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Introduction to iOS Game Development with SpriteKit Swift

  • Development
  • Feb 26, 2025
SynopsisIntroduction to iOS Game Development with SpriteKit & Swi...
Introduction to iOS Game Development with SpriteKit Swift  No.1

Introduction to iOS Game Development with SpriteKit & Swift, available at $119.99, has an average rating of 4.7, with 98 lectures, 1 quizzes, based on 461 reviews, and has 2698 subscribers.

You will learn about Thoroughly understand the SpriteKit framework Learn about different Node classes Learn about SKPhysics & SKActions Learn about using the asset catalogue Create amazing worlds and levels with SKTileMapNode Learn game development techniques such as red boxing Develop your own game full of awesome features Get a lot of awesome and unique insights and tips for becoming a top game developer This course is ideal for individuals who are Game Developers or Programming Beginners or Advanced Programmers It is particularly useful for Game Developers or Programming Beginners or Advanced Programmers.

Enroll now: Introduction to iOS Game Development with SpriteKit & Swift

Summary

Title: Introduction to iOS Game Development with SpriteKit & Swift

Price: $119.99

Average Rating: 4.7

Number of Lectures: 98

Number of Quizzes: 1

Number of Published Lectures: 98

Number of Published Quizzes: 1

Number of Curriculum Items: 99

Number of Published Curriculum Objects: 99

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Thoroughly understand the SpriteKit framework
  • Learn about different Node classes
  • Learn about SKPhysics & SKActions
  • Learn about using the asset catalogue
  • Create amazing worlds and levels with SKTileMapNode
  • Learn game development techniques such as red boxing
  • Develop your own game full of awesome features
  • Get a lot of awesome and unique insights and tips for becoming a top game developer
  • Who Should Attend

  • Game Developers
  • Programming Beginners
  • Advanced Programmers
  • Target Audiences

  • Game Developers
  • Programming Beginners
  • Advanced Programmers
  • This course is about the Sprite Kit framework and how to use it to build your own Game clearly inspired by Nintendo’s best selling game Super Mario Run.?

    We’re going to build this app from scratch meaning you don’t have to have any prior experience in game development.?

    By the end of this course you will have a complete game you can then publish in the App Store.

    The source code and the resources that we provide you with are already of incredible value. However the real value is actually the more than 10 hours of video content, in which we explain everything extremely detailed and if you still have any questions or need help, you can always just message us.

    We start this course by giving you a thorough introduction to the SK Framework and its most important components, afterwards?we’ll jump right into building our game, without having to worry about not understanding what we’re doing.

    Using SKTileMapNode and the SceneEditor we will learn how to create amazing worlds and levels visually without having to write all of the code.

    The Game itself will feature things such as:

  • Enemies
  • Scores
  • Power Ups
  • collectibles and much more.
  • As it is the case with all of our course we will provide you with all of the resources, project files and source code used in this course.

    Though it might be helpful to have a basic knowledge of Swift, it is definitely not required at all. Since you have lifetime access to this course you can take it at your own pace and rewatch any lessons as many times as you like. Therefore this course is the perfect introduction into the amazing world of game development!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Before you start: Resources & Software

    Chapter 2: SpriteKit Crashcourse

    Lecture 1: Introduction to the SpriteKit Framework

    Lecture 2: How to create a SpriteKit Project in Xcode

    Lecture 3: Introduction to SKNode & SKScene

    Lecture 4: SKNode & SKScene Example

    Lecture 5: Introduction to SKSpriteNode

    Lecture 6: SKSpriteNode Example

    Lecture 7: Introduction to SKActions

    Lecture 8: SKActions Example

    Lecture 9: Introduction to SKPhysics

    Lecture 10: SKPhysics Example

    Lecture 11: Introduction to the Asset Catalogue

    Lecture 12: Asset Catalogue & Animation Example

    Lecture 13: Introduction to the Update Loop

    Lecture 14: Introduction to SKTileMapNode

    Lecture 15: SKTileMapNode Example Part 1

    Lecture 16: SKTileMapNode Example Part2

    Lecture 17: Other Node Classes

    Chapter 3: Super Indie Run

    Lecture 1: Project Overview

    Lecture 2: Project Setup

    Lecture 3: TileMap Part 1

    Lecture 4: SKNode + Extensions

    Lecture 5: TileMap Part 2

    Lecture 6: Tiles & World Sprites

    Lecture 7: The Layer Class

    Lecture 8: Adding the World Layer

    Lecture 9: Game States Enumeration

    Lecture 10: The RepeatingLayer Class

    Lecture 11: Background

    Lecture 12: Constants

    Lecture 13: The Player Class

    Lecture 14: Physics

    Lecture 15: Introduction to the physical ground

    Lecture 16: Physical Ground Part 1

    Lecture 17: Physical Ground Part 2

    Lecture 18: Physical Ground Part 3

    Lecture 19: Physical Ground Part 4

    Lecture 20: Player Animation Part 1

    Lecture 21: The AnimationHelper Class

    Lecture 22: Player Animation Part 2

    Lecture 23: Jumping Mechanism Part 1

    Lecture 24: Jumping Mechanism Part 2

    Lecture 25: Adding Physics Categories

    Lecture 26: Jumping Mechanism Part 3

    Lecture 27: Jumping Mechanism Part 4

    Lecture 28: Adding the Finish Line

    Lecture 29: The ObjectHelper Class

    Lecture 30: Obstacles & Enemies Part 1

    Lecture 31: Obstacles & Enemies Part 2

    Lecture 32: Obstacles & Enemies Part 3

    Lecture 33: Introduction to Coins

    Lecture 34: Collectibles Part 1

    Lecture 35: Collectibles Part 2

    Lecture 36: Collectibles Part 3

    Lecture 37: Particle Effects & Animation Part 1

    Lecture 38: Particle Effects & Animation Part 2

    Lecture 39: Collectibles Part 4

    Lecture 40: Particle Effects & Animation Part 3 (Solution)

    Lecture 41: Collectibles Part 5

    Lecture 42: Introduction to the HUD

    Lecture 43: HUD Part 1

    Lecture 44: HUD Part 2

    Lecture 45: HUD Part 3

    Lecture 46: Introduction to Popups

    Lecture 47: Popups Part 1

    Lecture 48: The SpriteKitButton Class

    Lecture 49: Popups Part 2

    Lecture 50: Popups Part 3

    Lecture 51: Introduction to the scoring system

    Lecture 52: Scoring System Part 1

    Lecture 53: Scoring System Part 2

    Lecture 54: Popups Part 4

    Lecture 55: Popups Part 5

    Lecture 56: Popups Part 6

    Lecture 57: Popups Part 7

    Lecture 58: The PopupButtonHandler Extensions

    Lecture 59: Popups Part 8

    Lecture 60: Popups Part 9

    Lecture 61: The Menu Scene

    Lecture 62: Introduction to the SceneManagerDelegate

    Lecture 63: The SceneManagerDelegate Protocol

    Lecture 64: Introduction to the Level Scene

    Lecture 65: Level Scene Part 1

    Lecture 66: Level Scene Part 2

    Lecture 67: Level Scene Part 3

    Lecture 68: Level Scene Part 4

    Lecture 69: GameScene Adaptions

    Lecture 70: GameScene Popups

    Lecture 71: Completing the Level

    Lecture 72: Powerup

    Lecture 73: Adding two Finish Lines

    Lecture 74: Creating a new World

    Lecture 75: Menu Image & Foreground Layer

    Lecture 76: Background Music & Sound Effects

    Lecture 77: App Icon & Launch Image

    Instructors

  • Introduction to iOS Game Development with SpriteKit Swift  No.2
    Timothy Meixner
    Meixner & Ruof
  • Introduction to iOS Game Development with SpriteKit Swift  No.3
    Johannes Ruof
    Meixner & Ruof
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 6 votes
  • 3 stars: 32 votes
  • 4 stars: 144 votes
  • 5 stars: 272 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!