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How to make your first game in HaxeFlixel

  • Development
  • Feb 26, 2025
SynopsisHow to make your first game in HaxeFlixel, available at $54.9...
How to make your first game in HaxeFlixel  No.1

How to make your first game in HaxeFlixel, available at $54.99, has an average rating of 4.25, with 41 lectures, based on 6 reviews, and has 65 subscribers.

You will learn about How to make a simple game in HaxeFlixel and get a good understanding of the Haxe programming language How to use Tiled Map Editor and a bit of Figma This course is ideal for individuals who are People who have a passion to make games, 3D or 2D or Those who have done some web development before or have done some very basic coding. It is particularly useful for People who have a passion to make games, 3D or 2D or Those who have done some web development before or have done some very basic coding.

Enroll now: How to make your first game in HaxeFlixel

Summary

Title: How to make your first game in HaxeFlixel

Price: $54.99

Average Rating: 4.25

Number of Lectures: 41

Number of Published Lectures: 41

Number of Curriculum Items: 41

Number of Published Curriculum Objects: 41

Original Price: £19.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to make a simple game in HaxeFlixel and get a good understanding of the Haxe programming language
  • How to use Tiled Map Editor and a bit of Figma
  • Who Should Attend

  • People who have a passion to make games, 3D or 2D
  • Those who have done some web development before or have done some very basic coding.
  • Target Audiences

  • People who have a passion to make games, 3D or 2D
  • Those who have done some web development before or have done some very basic coding.
  • Haxe is a great programming language. Flixel is a great game engine. Put them together and you get something pretty magical, HaxeFlixel. After using this engine for almost two years now I’ve seen the same questions crop up again and again from beginners.

    The official HaxeFlixel beginners tutorial is great but personally, I like to learn from videos and because there weren’t many at the time of creating this I thought I’d create my own to teach beginners.

    By the end of this course, you should feel comfortable making a 2D platformer that will work on the web, and natively on your platform of choice.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Do you need to learn Haxe?

    Lecture 3: What makes up HaxeFlixel – OpenFL, Lime, Flixel

    Chapter 2: Setup

    Lecture 1: Visual Studio Code setup for development

    Lecture 2: Using the game-jam-template GitHub repository

    Lecture 3: What is Lix?

    Lecture 4: Using the lix game-jam-template Github repo

    Lecture 5: Speeding up build times with a compilation server

    Lecture 6: About the next video

    Lecture 7: Automatically rebuilding on file save

    Lecture 8: Finishing up

    Chapter 3: Adding sprites

    Lecture 1: Loading a sprite

    Lecture 2: Adding keyboard movement to your player

    Lecture 3: Spritesheet animations

    Lecture 4: Collisions and gravity – Part 1

    Lecture 5: Collisions and gravity – Part 2

    Chapter 4: Adding a level

    Lecture 1: Making a map with Tiled Map Editor

    Lecture 2: Loading map data

    Lecture 3: Adding collisions to your level

    Lecture 4: Adding collectables – Part 1

    Lecture 5: Adding collectables – Part 2

    Chapter 5: Adding UI

    Lecture 1: Adding a simple HUD

    Lecture 2: Formatting Text

    Lecture 3: Adding a goal to our level

    Lecture 4: Level completion screen

    Chapter 6: Polishing our game

    Lecture 1: Linking our levels – Part 1

    Lecture 2: Linking our levels – Part 2

    Lecture 3: Adding music and sound effects

    Lecture 4: Removing some HaxeFlixel branding

    Lecture 5: Creating a custom preloader

    Lecture 6: Exporting your game

    Lecture 7: Final game source code

    Chapter 7: Making enhancements

    Lecture 1: Mac build notifications

    Lecture 2: Double jump ability

    Lecture 3: Adding gamepad controls – Part 1

    Lecture 4: Adding gamepad controls – Part 2

    Lecture 5: Before we learn about finite state machines

    Lecture 6: Adding a finite state machine to our sprite – Part 1 – setting up

    Lecture 7: Adding a finite state machine to our sprite – Part 2 – using case switch

    Lecture 8: Adding a finite state machine to our sprite – Part 3 – using FlxFSM

    Lecture 9: Adding a finite state machine to our sprite – Part 3 – fixing FlxFSM bugs

    Instructors

  • How to make your first game in HaxeFlixel  No.2
    Richard Oliver Bray
    Web developer, content creator
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  • Frequently Asked Questions

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