Lets Make a Hack n Slash game with SDL2 and C++
- Development
- Feb 21, 2025

Lets Make a Hack n Slash game with SDL2 and C++, available at $74.99, has an average rating of 3.75, with 68 lectures, based on 136 reviews, and has 1265 subscribers.
You will learn about Make small games with SDL2 and C++ Learn game development fundamentals and beginner principles See how it feels to be an Indie Dev 馃榾 This course is ideal for individuals who are This course is meant for students or hobbyist with a background in C++ looking to get into game development or Anyone with a C++ background who wants to try SDL2 It is particularly useful for This course is meant for students or hobbyist with a background in C++ looking to get into game development or Anyone with a C++ background who wants to try SDL2.
Enroll now: Lets Make a Hack n Slash game with SDL2 and C++
Summary
Title: Lets Make a Hack n Slash game with SDL2 and C++
Price: $74.99
Average Rating: 3.75
Number of Lectures: 68
Number of Published Lectures: 68
Number of Curriculum Items: 68
Number of Published Curriculum Objects: 68
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this course I’ll take your intermediate C++ skills, buff them up a little and use them to make a Hack n Slash game using SDL2. You’ll be taken through the entire process of making this game and given source code of the project at various checkpoints if you get lost along the way.
We are going to learn basic game dev elements, such as game loop, animations, collisions, player input and AI. I’m also going to boost your skills with Inheritance and聽Polymorphism to simplify a complex game structure down into a few short bits of game logic.
At the end of the course you’ll walk out with game dev experience and a little game you can expand on and even build up to a marketable game.
Let’s make a game!
Course Curriculum
Chapter 1: Intro
Lecture 1: Introduction
Chapter 2: Setup
Lecture 1: Setup
Chapter 3: Project Walkthrough AND SDL Texture vs Surface
Lecture 1: Project Walkthrough
Chapter 4: Globals
Lecture 1: Globals
Chapter 5: Animation
Lecture 1: Animation Concept
Lecture 2: Time Controller
Lecture 3: Frame
Lecture 4: Animation
Lecture 5: Animation Set
Lecture 6: Animation Loading
Chapter 6: Concept: Polymorphism
Lecture 1: Polymorphism Concept
Chapter 7: Entity
Lecture 1: Entity
Lecture 2: Entity Functions
Lecture 3: Collision Concept
Lecture 4: Entity Collision
Lecture 5: Entity Helper Functions
Lecture 6: Entity Statics
Chapter 8: Living Entity
Lecture 1: Living Entity
Chapter 9: Hero
Lecture 1: Hero
Lecture 2: Hero Functions
Lecture 3: Keyboard Input
Chapter 10: Walls, Obstacles, Things to bump into, etc
Lecture 1: Wall
Chapter 11: Game Loop
Lecture 1: Game Loop
Lecture 2: Game
Lecture 3: Game and Fix
Chapter 12: Our First Enemy: Glob
Lecture 1: Random Numbers
Lecture 2: Glob
Lecture 3: Enemies
Chapter 13: Improvements
Lecture 1: White Flash
Lecture 2: Collision Fix
Chapter 14: Splash Screen and Score Board
Lecture 1: Splash and Score
Chapter 15: Sound and Music
Lecture 1: Sound Manager
Lecture 2: Sound
Lecture 3: Music
Chapter 16: Challenge
Lecture 1: Challenge
Chapter 17: Wrap Up
Lecture 1: End
Chapter 18: New Content Overview
Lecture 1: New Content!
Chapter 19: 2D Camera
Lecture 1: Camera Theory
Lecture 2: Camera Implementation
Lecture 3: Camera Drawing
Lecture 4: Camera Controller
Chapter 20: Swept AABB Collision System
Lecture 1: Swept AABB Theory
Lecture 2: Swept AABB Update Entity Header
Lecture 3: Swept AABB Function
Lecture 4: Swept AABB New Functions
Lecture 5: Swept AABB Update Collisions
Lecture 6: Swept AABB Bug Fix
Chapter 21: Boss
Lecture 1: Boss Theory
Lecture 2: New Assets
Lecture 3: Load Sounds
Lecture 4: Bullet Header
Lecture 5: Bullet Implementation
Lecture 6: Boss Header
Lecture 7: Boss Statics
Lecture 8: Boss Constructor and Update
Lecture 9: Boss Think
Lecture 10: Boss Action Functions
Lecture 11: Boss Find Nearest Function
Lecture 12: Boss Change Animation
Lecture 13: Boss Update Animation
Lecture 14: Boss Update Damages
Lecture 15: Boss Hit Landed
Chapter 22: Boss Spawn Code
Lecture 1: Add Boss To Game Header
Lecture 2: Spawn Boss Code
Lecture 3: Test Boss
Lecture 4: Reset Spawn Waves
Chapter 23: Boss Health Points Bar
Lecture 1: HPBar Code
Lecture 2: Add HPBar To Boss
Instructors

Matthew Carr
2HitMatt
Rating Distribution
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