity is a tool that allows you to accomplish different types of tasks related to the game production process. Unity provides game developers with a 3D platform to create video games. What makes Unity so appealing to developers is that it’s simple to use so that you don’t need to start from scratch.

    Assassin’s Creed is an action-adventure game set in an open world environment and played from a third-person perspective in which the player primarily assumes the role of Alta?r, as experienced by protagonist Desmond Miles.

    Game development is about a good story, design, sounds, programming, development, and release of games. It is the art of making something special for someone. It is not easy to learn, but it is also not difficult to understand.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Note

    Chapter 2: Script Files

    Lecture 1: Download Complete Script Files

    Chapter 3: Download these Asset Files [Updated]

    Lecture 1: Download these Files

    Chapter 4: Create New Unity Game Project

    Lecture 1: Creating Project in Unity

    Chapter 5: Add Environment to Game

    Lecture 1: Adding Environment

    Chapter 6: Third Person Camera Controller

    Lecture 1: Setting Up Player

    Lecture 2: Camera follow player

    Lecture 3: Adding Rotation to Camera

    Lecture 4: Limiting camera angles

    Lecture 5: Camera Framing Balance

    Lecture 6: Camera Rotation Speed

    Lecture 7: Invert Camera Movement

    Chapter 7: Third Person Player Controller

    Lecture 1: Basic player movement

    Lecture 2: Changing player facing

    Lecture 3: Moving Player in direction of camera

    Lecture 4: Adding Player Rotation Speed

    Lecture 5: Getting Player Locomotion animations

    Lecture 6: Adding Animations to player

    Lecture 7: Player Collision

    Lecture 8: Checking if player on surface

    Lecture 9: Adding Gravity

    Chapter 8: Parkour System Implementation

    Lecture 1: Parkour System Setup

    Lecture 2: Environment Checker

    Lecture 3: Checking Environment objects

    Lecture 4: Measuring Height of objects

    Lecture 5: Performing Jump Up Parkour

    Lecture 6: Performing Parkour according to object height

    Lecture 7: Performing Parkour according to object height Part 2

    Lecture 8: Performing Parkour according to object height Part 3

    Lecture 9: Looking towards obstacle while performing parkour

    Lecture 10: Unity Target Matching

    Lecture 11: Adding Climbing Parkour Action

    Lecture 12: Barricade Vault Parkour Action

    Lecture 13: Vault & Climb up issue fixed

    Lecture 14: Adding different Vault action

    Lecture 15: Checking for obstacles ledge

    Lecture 16: Adding Jump Down Parkour Action

    Lecture 17: Working on Jumping Down Parkour system

    Lecture 18: Stopping player jumping from ledges

    Lecture 19: Stopping Player Movement on Ledges

    Lecture 20: In Air Jumping fix

    Lecture 21: Adding Auto Jumping to parkour system

    Chapter 9: Player Fight System

    Lecture 1: Note

    Lecture 2: Grenade Explosion

    Lecture 3: Explosion Damage & Effect

    Lecture 4: Grenade Thrower

    Lecture 5: Adding Environment layers

    Lecture 6: Fist Fight Part 1

    Lecture 7: Fist Fight Part 2

    Lecture 8: Fist Fight Part 3

    Lecture 9: Fist Fight Damage Part 1

    Lecture 10: Fist Fight Damage Part 2

    Lecture 11: Fixing movement during fist fight

    Chapter 10: Third Person Sword Fight Controller

    Lecture 1: Sword Fighting

    Lecture 2: Creating Sub State Machine for Sword Animations

    Lecture 3: Sword Fighting Script

    Lecture 4: Adding Sword

    Chapter 11: Third Person Rifles Controller

    Lecture 1: Setting Rifle Animations

    Lecture 2: Rifle Animations Transition

    Lecture 3: Rifle Script

    Lecture 4: Adding Rifle

    Lecture 5: Rifle Damage

    Chapter 12: Ammo & Mag System

    Lecture 1: Ammo & Mag System

    Lecture 2: Reloading Rifle

    Lecture 3: Rifle Animations

    Lecture 4: Fixing Rifle movement

    Lecture 5: Rifle Aiming

    Lecture 6: Bazooka Animations setup

    Lecture 7: Joining Animations

    Lecture 8: Bazooka Script

    Lecture 9: Adding Bazooka

    Chapter 13: Traffic AI

    Lecture 1: Note

    Lecture 2: Adding Traffic AI Characters & Animations

    Lecture 3: Waypoint Data Script

    Lecture 4: Creating Custom Waypoint Window

    Lecture 5: Creating Waypoints

    Lecture 6: Next & Previous Waypoint

    Lecture 7: Drawing Sphere around Waypoints

    Lecture 8: Visualization Waypoint Width

    Lecture 9: Visualization Next & Previous Waypoints

    Lecture 10: Creating Waypoint Path

    Lecture 11: Character AI Walking

    Lecture 12: Adding AI Characters

    Lecture 13: Spawning AI Characters

    Lecture 14: Moving Traffic in opposite direction

    Chapter 14: Knights AI

    Instructors

  • Combat Traversal Unity 3D Assassin Creed Mobile Game Clone  No.2
    Muhammad Ali
    Indie Game Developer | Unity Game Engine
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 2 votes
  • 3 stars: 0 votes
  • 4 stars: 2 votes
  • 5 stars: 18 votes
  • Frequently Asked Questions

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