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HTML5 Canvas Ultimate Guide

  • Development
  • Feb 21, 2025
SynopsisHTML5 Canvas Ultimate Guide, available at $54.99, has an aver...
HTML5 Canvas Ultimate Guide  No.1

HTML5 Canvas Ultimate Guide, available at $54.99, has an average rating of 4.57, with 73 lectures, based on 450 reviews, and has 4500 subscribers.

You will learn about Learning basics of HTML5 Canvas Advanced skills of drawing on Canvas Able to build HTML5 games with Canvas Display data on Canvas Animations and Transitions on Canvas Clear and solid understandings of Canvas This course is ideal for individuals who are New beginners or Anyone who wants to learn HTML5 Canvas in depth or Anyone who wants to improve HTML5 Canvas skills or Anyone who wants to refresh HTML5 Canvas knowledge or Experts who wants to reinforce themselves It is particularly useful for New beginners or Anyone who wants to learn HTML5 Canvas in depth or Anyone who wants to improve HTML5 Canvas skills or Anyone who wants to refresh HTML5 Canvas knowledge or Experts who wants to reinforce themselves.

Enroll now: HTML5 Canvas Ultimate Guide

Summary

Title: HTML5 Canvas Ultimate Guide

Price: $54.99

Average Rating: 4.57

Number of Lectures: 73

Number of Published Lectures: 73

Number of Curriculum Items: 73

Number of Published Curriculum Objects: 73

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learning basics of HTML5 Canvas
  • Advanced skills of drawing on Canvas
  • Able to build HTML5 games with Canvas
  • Display data on Canvas
  • Animations and Transitions on Canvas
  • Clear and solid understandings of Canvas
  • Who Should Attend

  • New beginners
  • Anyone who wants to learn HTML5 Canvas in depth
  • Anyone who wants to improve HTML5 Canvas skills
  • Anyone who wants to refresh HTML5 Canvas knowledge
  • Experts who wants to reinforce themselves
  • Target Audiences

  • New beginners
  • Anyone who wants to learn HTML5 Canvas in depth
  • Anyone who wants to improve HTML5 Canvas skills
  • Anyone who wants to refresh HTML5 Canvas knowledge
  • Experts who wants to reinforce themselves
  • *** The most comprehensive HTML5 Canvas Course in Udemy! ***

    *** Real English Captions (not auto-generated) ***

    Canvas was initially created by Apple in 2004 and it has been going on to shape the modern next generation web applications. In today’s modern web development world, it is one of the most demanding skills to create games, web graphics, drawings and data visualizations without any plugin like old Flash-dependent days. 

    In this course, we will cover all of the key points of the Canvas API together. This course is a best chance for whom is willing to learn this edge technology or improve personal skills set. Every topics are supported by comprehensive html canvas examplesprojects and lab sessions to support and reinforce the learning curve.

    The topic covered in the course are mainly :

  • Basics of Canvas

  • Understanding the basic math behind canvas and coordinate systems

  • Drawing paths and lines on canvas

  • Drawing shapes like rect, circle and more complex polygons

  • Writing texts on canvas

  • Text effects

  • Displaying images on canvas

  • Playing videos on canvas

  • Transformations

  • Animations

  • DOM interactions

  • Events

  • Let’s dive into the Canvas ocean together!

    If you have any questions related to the lectures, do not hesitate to ask!

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    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Setting up the working environment

    Lecture 2: What is Canvas?

    Lecture 3: Hello World!

    Chapter 2: Drawing Lines and Paths on Canvas

    Lecture 1: Draw Lines

    Lecture 2: Drawing Complex Lines

    Lecture 3: Line Caps

    Lecture 4: Line Joins

    Lecture 5: Shadows

    Lecture 6: Lab Session: Drawing Complex Shapes

    Lecture 7: Drawing Curves

    Lecture 8: Drawing Quadratic Curves

    Lecture 9: Drawing Bezier Curves

    Lecture 10: Lab Session: Drawing a Heart

    Chapter 3: Drawing Shapes on Canvas

    Lecture 1: Drawing Rectangles

    Lecture 2: Lab Session: Drawing a Chessboard

    Lecture 3: Drawing Circles

    Lecture 4: Lab Session: Drawing a Pac-Man

    Lecture 5: Lab Session: Drawing Polygons

    Lecture 6: Shadows on Shapes

    Chapter 4: Drawing Texts on Canvas

    Lecture 1: Drawing Basic Texts

    Lecture 2: Styling Texts

    Lecture 3: Lab Session: Drawing 3D Texts

    Lecture 4: Positioning Texts

    Lecture 5: Shadows on Texts

    Chapter 5: Project : Building a Open Source Bar Chart Library

    Lecture 1: Creating Project Structure

    Lecture 2: Creating the Chart Configurations

    Lecture 3: Creating the Canvas and Performing the Pre-Operations

    Lecture 4: Drawing Axes

    Lecture 5: Drawing Labels

    Lecture 6: Drawing Guidelines

    Lecture 7: Drawing Bars

    Lecture 8: Pushing to GitHub

    Lecture 9: Readme.md

    Chapter 6: Drawing Images on Canvas

    Lecture 1: Drawing Images

    Lecture 2: Lab Session: Drawing Pokemon Characters From A Tile

    Lecture 3: Lab Session: Filtering Images

    Chapter 7: Canvas Advanced Topics

    Lecture 1: save() and restore() the canvas state

    Lecture 2: Save Canvas as an Image

    Lecture 3: Patterns

    Lecture 4: Gradients

    Chapter 8: Animations

    Lecture 1: Animation Basics

    Lecture 2: Lab Session: Bouncing Ball

    Lecture 3: Sprite Animation

    Lecture 4: Lab Session: Running A Game Character

    Chapter 9: Transformations on Canvas

    Lecture 1: Scale

    Lecture 2: Rotate

    Lecture 3: Translate

    Lecture 4: Transform

    Chapter 10: Making Physics with Animations on Canvas

    Lecture 1: Introduction

    Lecture 2: Velocity

    Lecture 3: Acceleration

    Lecture 4: Vertical Projection

    Lecture 5: Horizontal Projection and Angular Projection

    Lecture 6: Momentum on One Axis

    Lecture 7: Momentum on Two Axes

    Chapter 11: User Interactions on Canvas

    Lecture 1: Handling Key Events

    Lecture 2: Handling Mouse Events

    Lecture 3: Lab Session: Juggling a Ball with Mouse

    Lecture 4: Lab Session: Dragging and Dropping Canvas Objects

    Chapter 12: Project : Building a Flappy Monster Game

    Lecture 1: Creating Project Structure

    Lecture 2: Creating the Game Class Part 1

    Lecture 3: Creating the Game Class Part 2

    Lecture 4: Creating the Background

    Lecture 5: Creating the Score Board

    Lecture 6: Creating the Walls

    Lecture 7: Creating the Monster

    Lecture 8: Collision Detection and Final Touches

    Lecture 9: Fix: Walls Overlap Issue Fixed

    Chapter 13: Project : Building Paint Application

    Lecture 1: Project Design Overview

    Lecture 2: Handling Color and Brush

    Lecture 3: Drawing on Canvas

    Lecture 4: Clear and Download Drawings

    Chapter 14: End of Journey

    Lecture 1: Whats next?

    Instructors

  • HTML5 Canvas Ultimate Guide  No.2
    Alperen Talasl?o?lu
    Professional Frontend Developer and Instructor
  • Rating Distribution

  • 1 stars: 8 votes
  • 2 stars: 22 votes
  • 3 stars: 46 votes
  • 4 stars: 127 votes
  • 5 stars: 247 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!